|
Author |
Message |
Foresight |
Posted: Fri Jun 01, 2007 9:22 pm |
|
|
Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
|
Here’s a new DC set comming from yours truley, Foresight! This set will feature 2 new keywords, as well as newer strategies for each culture. The cultures of the set are as follows:
Here’s the new keywords:
Aggressive. (Skirmishes involving aggressive minions must be resolved before any others.)
Upkeep - Upkeep action. (At the start of the regroup phase, you must perform the upkeep action or discard this card.)
One Ring - Complete!
Sites
Free Peoples
- Complete!
- Complete!
Minions
- [In Progress]
- Complete!
- Complete!
Each culture will get 20 cards...a relatively huge number! Let’s see what we can do here. For starters, let’s take a look at a new ring!
Conquest of Middle Earth
The One Ring, Ash Ring
Resistance: -1
Strength: +1
Response: If bearer is about to take a wound in a skirmish, he or she wears The One Ring until the end of the turn.
While wearing The One Ring, if bearer is about to take a wound, add a burden and instead.
Regroup: If wearing The One Ring, exert the ring-bearer to reveal the top 5 cards of the Shadow player’s draw deck. Discard a Shadow card revealed. Replace the rest of those cards in the same order.
Collection Back to the top
Vile Savage
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1. Aggressive. (Skirmishes involving aggressive minions must be resolved before any others.)
Vile Savage is strength +1 for each other minion assigned to a skirmish.
Driven by Hate
Condition • Support Area
Upkeep - Discard an card from hand. (At the start of the regroup phase, you must discard an card from hand or discard this condition.)
Each aggressive minion is strength +1.
Deadly Foes
Event • Skirmish
Make an minion strength +2 (Or +4 if that minion is aggressive).
Amon-hen Runner
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1. Aggressive. (Skirmishes involving aggressive minions must be resolved before any others.)
•Saruman, Sauron’s Puppet
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
While Saruman is assigned to a skirmish, each other minion is strength +1.
Skirmish: Exert Saruman to make an aggressive minion strength +2.
At the start of the regroup phase, you may exert Saruman to pay the cost of an upkeep on your card.
•Consorting with the Eye
Condition • Support Area
Strength: -1
Resistance: -1
To play, spot an wizard.
Response: If a burden is added, transfer this condition from your support area to a companion (Except the Ring-bearer).
Bearer gains: Upkeep - Discard a card from hand. (At the start of the regroup phase, you must discard a card from hand or discard this companion.)
Brood Pit Master
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 5
Damage +1. When you play this minion, you may discard a card from hand to draw a card.
Wizard’s Wrath
Condition
Toil 1. Weather. To play, exert an Wizard. Plays on a site.
Each companion loses all keywords and cannot gain keywords at this site. Upkeeps on Free Peoples conditions cannot be payed at this site.
Number is Too Great
Event • Skirmish
Exert X Uruk-hai to make an Uruk-hai strength +X.
Orthanc Whelp
Minion • Uruk-hai
Strength: 5
Vitality: 3
Site Number: 5
Damage +1. At the start of the regroup phase, you may discard this minion to pay the cost of an upkeep on your card.
Blood-Rusted Shank
Possession • Hand Weapon
Strength: +3
Bearer must be an Uruk-hai.
Bearer is aggressive. (Skirmishes involving aggressive minions must be resolved before any others.)
•Lieutenant of Orthanc, Harsh Commander
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site Number: 5
Damage +1.
Each time an aggressive minion wins a skirmish, you may exert Lieutenant of Orthanc to exert a companion (Except the Ring-bearer).
Orthanc Worker
Minion • Orc
Strength: 4
Vitality: 1
Site Number: 4
When you play this minion, if you cannot spot an Wizard or an aggressive minion, this minion’s twilight cost is +2.
Bring Them To Me
Event • Shadow
Spot an Wizard to make an minion aggressive until the regroup phase. (Skirmishes involving aggressive minions must be resolved before any others.)
•The Palantír of Orthanc, Window of the Dark Lord
Artifact • Support Area
Upkeep - Exert an minion. (At the start of the regroup phase, you must exert an minion or discard this artifact.)
Regroup: Exert an Wizard to reveal the Free Peoples player’s hand. Choose a card revealed. The Free Peoples player chooses to discard that card or add .
