LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

 
Cobra Cards Player Community Forum Index
 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
Author Message
DáinIronfoot
Posted: Wed Feb 13, 2008 4:20 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thranduil wrote:
I like them a lot better, but I’m still worried about a non-unique archer.

And understandably so. However, I think an exertion and a threat each time for just ONE archery--and only under the circumstances of the Elf already not being an archer (so no doubling up) and requiring a roaming minion--make it as balanced as such a companion could probably be. After all, there are FAR easier and cheaper ways for Elves to get massive archery going. But we’ll see what other reviewers think.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
lem0nhead
Posted: Thu Feb 14, 2008 5:50 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
DáinIronfoot wrote:


3Aranel, Elf of Lothlórien Elven
Companion • Elf
Strength: 6
Vitality: 3
Signet: Berethor
Archer. Ranger. To play, spot 2 Elves (or Idrial).
While at a forest or plains site, Aranel gains hunter 2.
Archery: Exert Aranel to wound a roaming minion; Aranel does not add to the fellowship archery total.
Idrial’s brother Aranel has long guarded the perimeter of Galadriel’s realm to the very borders of Rohan.

Wow thats one beasty useful companion. Like it.

2 Lórien Scout Elven
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 6
While at a forest or plains site, this companion gains hunter 1.
At the start of each archery phase, if this companion is not an archer and you can spot a roaming minion, you may exert this companion and add a threat to make the fellowship archery total +1.

I hate the old 5 strength gets another 1 if a condition is met companions. Theyre useless and ive yet to use one in any deck ive ever made. Im sure this name has been used before. I think the gametext is balanced but still not over fond.

Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
DáinIronfoot
Posted: Thu Feb 14, 2008 11:16 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Fortunately, balanced is chiefly what I’m looking for.

Besides, even without your Elves being archers and instead only adding to the archery total, you can still make full use of cards like these:

1 Aimed Shot Elven
Event • Archery
Spot an Elf and make the fellowship archery -1 (to a minimum of 0) to exert a minion (or wound that minion if it is roaming).
An Elf with a bow never misses his target unless he means to.

3 Storm of Arrows Elven
Event • Archery
Toil 2.
Spot X Elves and make the fellowship archery total -X (to a minimum of 0) to exert X minions.
A full volley from Elven archers can terrify and scatter almost any enemy force.
Last edited by DáinIronfoot on Thu Feb 14, 2008 3:55 pm; edited 3 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
lem0nhead
Posted: Thu Feb 14, 2008 11:24 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
DáinIronfoot wrote:


1 Aimed Shot Elven
Event • Archery
Exert an Elf and make the fellowship archery -1 (to a minimum of 0) to exert a minion (or wound that minion if it is roaming).
An Elf with a bow never misses his target unless he means to.

I dont think you need to exert an elf to do this. Spot would be ok.

5 Storm of Arrows Elven
Event • Archery
Toil 2.
Spot X Elves and make the fellowship archery total -X (to a minimum of 0) to exert X minions.
A full volley from Elven archers can terrify and scatter almost any enemy force.

Limited usefulness but ok, cant direct it enough. Good for qoeam though!

Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
Thranduil
Posted: Thu Feb 14, 2008 2:31 pm
Joined: 01 May 2007 Posts: 2256 Location:
DáinIronfoot wrote:
1 Aimed Shot Elven
Event • Archery
Spot an Elf and make the fellowship archery -1 (to a minimum of 0) to exert a minion (or wound that minion if it is roaming).
An Elf with a bow never misses his target unless he means to.

This is fine. You’ve been having rather unimaginative titles lately, though!

DáinIronfoot wrote:
5 Storm of Arrows Elven
Event • Archery
Toil 2.
Spot X Elves and make the fellowship archery total -X (to a minimum of 0) to exert X minions.
A full volley from Elven archers can terrify and scatter almost any enemy force.

Doesn’t seem fantastic. Maybe it’s a bit expensive? 4 or maybe 3 is probably enough to convert untargetted wounds to targetted exertions.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
DáinIronfoot
Posted: Thu Feb 14, 2008 2:37 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
The titles might seem unimaginative, but that’s because I’m mostly pulling them from The Third Age.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Thu Feb 14, 2008 3:15 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:


1 Aimed Shot Elven
Event • Archery
Spot an Elf and make the fellowship archery -1 (to a minimum of 0) to exert a minion (or wound that minion if it is roaming).
An Elf with a bow never misses his target unless he means to.
why is roaming so big?

4 Storm of Arrows Elven
Event • Archery
Toil 2.
Spot X Elves and make the fellowship archery total -X (to a minimum of 0) to exert X minions.
A full volley from Elven archers can terrify and scatter almost any enemy force.

WHY would you ever use this? cut cost to 2, cut the toil, and make it discard a minion with vitality X IMSO
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Fri Feb 15, 2008 2:20 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Interesting. Here I was worried Storm of Arrows might be slightly OP even at 5, and now we’ve gone down to 3. Is it okay now? I would think the ability to exert potentially EVERY minion might be more helpful than everyone else apparently thinks it is....

Anyway, enough archery for now. So what do we do instead of archery? Why, Legolas, of course! Razz Confused yet? Look down to see what I mean....

