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Thranduil |
Posted: Mon Jan 07, 2008 7:42 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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Those are the hosts for now, though more will come later in different threads.
Now to finish off the culture in this theme before moving swiftly onto the cards. These ones are obviously fitting in with the ’drawing obscene amounts of cards’ and site-stacking themes.
Moria Fighter
Minion • Orc
Str: 12
Vit: 1
Sit: 4
To play, discard 2 cards from hand.
Each time this minion wins a skirmish, you may spot another minion to draw a card.
… and they outnumbered their enemies…
H3 U 102
Moria Legionnaire
Minion • Orc
Str: 4
Vit: 1
Sit: 4
While you can spot 3 minions, this minion is strength +1 for each card in your hand.
… the Orcs did not waver…
H3 C 103
Moria Watcher
Minion • Orc
Str: 10
Vit: 2
Sit: 4
To play, spot an minion.
At the start of each skirmish involving this minion, you may transfer a stacked site to it.
… and they had the higher ground.
H3 U 104
Thranduil |
Last edited by Thranduil on Tue Jan 15, 2008 5:56 pm; edited 2 times in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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lem0nhead |
Posted: Mon Jan 07, 2008 8:02 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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Thranduil wrote:
Moria Fighter
Minion • Orc
Str: 12
Vit: 1
Sit: 4
To play, discard 2 cards from hand.
Each time this minion wins a skirmish, you may spot another minion to draw a card.
… and they outnumbered their enemies…
H3 U 102
Fine.
Moria Legionnaire
Minion • Orc
Str: 4
Vit: 1
Sit: 4
While you can spot 3 minions, this minion is strength +1 for each card you have in hand.
… the Orcs did not waver…
H3 C 103
Phrase it "each card in your hand" its easier and nicer.
Moria Watcher
Minion • Orc
Str: 10
Vit: 2
Sit: 4
To play, spot an minion.
At the start of each skirmish involving this minion, you may transfer a stacked site to it.
… and they had the higher ground.
Hmmmm, no comment!
Thranduil |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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DáinIronfoot |
Posted: Mon Jan 07, 2008 11:57 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Darn that juicy fruit...he already said everything! Curses! |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Thranduil |
Posted: Tue Jan 08, 2008 2:30 pm |
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Joined: 01 May 2007
Posts: 2256
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Wow, such a lack of controversy I don’t know whether to be pleased or disappointed.
So, moving onto my favourite culture which is obviously , but sticking with the Azanulbizar theme (hence the current title of this thread):
• Nar, Old Companion
Companion • Dwarf
Str: 7
Vit: 3
Res: 6
Locked: While Nar bears an artifact, he is strength and resistance +2.
Nar begged him to beware, but he took no heed of him, and walked proudly in as an heir that returns.
H3 U 17
Just a pretty generic take on the Locking and artifact strategies of the Dwarves.
• Nain, Son of Gror
Companion • Dwarf
Str: 5
Vit: 4
Res: 7
To play, spot a Dwarf.
Each time Nain takes a threat wound in the skirmish phase, you may wound a minion assigned to him.
Then Nain stood before the Gate and cried with a great voice, ’Azog, if you are in come out! Or is the play in the valley too rough?’
H3 U 16
Next time some funky events to go along with this.
Thranduil |
Last edited by Thranduil on Tue Jan 08, 2008 2:38 pm; edited 2 times in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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DáinIronfoot |
Posted: Tue Jan 08, 2008 2:36 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Thranduil wrote: • Nar, Old Companion
Companion • Dwarf
Str: 7
Vit: 3
Res: 6
Locked: While Nar bears an artifact, he is strength and resistance +2.
Nar begged him to beware, but he took no heed of him, and walked proudly in as an heir that returns.
H3 U 17
The subtitle makes me laugh. Might want to change that. I’d also insert a "+2" after "strength" for clarity. Seems okay otherwise, though. Nothing groundbreaking, but a very nice companion if you do things right.
Oh, /7/3? I’m going to remind you of this next time you critique my use of hunter.
Thranduil wrote: • Nain, Son of Gror
Companion • Dwarf
Str: 5
Vit: 4
Res: 6
To play, spot a Dwarf.
Each time Nain takes a threat wound in the skirmish phase, you may wound a minion assigned to him.
Then Nain stood before the Gate and cried with a great voice, ’Azog, if you are in come out! Or is the play in the valley too rough?’