•Isengard Tactition
Minion • Uruk-hai
Strength: 8
Vitality: 3
Site Number: 5
Damage +1.
Shadow: Exert this minion and spot an minion. That minion loses lurker and is aggressive until the regroup phase.
Shadow: Exert this minion and spot an minion. That minion loses aggressive and is a lurker until the regroup phase. (Skirmishes involving aggressive minions must be resolved before any others.)
Unphased by Sun
Condition
Strength: +1
Bearer must be an Uruk-hai.
Bearer’s strength cannot be lowered by Free Peoples cards.
Relentless Marauder
Minion • Uruk-hai
Strength: 11
Vitality: 2
Site Number: 5
Damage +1.
At the start of the maneuver phase, if you can spot an exhausted companion, this minion is aggressive until the regroup phase. (Skirmishes involving aggressive minions must be resolved before any others.)
•Instigated Avalanche
Condition • Support Area
Each time an weather condition is played, you may exert a companion.
Each companion is twilight cost +1 at a site that bears an weather condition.
Upkeep - Spot an Wizard. (At the start of the regroup phase, you must spot an Wizard or discard this condition.)
•Harsh Blizzard
Condition
Weather. To play, spot an Wizard. Plays on a site.
Each time a companion exerts at this site, exert it again.
Collection Back to the top
•Gandalf, Maia of Valinor
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 7
Upkeep - Spot 3 Free Peoples cultures. (At the start of the regroup phase, you must spot 3 Free Peoples cultures or discard Gandalf.)
Skirmish: Exert Gandalf to make another companion strength +2.
Mastery of the Sacred Fire
Event • Regroup
Spot a Wizard and remove 3 cards in your discard pile from the game to discard a minion.
You may exert a Wizard twice to play this event during the skirmish phase.
Unshakable Loyalty
Condition • Support Area
Upkeep - Add a burden. (At the start of the regroup phase, you must add a burden or discard this condition.)
Response: If Gandalf is about to exert as part of the cost of a card, discard 2 cards from hand to pay that cost instead.
•Glamdring, Adversary Cleaver
Possession • Hand Weapon
Strength: +2
Upkeep - Discard a card from hand. (At the start of the regroup phase, you must discard a card from hand or discard Glamdring.)
Bearer must be Gandalf.
He is damage +2.
Each time Gandalf wins a skirmish, you may draw a card.
•Released From Shadow
Condition
Resistance: +1
Spell. To play, spot a Wizard.
Bearer must be a non-Wizard companion.
Discard all Shadow cards on bearer and Shadow cards may not be borne by bearer.
Response: If any number of twilight tokens are about to be added by a Shadow card during a skirmish involving bearer, exert a Wizard to prevent that.
Heated Sword
Event • Skirmish
Spell. Spot a Wizard to cancel all strength and damage bonuses from a possession until the regroup phase.
Deflected Arrow
Event • Archery
Spell. Spot a Wizard to make the minion archery total -1 (Or -3 if that Wizard bears a staff).
•Dungeon of the Ancient Texts
Condition
To play, spot Gandalf. Plays on a sanctuary.
When the fellowship moves from this site (except during the regroup phase), the move limit is -1 for this turn.
Fellowship: Exert Gandalf to reveal your hand. For each card revealed in this way, remove .
Old Acquaintances
Event • Fellowship
Choose one: Exert Bilbo and spot Gandalf to play a Tale from your draw deck; or exert Gandalf and spot Bilbo to remove a burden (Or 2 burdens if neither is exhausted).
•Alatar, Maia of Oromë
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 6
Upkeep - Discard a card from hand. (At the start of the regroup phase, you must discard a card from hand or discard Alatar.)
Each time you play a spell, you may place a card from your discard pile beneath your draw deck.
At the start of each skirmish involving Alatar, you may reveal a spell from hand to reinforce a token.
•Gandalf, Friend to Bilbo
Follower
Strength: +2
Resistance: +1
Aid - May only be transferred to a or companion.
When you transfer Gandalf to a companion, you may exert that companion to choose one: remove a burden; reinforce a or token; or heal a companion.
Haste
Event • Regroup
Exert Gandalf twice bearing Shadowfax to choose one: make the move limit +1; or discard 2 minions.
