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Thranduil
Posted: Wed Jan 09, 2008 10:18 am
Joined: 01 May 2007 Posts: 2256 Location:
lem0nhead wrote:
Theres already a card that makes him +1 for each thing he bears aint there? Anyway this is sound. Maybe cost 1 and add a threat? Or is this part of a choke theme?

Not especially, but Dwarves like adding threats instead of twilight in general in this block.

And which card are you thinking about?

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
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lem0nhead
Posted: Wed Jan 09, 2008 10:51 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Well it was only off the top of my head and now ive found it its not that similar.

http://lotrtcg.fanhq.com/TCG/Card.aspx?gameID=7&cardID=5435

But you see why i was thinking it. Never mind.
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
DáinIronfoot
Posted: Wed Jan 09, 2008 2:25 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thranduil wrote:
As long as you realise, lem0n, that Nar was in fact intended to be a 3 cost companion! I won’t have my intentions misinterpreted like that! Razz

Yeah...sure, sure. Rolling Eyes

Razz

Thranduil wrote:
2 Late and Fresh Dwarven
Event • Skirmish
Make a Dwarf strength +3. If that Dwarf wins the skirmish, you may heal him.
... the mailed warriors of Nain, Gror’s son, drove through the Orcs to the very threshold of Moria, crying ’Azog! Azog!’ as they hewed down with their mattocks all who stood in their way.
H3 C 13

Good. Dwarves could always use a little more healing. I think it should be "this skirmish", though. Kinda vague, I know, but I think the other is better and more commonly used in Big D’s cards.

Thranduil wrote:
0 Matchless Weapons Dwarven
Event • Skirmish
Add 2 threats to make a Dwarf strength +1 for each artifact and possession he bears. Then, you may discard one of those possessions or artifacts to make him damage +2.
H3 C 15

I agree with lem0n: 1 and 1 threat would be better, I think. Perhaps make the latter part work ONLY if you discard an artifact.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

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sickofpalantirs
Posted: Wed Jan 09, 2008 3:22 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Thranduil wrote:


2 Late and Fresh Dwarven
Event • Skirmish
Make a Dwarf strength +3. If that Dwarf wins the skirmish, you may heal him.
... the mailed warriors of Nain, Gror’s son, drove through the Orcs to the very threshold of Moria, crying ’Azog! Azog!’ as they hewed down with their mattocks all who stood in their way.
H3 C 13
works. could cost 1 I think. compare to awkward moment.

0 Matchless Weapons Dwarven
Event • Skirmish
Add 2 threats to make a Dwarf strength +1 for each artifact and possession he bears. Then, you may discard one of those possessions or artifacts to make him damage +2.
H3 C 15

nice combo with gimli’s axe, trusted weapon.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Thranduil
Posted: Thu Jan 10, 2008 9:32 am
Joined: 01 May 2007 Posts: 2256 Location:
sickofpalantirs wrote:
works. could cost 1 I think. compare to awkward moment.

I didn’t want to make healing too easy, but I’ll think on it.

DáinIronfoot wrote:
I agree with lem0n: 1 and 1 threat would be better, I think. Perhaps make the latter part work ONLY if you discard an artifact.

First is done and I’ll think on the second one.

Thanks guys.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
Thranduil
Posted: Thu Jan 10, 2008 4:57 pm
Joined: 01 May 2007 Posts: 2256 Location:
Right, now I think it’s some more funky events and I believe the last cards in this thread.

1 Shout Like Thunder Dwarven
Event • Maneuver
Exert 2 Dwarves to Lock each keyword on a minion until the end of the regroup phase.
But the Dwarves had the victory through their strength, and their matchless weapons, and the fire of their anger, as they hunted for Azog in every den under the mountains.
H3 C 22

2 Fire of their Anger Dwarven
Event • Maneuver
Spot 2 Dwarves to make any number of minions fierce until the regroup phase. Each of those Dwarves gains terror 1 until the regroup phase.
’This cannot be borne!’
H3 U 8

And a final card which, although nothing to do with this particular battle, was certainly unavoidable in an entire block focusing on the Dwarven culture, especially given the Tale of Erebor from Unfinished Tales which is where I procured this lore text.