H3 U 16
Kind of a meh ability, but on the other hand, he can take a little abuse like that since he has 4 vitality. Maybe give him a rare-for-Dwarves 7 resistance. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Thranduil |
Posted: Tue Jan 08, 2008 2:39 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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DáinIronfoot wrote: Oh, /7/3? I’m going to remind you of this next time you critique my use of hunter.
It was mistake I tell you! A MISTAKE!
Honestly, he was supposed to be . Been really careless with typos recently. Oh well.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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sickofpalantirs |
Posted: Tue Jan 08, 2008 3:14 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Thranduil wrote:
• Nar, Old Companion
Companion • Dwarf
Str: 7
Vit: 3
Res: 6
Locked: While Nar bears an artifact, he is strength and resistance +2.
Nar begged him to beware, but he took no heed of him, and walked proudly in as an heir that returns.
H3 U 17
works
Just a pretty generic take on the Locking and artifact strategies of the Dwarves.
• Nain, Son of Gror
Companion • Dwarf
Str: 5
Vit: 4
Res: 7
To play, spot a Dwarf.
Each time Nain takes a threat wound in the skirmish phase, you may wound a minion assigned to him.
Then Nain stood before the Gate and cried with a great voice, ’Azog, if you are in come out! Or is the play in the valley too rough?’
H3 U 16
WT....I can’t wait for the events. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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lem0nhead |
Posted: Wed Jan 09, 2008 4:58 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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Thranduil wrote:
• Nar, Old Companion
Companion • Dwarf
Str: 7
Vit: 3
Res: 6
Locked: While Nar bears an artifact, he is strength and resistance +2.
Nar begged him to beware, but he took no heed of him, and walked proudly in as an heir that returns.
H3 U 17
Id do what Dain siad and add +2 for clarity. Could make him damage +1?
• Nain, Son of Gror
Companion • Dwarf
Str: 5
Vit: 4
Res: 7
To play, spot a Dwarf.
Each time Nain takes a threat wound in the skirmish phase, you may wound a minion assigned to him.
Then Nain stood before the Gate and cried with a great voice, ’Azog, if you are in come out! Or is the play in the valley too rough?’
H3 U 16
Erm interesting, i like it but not ground breaking.
Thranduil
DáinIronfoot wrote:
Oh, /7/3? I’m going to remind you of this next time you critique my use of hunter.
.
Fantastic LOL very ironic! |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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Thranduil |
Posted: Wed Jan 09, 2008 9:51 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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As long as you realise, lem0n, that Nar was in fact intended to be a cost companion! I won’t have my intentions misinterpreted like that!
Here are some slightly strange Dwarf pumps taken from the battle:
Late and Fresh
Event • Skirmish
Make a Dwarf strength +3. If that Dwarf wins the skirmish, you may heal him.
... the mailed warriors of Nain, Gror’s son, drove through the Orcs to the very threshold of Moria, crying ’Azog! Azog!’ as they hewed down with their mattocks all who stood in their way.
H3 C 13
Matchless Weapons
Event • Skirmish
Add a threat to make a Dwarf strength +1 for each artifact and possession he bears. Then, you may discard a possession he bears to make him damage +1 (or discard an artifact he bears to make him damage +2).
H3 C 15
Thranduil |
Last edited by Thranduil on Thu Jan 10, 2008 4:50 pm; edited 1 time in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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lem0nhead |
Posted: Wed Jan 09, 2008 10:15 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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Thranduil wrote: As long as you realise, lem0n, that Nar was in fact intended to be a cost companion! I won’t have my intentions misinterpreted like that!
Yeah i saw ur correction i just thought it was a funny mistake to make after all ive seen (and often agreed with) about Dain’s cards!
Here are some slightly strange Dwarf pumps taken from the battle:
Late and Fresh
Event • Skirmish
Make a Dwarf strength +3. If that Dwarf wins the skirmish, you may heal him.
... the mailed warriors of Nain, Gror’s son, drove through the Orcs to the very threshold of Moria, crying ’Azog! Azog!’ as they hewed down with their mattocks all who stood in their way.
H3 C 13
Sweeeeet.
Matchless Weapons
Event • Skirmish
Add 2 threats to make a Dwarf strength +1 for each artifact and possession he bears. Then, you may discard one of those possessions or artifacts to make him damage +2.
H3 C 15
Theres already a card that makes him +1 for each thing he bears aint there? Anyway this is sound. Maybe cost 1 and add a threat? Or is this part of a choke theme?
Thranduil |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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