Fireworks Aplenty
Condition • Support Area
To play, spot Gandalf.
Upkeep - Exert an unbound hobbit. (At the start of the regroup phase, you must exert an unbound hobbit or discard this condition.)
Regroup: Exert an unbound hobbit to draw a card, then discard a card from hand.
Regroup: Exert Merry and Pippin to place a card from your discard pile on top or bottom of your draw deck.
Morgul Speech
Event • Fellowship
Exert a Wizard twice, add a burden, and choose a Shadow player to take a minion from their discard pile into hand, then heal each companion (twice if you can spot 5 burdens).
Consorting with Ents
Condition • Support Area
To play, spot Gandalf.
Maneuver: Exert Gandalf to transfer this condition to a card.
While a card bears this condition, it gains: Upkeep - Discard a card from hand. (At the start of the regroup phase, you must discard a card from hand or discard this card.)
•Pallando, Maia of Oromë
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 6
Upkeep - Remove a token. (At the start of the regroup phase, you must remove a token or discard Pallando.)
Each time Pallando wins a skirmish, you may discard a condition.
At the start of each fellowship phase, you may reveal the top card of your draw deck. If that card is a card, you may add a burden to take it into hand.
•The Maiar of Middle Earth
Condition • Support Area
To play, spot 3 Wizards.
At the start of the regroup phase, you may exert a Wizard to pay the cost of an upkeep on your card.
The White Wizard Approaches
Event • Maneuver
Remove 2 tokens to play a Wizard from your discard pile. If that Wizard has an Upkeep cost, you may choose to pay that cost now instead of at the start of the regroup phase.
•Here and There
Condition
Plays on a site.
When the fellowship moves to this site, you may play a Wizard from your discard pile.
Concentrated Effort
Event • Skirmish
Exert any number of Wizards to add for each one exerted in this way. Then if you can spot 4 twilight tokens, wound a minion or discard an exhausted minion.
Collection Back to the top
Din of Goblins
Event • Shadow
Play a Orc from your discard pile (Or 2 Orcs if you can spot 3 burdens).
Agile Goblin
Minion • Orc
Strength: 6
Vitality: 1
Site Number: 4
When you play this minion, you may place a card from the Free Peoples player’s discard pile on top of their draw deck.
Goblin Butcher
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 4
Aggressive. (Skirmishes involving aggressive minions must be resolved before any others.)
When you play this minion, you may spot another Orc to reveal top card of the Free Peoples player’s draw deck. If that card is a Shadow card, discard it to add a burden.
•Creeping Doom
Condition • Support Area
Each time you reveal the top card of the Free Peoples player’s draw deck, you may spot a Orc to add .
Goblin Chaser
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
Hunter 1. When you play this minion, you may reveal the top card of the Free Peoples player’s draw deck. If that card is a Shadow card, you may discard the top card of your deck to take a card from your discard pile into hand.
Goblin of Khazad-dum
Minion • Orc
Strength: 9
Vitality: 2
Site Number: 4
Lurker. When you play this minion, if the fellowship has moved only once, you may reveal the top card of the Free Peoples player’s draw deck. If that card is a Shadow card, add .
•Outnumbered
Condition • Support Area
Upkeep - Spot a Orc. (At the start of the regroup phase, you must spot a Orc or discard this condition.)
Each time you’re about to reveal the top card of the Free Peoples player’s draw deck, you may discard a card from hand to reveal a card from their hand. Then play a Orc from hand at twilight cost -X, where X is the twilight cost of the card revealed.
•Crazed Goblin, Unpredictable Foe
Minion • Orc
Strength: 12
Vitality: 3
Site Number: 4
When you play this minion, you may place a card from the Free Peoples player’s discard pile on top of their draw deck.
Shadow: Spot another Orc and exert this minion to discard the top card of the Free Peoples player’s draw deck. If that card is a Shadow card, this minion is fierce until the regroup phase. If that card is a Free Peoples card, this minion is damage +1 until the regroup phase.
Plundered Axe
Possession • Hand Weapon
Strength: +2
Bearer must be a Orc.
When you play this possession, you may place a card from the Free Peoples player’s discard pile on top of their draw deck.
