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Which theme next? (see the first post for descriptions)

Smaug  
22%
  [ 2 ]  22%
 
Shire  
33%
  [ 3 ]  33%
 
Sites  
44%
  [ 4 ]  44%
 

Total Votes : 9
lem0nhead
Posted: Tue Jan 15, 2008 5:35 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Thranduil wrote:


White • East Lorien 2
Forest. Each character bearing an artifact skirmishing a character that is not bearing an artifact is strength +2.
H3 U 192

Cool.

White • Mirkwood Glade 1
Forest. When the fellowship moves to this site, each player may spot their character to discard an artifact.
H3 U 196

Hmmmm i might be with SoP on this one, no discarding artifacts.

White • Old Forest Road 0
Forest. When the fellowship moves to this site during the regroup phase, spot 3 companions bearing artifacts to add a burden.
H3 U 198

Originally the Old Forest Road was ’spot 3 companions not bearing
artifacts...’ Any thoughts on that?

Why dont you make another site with that gametext as well?

Thranduil
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
NBarden
Posted: Tue Jan 15, 2008 2:03 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Thranduil wrote:
Sticking with artifacts, we’re going to a different and more woody location.

White • East Lorien 2
Forest. Each character bearing an artifact skirmishing a character that is not bearing an artifact is strength +2.
H3 U 192

Nice. A little wordy.

White • Mirkwood Glade 1
Forest. When the fellowship moves to this site, each player may spot their character to discard an artifact.
H3 U 196

Nice. However, I think that it should be 2. THere are a lot of Shadow artifacts that are very nice, and support area shadow artifacts. Ithil Stone comes to mind, as well as that Isengard one from reflections.’

White • Old Forest Road 0
Forest. When the fellowship moves to this site during the regroup phase, spot 3 companions bearing artifacts to add a burden.
H3 U 198

I would never use it, but I would use the alternate text. Seriously, how many decks love artifacts? Not that many. Gondor, MAYBE, but other than that, not many people use artifacts.

Originally the Old Forest Road was ’spot 3 companions not bearing artifacts...’ Any thoughts on that?

Thranduil
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Thranduil
Posted: Tue Jan 15, 2008 2:04 pm
Joined: 01 May 2007 Posts: 2256 Location:
NBarden wrote:
I would never use it, but I would use the alternate text. Seriously, how many decks love artifacts? Not that many. Gondor, MAYBE, but other than that, not many people use artifacts.

Given that the whole block is littered with artifacts? I once counted them, it’s at least 12, with at least 4 being non-unique.

lem0nhead wrote:
Why dont you make another site with that gametext as well?

Okay, what were you to say if I made Mirkwood Glade into this:

White • Mirkwood Glade 1
Forest. When the fellowship moves to this site, spot 3 companions not bearing artifacts to add a threat.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
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Thranduil
Posted: Tue Jan 15, 2008 2:33 pm
Joined: 01 May 2007 Posts: 2256 Location:
My mistake, there are in fact 27 artifacts in this set, of which 5 are non-unique (and I had planned another 3 in Sting, Glamdring and Orcrist but was persuaded to keep them as possessions). Since I’ve now compiled a list, here it is:

The Hobbit
Thror’s Key Dwarven
Thror’s Map, Family Heirloom Dwarven
Gandalf’s Staff, Focus of Light Gandalf

The Battle of the Five Armies
The Arkenstone of Thrain Dwarven
Mithril-Coat, Kingly Gift Dwarven
Crown of Leaves Elven
Oaken Staff Elven

The White Council
Emerald Necklace of Girion Dwarven
Glittering Mail Dwarven
Golden Cup of Thror Dwarven
Ring of Vengeance, Durin’s Ring Dwarven
Narya, Focus of Fire Elven
Nenya, Focus of Water Elven
Vilya, Focus of Air Elven
Black Arrow Gandalf
Curunir’s Staff, Focus of Power Isengard
Seeing-Stone of Orthanc, Focus of Sight Isengard
Gates of Moria Orc
Uncountable Hoard Sauron
Ring of Despair Wraith
Ring of Shadow Wraith

Non-unique:
Spear of King Bladorthin Dwarven
Ancient Axe Dwarven
Bright Helm Dwarven
Blade of Beleriand Elven
Blade of the West Elven

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
lem0nhead
Posted: Wed Jan 16, 2008 5:01 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Thranduil wrote:

lem0nhead wrote:
Why dont you make another site with that gametext as well?