2 • Gimli, Eager Adventurer Dwarven
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
Each time Gimli is assigned to a skirmish, you must add a threat or Lock him until the regroup phase.
Each time a Dwarf wins a skirmish, you may make Gimli strength +1 and damage +1 until the regroup phase.
’... I was not allowed to go on the quest, too young they said, though at sixty-two I thought myself fit for anything.’
H3 U 9

Thranduil
Last edited by Thranduil on Fri Jan 11, 2008 5:40 am; edited 2 times in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
sickofpalantirs
Posted: Thu Jan 10, 2008 6:34 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Thranduil wrote:
Right, now I think it’s some more funky events and I believe the last cards in this thread.

1 Shout Like Thunder Dwarven
Event • Maneuver
Exert 2 Dwarves to Lock each keyword on a minion until the end of the regroup phase.
But the Dwarves had the victory through their strength, and their matchless weapons, and the fire of their anger, as they hunted for Azog in every den under the mountains.
H3 C 22
cool

2 Fire of their Anger Dwarven
Event • Maneuver
Spot 2 Dwarves to make any number of minions fierce until the regroup phase. Each of those Dwarves gains terror 1 until the regroup phase.
’This cannot be borne!’
H3 U 8
cut cost to 1 IMHO

2 • Gimli, Eager Adventurer Dwarven
Companion • Dwarf
Str: 5
Vit: 3
Res: 6
Each time Gimli is assigned to a skirmish, you must add a threat or Lock him until the regroup phase.
Each time a Dwarf wins a skirmish, you may make Gimli strength +1 and damage +1 until the regroup phase.
’... I was not allowed to go on the quest, too young they said, though at sixty-two I thought myself fit for anything.’
H3 U 9

keep strength at 6 IMHO
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
lem0nhead
Posted: Fri Jan 11, 2008 5:20 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Thranduil wrote:


1 Shout Like Thunder Dwarven
Event • Maneuver
Exert 2 Dwarves to Lock each keyword on a minion until the end of the regroup phase.
But the Dwarves had the victory through their strength, and their matchless weapons, and the fire of their anger, as they hunted for Azog in every den under the mountains.
H3 C 22

Shuts down too many decks, 2 exertions and every minions loses fierce damage +1 hunter enduring? Excessively strong. Requirements or cost need upping a lot imho.

2 Fire of their Anger Dwarven
Event • Maneuver
Spot 2 Dwarves to make any number of minions fierce until the regroup phase. Each of those Dwarves gains terror 1 until the regroup phase.
’This cannot be borne!’
H3 U 8

Strange. Kind of like that freaky card in black rider that makes minions fierce, that doesnt seem to have a purpose worth discarding a dwarf card, i reckon i cant judge this without seeing it in use.

2 • Gimli, Eager Adventurer Dwarven
Companion • Dwarf
Str: 5
Vit: 3
Res: 6
Each time Gimli is assigned to a skirmish, you must add a threat or Lock him until the regroup phase.
Each time a Dwarf wins a skirmish, you may make Gimli strength +1 and damage +1 until the regroup phase.
’... I was not allowed to go on the quest, too young they said, though at sixty-two I thought myself fit for anything.’
H3 U 9

I think he’d be ok at base 6 like he should be. Interesting.
Thranduil
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
Thranduil
Posted: Fri Jan 11, 2008 5:39 am
Joined: 01 May 2007 Posts: 2256 Location:
lem0nhead wrote:
Shuts down too many decks, 2 exertions and every minions loses fierce damage +1 hunter enduring? Excessively strong. Requirements or cost need upping a lot imho.

It only works on 1 minion, not each. ’Each keyword on a minion’.

lem0nhead wrote:
Strange. Kind of like that freaky card in black rider that makes minions fierce, that doesnt seem to have a purpose worth discarding a dwarf card, i reckon i cant judge this without seeing it in use.

Quite a few reasons to make minions fierce for Dwarves:

1) If your damage isn’t high enough to kill it in 1 fight (admittedly, a rare occurrence).

2) If you don’t have enough strong companions to beat it in the first fight, you can just assign it to Durin III in the second.

3) Now that you’ve got terror, you might as well use it twice.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
lem0nhead
Posted: Fri Jan 11, 2008 6:13 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Sorry misread the first card. Its fine.

Yeah i noticed the reason youd make em fierce is too kill them the second time with damage if it wasnt enough first time i just dont rate that as a tactic really id rather just play a card for more damage in the first place. But its fine Thran.
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer

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