Vengeful Goblin
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
When you play this minion, you may reveal the top card of the Free Peoples player’s draw deck. If that card is a Shadow card, you may draw a card.
It is a Tomb
Condition
To play, spot a minion. Plays on a site.
Limit 1 per site.
This site is an underground.
Each time you reveal the top card of the Free Peoples player’s draw deck at this site, you may wound an unwounded companion.
Arrows Aplenty
Event • Archery
Spot a Orc to add 1 to the minion archery total (Or 2 if you have revealed the top card of the Free Peoples player’s draw deck this turn).
Rid Us of Your Stupidity
Event • Shadow
Spot a Orc to reveal the top card of the Free Peoples player’s draw deck. If that card is a copy of a unique companion you can spot (Except the ring-bearer), you may discard both cards.
•The Balrog, Ancient Evil
Minion • Balrog
Strength: 17
Vitality: 5
Site Number: 5
Damage +2. Fierce. Toil 2. If the fellowship has moved more than once this turn, this minion’s twilight cost is -6.
If at an underground site, each time a card revealed from the top of the Free Peoples player’s draw deck is about to be discarded, you may remove it from the game instead.
•The Balrog’s Sword, Unquenchable Flame
Artifact • Hand Weapon
Strength: +3
Bearer must be The Balrog.
May be borne in addition to 1 other hand weapon.
When you play this possession, you may reveal the top 4 cards of the Free Peoples player’s draw deck. Then, replace them back on top of their draw deck in any order.
Goblin Desecrator
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
When you play this minion, if you can spot a Free Peoples card that has an upkeep cost, you may add (Or if you have revealed the top card of the Free Peoples player’s draw deck this turn).
•Dwarf Corpse
Condition • Support Area
Upkeep - Spot a Orc. (At the start of the regroup phase, you must spot a Orc or discard this condition.)
Each time you reveal the top card of the Free Peoples player’s draw deck, if that card is a Free Peoples card that matches the culture of a companion in the dead pile, you may exert a companion of that culture.
Presence Known
Condition
Plays on a card.
This card cannot gain an upkeep cost.
Bearer loses all upkeep costs and cannot gain upkeep costs.
Each time you reveal the top card of the Free Peoples player’s draw deck and it has a twilight cost greater than the number of cards in your hand, discard this condition.
No Escape
Event • Regroup
Spot more Orcs than companions to make the move limit -1 for this turn (And exert a companion if you have revealed the top card of the Free Peoples player’s draw deck this turn).
Goblin Rager
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
Each time you reveal the top card of the Free Peoples player’s draw deck, you may make this minion strength +2 until the regroup phase. (Limit +6)
Collection Back to the top
•Frodo, Trustful
Companion • Hobbit
Strength: 3
Vitality: 4
Signet: Smeagol
Ring-bearer (Resistance 10). While you can spot Smeagol with 0 resistance, he gains: "If Frodo dies, make Smeagol the Ring-bearer (Resistance 4)."
Skirmish: Discard a card from hand to make a companion who has the Smeagol signet strength +1.
I understand what you may think with the above sentence: "Smeagol’s got 0 resistance, he’s auto-corrupted after he gets the ring!" That’s not the case, since burdens are removed after Frodo dies. So unless you’re using Smeagol, Simple Stoor or the opponent has resistance-lowering cards on Smeagol, it works.
•Sam, Untrustful
Companion • Hobbit
Strength: 3
Vitality: 4
Signet: Smeagol
Ring-bound. While you can spot Gollum or Smeagol, Sam cannot become the Ring-bearer.
Regroup: Exert a companion who has the Smeagol signet twice to discard an exhausted minion.
If Frodo dies, make Sam the Ring-bearer (Resistance 5).
Needed Guide
Event • Skirmish
Spot Smeagol to make a companion who has the Smeagol signet strength +2 (Or +4 if that companion is Frodo or Sam).
•The Long Stairs
Condition • Support Area
Upkeep - Exert a companion who has the Smeagol signet. (At the start of the regroup phase, you must exert a companion who has the Smeagol signet or discard this condition.)
Each companion who has the Smeagol signet is strength +1 (Or +2 if at a mountain),
Questioning Aggrivation
Event • Maneuver
Spot a companion who has the Smeagol signet to reveal the top card of your draw deck. If that card is a card, you may discard it to heal Smeagol. If that card is a card, you may discard it to remove a burden.
