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NBarden
Posted: Sat Jan 12, 2008 10:18 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
On Unmoving, make the transfer optional
On the Crimson Pistol, make it cost 1.
On the site, it helps the resistance, thus, must be 3.
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Thranduil
Posted: Sun Jan 13, 2008 3:51 pm
Joined: 01 May 2007 Posts: 2256 Location:
I agree withe everything NB said, with the following additions:

If you like the ’can’t have your cake and eat it’ strategy, why not make the assignment thing an action discarding the pistol as its cost. That could be very interesting, and could easily stay at 0. You could make it a running theme of the Wraith culture.

Peter’s stats seem too good, mainly because of his phenomenal resistance combined with some powerful abilities. I think he needs to lose either one of his abilities (could you not put the first one on Seva instead?) or add a spotting requirement or increase his cost or some combination of those.

Thranduil
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