2Legolas, Defender of Helm’s Deep Green
Companion • Elf
Strength: 6
Vitality: 3
Signet: Berethor
While Legolas bears a unique hand weapon, he is damage +1.
Skirmish: Play a Green or Elven skirmish event to make Legolas strength +1. Then, if Legolas is unwounded or at a battleground, you may exert him to take that event back into hand.
“‘This is a fight we cannot win. It will become a massacre.’”

First, note his signet. Smile Berethor’s party aren’t the only ones that will benefit from his signet. There will be a version of Gimli (who also temporarily joins Berethor at Helm’s Deep) with it, a version of Gandalf, and probably a version of Aragorn as well. And there may be others, as several big-name LOTR heroes fight side-by-side with Berethor in the game.

Now, what else do you notice? You can’t miss it, because it’s pretty glaring. That’s right...no archery anywhere on him. This is a pure, unabashed fighter. Why the heck would I do this, you ask? Because for some very odd reason, even though the designers of The Third Age created three archer "companions" in the game, Legolas was not one of them. Instead, he fights only with his twin blades. No archery at ALL from him, not even amongst his skills.

Oh, speaking of which:

1 Woodland Strike Green
Event • Skirmish
Exert an Elf (except the Ring-bearer) bearing a hand weapon to wound a minion skirmishing that Elf. Then, if that Elf is at a battleground or forest site, exert that minion.
Years of guarding their realms from Orcs has given the Elves of Mirkwood and Lothlórien unmatched skill in battle, skills which proved invaluable against the Uruks at Helm’s Deep.

2 Uruk Hewer Green
Event • Skirmish
Exert an Elf to wound a minion assigned to skirmish a companion (except the Ring-bearer). Then, if that Elf bears a hand weapon, make that minion strength -2 (or -4 if that minion is an Uruk-hai).
Though known across Middle-Earth for his skill with the bow, it was Legolas’ knife-work that was the doom of many Uruk-hai on the Deeping Wall.

Ironically, I don’t have Legolas’ hand weapon done yet. Embarassed I’ll try and have that up tomorrow, or maybe even later today.
Last edited by DáinIronfoot on Tue Feb 19, 2008 1:37 pm; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Fri Feb 15, 2008 3:20 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:


2Legolas, Defender of Helm’s Deep Green
Companion • Elf
Strength: 6
Vitality: 3
Signet: Berethor
While Legolas bears a unique hand weapon, he is damage +1.
Skirmish: Play a Green or Elven skirmish event to make Legolas strength +1. Then, if Legolas is unwounded and at a battleground, you may exert him to take that event back into hand.
“‘This is a fight we cannot win. It will become a massacre.’”
i would just make it at a battleground.

1 Woodland Strike Green
Event • Skirmish
Exert an Elf bearing a hand weapon to wound a minion. Then, if that Elf is at a battleground or forest site, exert that minion.
Years of guarding their realms from Orcs has given the Elves of Mirkwood and Lothlórien unmatched skill in battle, skills which proved invaluable against the Uruks at Helm’s Deep.
cool.

2 Uruk Hewer Green
Event • Skirmish
Exert an Elf to wound a minion. Then, if that Elf bears a hand weapon, make that minion strength -2 (or -4 if that minion is an Uruk-hai).
Though known across Middle-Earth for his skill with the bow, it was Legolas’ knife-work that was the doom of many Uruk-hai on the Deeping Wall.

workio.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Thranduil
Posted: Sat Feb 16, 2008 6:57 pm
Joined: 01 May 2007 Posts: 2256 Location:
About Storm of Arrows, the problem is that you’re losing untargetted wounds to get targetted exertions, which isn’t such a great trade-off.

DáinIronfoot wrote:
2Legolas, Defender of Helm’s Deep Green
Companion • Elf
Strength: 6
Vitality: 3
Signet: Berethor
While Legolas bears a unique hand weapon, he is damage +1.
Skirmish: Play a Green or Elven skirmish event to make Legolas strength +1. Then, if Legolas is unwounded and at a battleground, you may exert him to take that event back into hand.
“‘This is a fight we cannot win. It will become a massacre.’”

With a subtitle like that, he could be Rohan culture! Love the card, though I think the recursion ability should be either unwounded or at a battleground, not both.

DáinIronfoot wrote:
1 Woodland Strike Green
Event • Skirmish
Exert an Elf bearing a hand weapon to wound a minion. Then, if that Elf is at a battleground or forest site, exert that minion.
Years of guarding their realms from Orcs has given the Elves of Mirkwood and Lothlórien unmatched skill in battle, skills which proved invaluable against the Uruks at Helm’s Deep.

Nice.

DáinIronfoot wrote:
2 Uruk Hewer Green
Event • Skirmish
Exert an Elf to wound a minion. Then, if that Elf bears a hand weapon, make that minion strength -2 (or -4 if that minion is an Uruk-hai).
Though known across Middle-Earth for his skill with the bow, it was Legolas’ knife-work that was the doom of many Uruk-hai on the Deeping Wall.

Just throw in something about that minion being assigned to an unbound companion so it doesn’t become Ring-bearer protection, but I like it otherwise.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)

Display posts from previous:  

 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
All times are UTC - 4
Page 3 of 7 [69 Posts]   Goto page: Previous 1, 2, 3, 4, 5, 6, 7 Next
View previous topic   View next topic