•Sting, Peacekeeper
Possession • Hand Weapon
Strength: +2
Upkeep - Exert bearer. (At the start of the regroup phase, you must exert bearer or discard Sting.)
Bearer must be Frodo or Sam.
Skirmish: If bearer has the Smeagol signet, exert him to cancel a skirmish involving another companion who has the Smeagol signet.
•An Unfinished Tale
Condition • Support Area
Tale. Toil 1. At the start of each turn, you may discard this condition to shuffle your hand into your draw deck; then draw 8 cards.
Response: If Bilbo or Frodo just won a skirmish, you may discard this condition to count the number of cards in your hand, shuffle them into your draw deck, then draw that many cards.
Smeagol’s Pity
Condition
Resistance: -1
Bearer must be a Ring-bound Hobbit.
While you can spot Smeagol or Gollum, bearer gains the Smeagol signet.
Last Ditch Effort
Event • Response
If Sam just became the Ring-bearer, he wears The One Ring and remove all wounds on him to prevent burdens from being added by Shadow cards until the regroup phase (and double the amount of burdens added from The One Ring’s gametext).
•Under Suspicion
Condition
Resistance: -1
Bearer must be Smeagol.
Each time Gollum is played, add a burden and exert Smeagol.
Regroup: If Smeagol has at least 1 resistance, exert him and spot a Ring-bound Hobbit that has the Smeagol signet to remove a burden.
Risky Ventures
Event • Maneuver
Shuffle your draw deck, then make a Shadow player reveal the top card of your draw deck. If that card is a Shadow card, wound a companion. If that card is a or card, you may discard it and spot a companion who has the Smeagol signet to remove a burden.
Stout Heart
Condition
Vitality: +1
Bearer must be a Hobbit.
Limit 1 per bearer.
Upkeep - Bearer must have won a skirmish this turn. (At the start of the regroup phase, bearer must have won a skirmish this turn or discard this condition.)
Skirmish: Exert bearer to make him or her strength +3 (Limit +3).
•Bilbo, Birthday Host
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Ring-bound. Bilbo is strength +1 for each unwounded Hobbit you can spot.
Fellowship: Remove 2 tokens to take a card into hand from your discard pile that has "Firework" in the lore or card title of that card.
•Forthcomming Disaster
Condition • Support Area
To play, add a threat.
If you can spot 4 or more threats at the end of any phase, discard this condition.
At the start of the regroup phase, you may exert a companion who has the Smeagol signet twice to examine the top 4 cards of a Shadow player’s draw deck. Place on the bottom of that Shadow player’s draw deck any cards examined that match the culture of a card you can spot and add a threat for each such card.
•Relinquish the Ring
Condition
Resistance: -4
This condition cannot leave play.
Bearer must be a Ring-bound companion.
When this condition is played, transfer The One Ring and all burdens to bearer.
Back you!
Event • Response
If a minion was just played, exert a Hobbit twice (Or Sam once) to return that minion to its owner’s hand.
"Back you!...You have a stout heart, lad."
•Serving the Master
Condition • Support Area
Each time a companion who has the Smeagol signet wins a skirmish, you may add a token here.
Assignment: Remove 2 tokens from here and spot Smeagol to assign a minion to Smeagol. That minion is strength -2 and cannot use skirmish special abilities during a skirmish involving Smeagol until the regroup phase.
"We swore to serve the master of the precious!"
Had Another Name
Event • Regroup
Spot Smeagol to heal a companion who has the Smeagol signet.
"You used to be called Smeagol, didn’t you?"
Neverending Marshland
Condition • Support Area
When you play this condition, you may exert Frodo, Sam, or Smeagol to make this condition twilight cost -X, where X is the current region number.
While the fellowship is at a site, that site gains marsh.
Regroup: Exert Smeagol and spot 2 companions who have the Smeagol signet to play the fellowship’s next site (That site must be a marsh).
Festering, stinking mudpools as far as the eye could see.
Pity
Event • Fellowship
Spot Frodo and Smeagol to heal both. Then, you may reinforce a or token.
"Now that you mention it...I do pity him."