Okay, what were you to say if I made Mirkwood Glade into this:

White • Mirkwood Glade 1
Forest. When the fellowship moves to this site, spot 3 companions not bearing artifacts to add a threat.

Thranduil


Cool excellent compromise GP
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
DáinIronfoot
Posted: Wed Jan 16, 2008 11:36 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thranduil wrote:
lem0nhead wrote:
Why dont you make another site with that gametext as well?

Okay, what were you to say if I made Mirkwood Glade into this:

White • Mirkwood Glade 1
Forest. When the fellowship moves to this site, spot 3 companions not bearing artifacts to add a threat.

Yeah, that works. Thumbs Up
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

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Thranduil
Posted: Wed Jan 16, 2008 2:44 pm
Joined: 01 May 2007 Posts: 2256 Location:
Sticking with Mirkwood then, but moving away from artifacts:

White • Mirkwood Battleground 0
Forest. Battleground. When the fellowship moves to this site, spot a minion to add 1 for each threat you can spot.
H3 U 195

White • Dol Guldur Outpost 1
Forest. Battleground. Shadow: Play a minion to wound a minion.
H3 U 190

(That site was originally called Dol Guldur - damn Decipher for stealing my card titles! Twisted Evil)

White • Mountains of Mirkwood 0
Forest. Mountain. While you can spot 3 minions here, each unbound companion is resistance -X, where X is the current region number.
H3 U 197

Thranduil
Last edited by Thranduil on Sat Jan 19, 2008 2:11 pm; edited 2 times in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
sickofpalantirs
Posted: Wed Jan 16, 2008 3:37 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Thranduil wrote:
Sticking with Mirkwood then, but moving away from artifacts:

White • Mirkwood Battleground 0
Forest. Battleground. When the fellowship moves to this site, spot a minion to add 1 for each threat you can spot.
H3 U 195
works

White • Dol Guldur Outpost 1
Forest. Battleground. Shadow: Play a minion to wound a minion.
H3 U 190
works for me

White • Mountains of Mirkwood 0
Forest. Mountain. While there are 3 minions here, each unbound companion is resistance -X where X is the current region number.
H3 U 197

could cost 1, as it isn’t all THAT bad.
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lem0nhead
Posted: Thu Jan 17, 2008 5:28 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Thranduil wrote:


White • Mirkwood Battleground 0
Forest. Battleground. When the fellowship moves to this site, spot a minion to add 1 for each threat you can spot.
H3 U 195

Sound.

White • Dol Guldur Outpost 1
Forest. Battleground. Shadow: Play a minion to wound a minion.
H3 U 190

Thats cooooool.

White • Mountains of Mirkwood 0
Forest. Mountain. While there are 3 minions here, each unbound companion is resistance -X where X is the current region number.
H3 U 197

Surely it should be "while you can spot 3 minions" and thats very cool but too hard. Id limit it to say while this card is in region 2 and you can spot 3 minions each companion is res -2 or same for region 1 (you could even make another site for the other region). This in region 3 could auto win the game.

Thranduil
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
Thranduil
Posted: Thu Jan 17, 2008 6:41 am
Joined: 01 May 2007 Posts: 2256 Location:
lem0nhead wrote:
Surely it should be "while you can spot 3 minions"

But the question becomes who is the ’you’ referring to?

lem0nhead wrote:
and thats very cool but too hard. Id limit it to say while this card is in region 2 and you can spot 3 minions each companion is res -2 or same for region 1 (you could even make another site for the other region). This in region 3 could auto win the game

Even though it’s unbound?

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)

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