Collection - Comming soon! Back to the top |
Last edited by Foresight on Thu Jan 31, 2008 11:22 pm; edited 27 times in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. |
|
Back to top |
|
Foresight |
Posted: Sat Jun 02, 2007 8:24 am |
|
|
Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
|
Vile Savage
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1. Aggressive. (Skirmishes involving aggressive minions must be resolved before any others.)
Vile Savage is strength +1 for each other minion assigned to a skirmish.
Driven by Hate
Condition • Support Area
Upkeep - Discard an card from hand. (At the start of the regroup phase, you must discard an card from hand or discard this condition.)
Each aggressive minion is strength +1.
Deadly Foes
Event • Skirmish
Make an minion strength +2 (Or +4 if that minion is aggressive).
Amon-hen Runner
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1. Aggressive. (Skirmishes involving aggressive minions must be resolved before any others.)
•Saruman, Sauron’s Puppet
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
While Saruman is assigned to a skirmish, each other minion is strength +1.
Skirmish: Exert Saruman to make an aggressive minion strength +2.
At the start of the regroup phase, you may exert Saruman to pay the cost of an upkeep on your card. |
Last edited by Foresight on Fri Jun 08, 2007 9:03 pm; edited 5 times in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. |
|
Back to top |
|
sickofpalantirs |
Posted: Sat Jun 02, 2007 8:55 am |
|
|
Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
|
Foresight wrote: Now, the first cards of the set!
Vile Savage
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1. Aggressive. ( Skirmishes involving aggressive minions must be resolved before any others.)
Vile Savage is strength +1 for each other minion assigned to a skirmish.
nice could up his strength to 10
Driven by Hate
Condition • Support Area
Upkeep - Discard an card from hand. ( At the start of the regroup phase, you must discard an card from hand or discard this condition.)
Each aggressive minion is strength +1.
yes you included tyhe text in italics! instantly earning a GP!
Deadly Foes
Event • Skirmish
Make an minion strength +2 (Or +4 if that minion is aggressive).
cool
Amon-hen Runner
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1. Aggressive. ( Skirmishes involving aggressive minions must be resolved before any others.)
works for me
• Saruman, Sauron’s Puppet
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
While Saruman is assigned to a skirmish, each other minion is strength +1.
Skirmish: Exert Saruman to make an aggressive minion strength +2.
At the start of the regroup phase, you may exert Saruman to pay the cost of an upkeep on your card.
I think the last sentences wording is a tad off... |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
|
Back to top |
|
elf lvr |
Posted: Sat Jun 02, 2007 7:59 pm |
|
|
Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
|
Foresight wrote: Now, the first cards of the set!
Vile Savage
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1. Aggressive. ( Skirmishes involving aggressive minions must be resolved before any others.)
Vile Savage is strength +1 for each other minion assigned to a skirmish.
Works great with Aggressive. Well-costed and balanced. Nice card!
Quote: Driven by Hate
Condition • Support Area
Upkeep - Discard an card from hand. ( At the start of the regroup phase, you must discard an card from hand or discard this condition.)
Each aggressive minion is strength +1.
Cool!
Quote: Deadly Foes
Event • Skirmish
Make an minion strength +2 (Or +4 if that minion is aggressive).
Basic pump. I like it.
Quote: Amon-hen Runner
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1. Aggressive. ( Skirmishes involving aggressive minions must be resolved before any others.)
Basic minion. Not bad.
Quote: • Saruman, Sauron’s Puppet
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
While Saruman is assigned to a skirmish, each other minion is strength +1.
Skirmish: Exert Saruman to make an aggressive minion strength +2.
At the start of the regroup phase, you may exert Saruman to pay the cost of an upkeep on your card.
Works well with lurkers, and with aggressive minions. Sweet card! |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
|
Back to top |
|
DáinIronfoot |
Posted: Sat Jun 02, 2007 9:21 pm |
|
|
Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
|
I don’t really have anything new to say about the cards, but I see no one’s reviewed the Ring yet, so....
Foresight wrote: The One Ring, Ash Ring
Resistance: -1
Strength: +1
Response: If bearer is about to take a wound in a skirmish, he or she wears The One Ring until the end of the turn.
While wearing The One Ring, if bearer is about to take a wound, add a burden and instead.
Regroup: If wearing The One Ring, exert the ring-bearer to reveal the top 5 cards of the Shadow player’s draw deck. Discard a Shadow card revealed. Replace the rest of those cards in the same order.
Should be "each time the Ring-bearer is about to take a wound" instead of "if bearer is about to take a wound", I think.
This is a very interesting Ring. That regroup ability is very powerful, to be sure, but I still think you could eliminate the resistance -1 and be okay, since there’s added with each burden. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
|
Back to top |
|
WeyounsLastClone |
Posted: Sun Jun 03, 2007 5:13 am |
|
|
Joined: 09 May 2007
Posts: 175
Location: The Netherlands
|
I love your keywords! Awesome. |
|
|
Back to top |
|
Foresight |
Posted: Sun Jun 03, 2007 8:57 am |
|
|
Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
|
I’m in a creative mood, so here’s some more for ya!
•Consorting with the Eye
Condition • Support Area
Strength: -1
Resistance: -1
To play, spot an wizard.
Response: If a burden is added, transfer this condition from your support area to a companion (Except the Ring-bearer).
Bearer gains: Upkeep - Discard a card from hand. (At the start of the regroup phase, you must discard a card from hand or discard this companion.)
Brood Pit Master
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 5
Damage +1. When you play this minion, you may discard a card from hand to draw a card.
Wizard’s Wrath
Condition
Toil 1. Weather. To play, exert an Wizard. Plays on a site.
Each companion loses all keywords and cannot gain keywords at this site. Upkeeps on Free Peoples conditions cannot be payed at this site.
Number is Too Great
Event • Skirmish
Exert X Uruk-hai to make an Uruk-hai strength +X.
Orthanc Whelp
Minion • Uruk-hai
Strength: 5
Vitality: 3
Site Number: 5
Damage +1. At the start of the regroup phase, you may discard this minion to pay the cost of an upkeep on your card. |
Last edited by Foresight on Mon Jun 04, 2007 4:35 pm; edited 4 times in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. |
|
Back to top |
|
DáinIronfoot |
Posted: Sun Jun 03, 2007 9:45 am |
|
|
Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
|
Foresight wrote: • Consorting with the Eye
Condition • Support Area
Strength: -1
Resistance: -1
To play, spot an wizard.
If a burden is added, transfer this condition from your support area to a companion (Except the ring-bearer).
Bearer gains: Upkeep - Discard a card from hand. ( At the start of the regroup phase, you must discard a card from hand or discard this companion.)
Make sure to capitalize "Ring-bearer", but otherwise this is really, really neat. I LOVE the upkeep thing: mind if I borrow that for my sets?
Foresight wrote: Brood Pit Master
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 5
Damage +1. When you play this minion, you may discard a card from hand to draw a card.
Early mustering. Good call.
Foresight wrote: Wizard’s Wrath
Condition
Toil 1. Weather. To play, spot an Uruk-hai. Plays on a site.
Each companion loses all keywords and cannot gain keywords at this site. Upkeeps on Free Peoples conditions cannot be payed at this site.
Yay for weather cards! I think it should be "Upkeeps on Free Peoples conditions cannot be payed while the fellowship is at this site.
Foresight wrote: Number is Too Great
Event • Skirmish
Exert X Uruk-hai to make an Uruk-hai strength +X.
Awesome pump. You MIGHT even be able to get away with it costing .
Foresight wrote: Orthanc Whelp
Minion • Uruk-hai
Strength: 5
Vitality: 2
Site Number: 5
Damage +1. At the start of the regroup phase, you may discard this minion to pay the cost of an upkeep on your card.
Neat, but I think he should either have 4 strength or cost . |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
|
Back to top |
|
Foresight |
Posted: Sun Jun 03, 2007 10:23 am |
|
|
Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
|
DáinIronfoot wrote: Foresight wrote: • Consorting with the Eye
Condition • Support Area
Strength: -1
Resistance: -1
To play, spot an wizard.
If a burden is added, transfer this condition from your support area to a companion (Except the ring-bearer).
Bearer gains: Upkeep - Discard a card from hand. ( At the start of the regroup phase, you must discard a card from hand or discard this companion.)
Make sure to capitalize "Ring-bearer", but otherwise this is really, really neat. I LOVE the upkeep thing: mind if I borrow that for my sets?
Nope, not all all. |
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. |
|
Back to top |
|
Thranduil |
Posted: Sun Jun 03, 2007 10:26 am |
|
|
Joined: 01 May 2007
Posts: 2256
Location:
|
Because I didn’t see this thread earlier, now you have to endure my reviews on all of the cards so far spoiled!
Foresight wrote: The One Ring, Ash Ring
Resistance: -1
Strength: +1
Response: Each time the Ring-bearer is about to take a wound in a skirmish, he or she wears The One Ring until the end of the turn.
While wearing The One Ring, if bearer is about to take a wound, add a burden and instead.
Regroup: If wearing The One Ring, exert the ring-bearer to reveal the top 5 cards of the Shadow player’s draw deck. Discard a Shadow card revealed. Replace the rest of those cards in the same order.
I disagree with Dain - the response action should say ’If the Ring-bearer...’. If it wasn’t a response, it would be each time, but then you also wouldn’t have a choice in the matter. Interesting.
Vile Savage
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1. Aggressive. ( Skirmishes involving aggressive minions must be resolved before any others.)
Vile Savage is strength +1 for each other minion assigned to a skirmish.
Nice and simple. Like the lurker stuff. Messing with assignment is always fun!
Driven by Hate
Condition • Support Area
Upkeep - Discard an card from hand. ( At the start of the regroup phase, you must discard an card from hand or discard this condition.)
Each aggressive minion is strength +1.
Cool. Upkeep is a bit of a rubbish title though, it reminds me too much of the later star wars cards, when Decipher went through their broken phase just before losing the lisence. Where have I heard that one before?
Deadly Foes
Event • Skirmish
Make an minion strength +2 (Or +4 if that minion is aggressive).
Simple. I’d be tempted to make it like violent hurl, but it’s your choice.
Amon-hen Runner
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1. Aggressive. ( Skirmishes involving aggressive minions must be resolved before any others.)
Fine.
• Saruman, Sauron’s Puppet
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
While Saruman is assigned to a skirmish, each other minion is strength +1.
Skirmish: Exert Saruman to make an aggressive minion strength +2.
At the start of the regroup phase, you may exert Saruman to pay the cost of an upkeep on your card.
I object to the subtitle a little bit, but whatever. You should be able to word it so that ’... you may exert Saruman to pay the upkeep cost of an card.’ Nice.
•[b]Consorting with the Eye
Condition • Support Area
Strength: -1
Resistance: -1
To play, spot an wizard.
If a burden is added, transfer this condition from your support area to a companion (Except the ring-bearer).
Bearer gains: Upkeep - Discard a card from hand. ( At the start of the regroup phase, you must discard a card from hand or discard this companion.)
The transferring thing needs to either be a response action or an ’each time’ thing. Hilarious, but somewhere you should specify that it’s the Free Peoples player who needs to pay the upkeep, it’s not clear from the keyword at all.
Brood Pit Master
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 5
Damage +1. When you play this minion, you may discard a card from hand to draw a card.
Compare to watchman uruk. Is this guy worth it?
Wizard’s Wrath
Condition
Toil 1. Weather. To play, spot an Uruk-hai. Plays on a site.
Each companion loses all keywords and cannot gain keywords at this site. Upkeeps on Free Peoples conditions cannot be payed at this site.
Nice, weather! Why the hell does this spot an Uruk to play? It’s even called ’WIZARD’S Wrath’! Specify that it exempts race, card type and culture, otherwise great card!
Number is Too Great
Event • Skirmish
Exert X Uruk-hai to make an Uruk-hai strength +X.
Fun. Maybe to make an minion strength +X. Plus, all the old cards just said ’Uruk-hai’. Is there a particular reason you’ve specified all of them by culture?
Orthanc Whelp
Minion • Uruk-hai
Strength: 5
Vitality: 2
Site Number: 5
Damage +1. At the start of the regroup phase, you may discard this minion to pay the cost of an upkeep on your card.
Very nice, but a cost Uruk is very very nasty. Possibly make it more like uruk savage, ie. increase vitality to 3 and cost to and leave the text as is.
Nice stuff. I look forward to more.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
|
Back to top |
|
|
All times are UTC - 4
Page 1 of 10 [98 Posts] |
Goto page: 1, 2, 3, ..., 8, 9, 10 Next |
|
|