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AnxiousChieftain
Posted: Mon Apr 03, 2006 5:03 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
I feel the urge to make some DCs, so I’ll be posting a bunch here. Please review!

For my first batch, I’ll post some Sauron Uruk-hai cards.

1 Cirith Ungol Blade Sauron
Possession • Hand Weapon
Strength +2
Bearer must be a Sauron Uruk-hai.
When you play this possession, you may spot a companion bearing a possession to add 1 for each wound on that companion.

2 Cirith Ungol Fighter Sauron
Minion • Uruk-hai
Strength: 7
Vitality: 2
Site Number: 6
Damage +1.
Each Sauron Uruk-hai bearing a hand weapon cannot take wounds during the skirmish phase.

1 Double Vigilance Sauron
Event • Skirmish
Make a Sauron Uruk-hai strength +1 for each possession you can spot.
Last edited by AnxiousChieftain on Tue Apr 04, 2006 2:59 pm; edited 1 time in totalMODS RULE. - lem0nhead
ingold55
Posted: Mon Apr 03, 2006 10:53 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
like ’em! Very Happy
There is a power in this world beyond any of us, and Jesus is that power and The Savior.

Cool this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns)
AnxiousChieftain
Posted: Tue Apr 04, 2006 1:40 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Thanks!

Here are some Uruk Hunter cards.

4 Stalking Uruk Uruk-hai
Minion • Uruk-hai
Strength: 10
Vitality: 2
Site Number: 5
Fierce. Hunter 1.
Each time a companion exerts, you may make this minion strength +1 until the end of the turn.

1 Hunting Blade Uruk-hai
Possession • Hand Weapon
Strength +2
Bearer must be an Uruk-hai minion.
Each time bearer wins a skirmish, if bearer is a hunter, you may wound an unwounded companion.

0 •Servants of the White Hand Uruk-hai
Condition • Support Area
To play, spot an Uruk-hai hunter.
Each time a companion is killed, you may heal an Uruk-hai minion.
MODS RULE. - lem0nhead
hblika
Posted: Tue Apr 04, 2006 2:10 pm
Joined: 20 Jul 2005 Posts: 287 Location: Norway
AnxiousChieftain wrote:


1 Cirith Ungol Blade Sauron
Possession • Hand Weapon
Strength +2
Bearer must be a Sauron Uruk-hai.
When you play this possession, you may add 1 for each wound on a companion bearing a possession.


I like those cards, but the Cirith Ungol Blade is too powerful, IMO.
It probably should read something like "When you play this possession, you may spot a companion with X wounds to add [X]".
I'm not stupid. I'm just unlucky when I'm thinking.
AnxiousChieftain
Posted: Tue Apr 04, 2006 2:57 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
hblika wrote:
AnxiousChieftain wrote:


1 Cirith Ungol Blade Sauron
Possession • Hand Weapon
Strength +2
Bearer must be a Sauron Uruk-hai.
When you play this possession, you may add 1 for each wound on a companion bearing a possession.


I like those cards, but the Cirith Ungol Blade is too powerful, IMO.
It probably should read something like "When you play this possession, you may spot a companion with X wounds to add [X]".

That’s the way I intended it to work; that’s why I said ’each wound on a companion’, instead of ’each wound on each companion’. Your way is probably clearer though.
MODS RULE. - lem0nhead
AnxiousChieftain
Posted: Wed Apr 05, 2006 3:40 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Here are some Berserker cards...

5 Berserk Striker Isengard
Minion • Uruk-hai
Strength: 8
Vitality: 3
Site Number: 5
Damage +1.
While you can spot 3 machines, Berserk Striker is strength +3 for each wound on each character in its skirmish.

0 Wall of Helm’s Deep [Site]
Battleground. Each Uruk-hai is strength +1 for each wound on each character in its skirmish.
Last edited by AnxiousChieftain on Thu Apr 13, 2006 5:24 pm; edited 1 time in totalMODS RULE. - lem0nhead
Guest
Posted: Sat Apr 08, 2006 9:37 pm
Joined: Posts: Location:
AnxiousChieftain wrote:
Here are some Berserker cards...

5 Berserk Striker Isengard
Minion • Uruk-hai
Strength: 8
Vitality: 3
Site Number: 5
Damage +1.
Berserk Striker is strength +3 for each wound on each character in its skirmish.

I think that card would get a little out of hand way too quickly. Maybe str +2?
AnxiousChieftain
Posted: Thu Apr 13, 2006 5:25 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
tOO: I added a requirement instead, because I think that his ability would make Berserkers soooo much better. Very Happy
MODS RULE. - lem0nhead
AnxiousChieftain
Posted: Fri Apr 14, 2006 9:48 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Wouldn’t it be cool if Warg-riders were playable? A couple cards like these would help out...

2 Isengard Plunderer Isengard
Minion • Orc
Strength: 5
Vitality: 2
Site Number: 4
Warg-rider.
When you play this minion, you may spot an Isengard mount to add 2.
While this minion is not exhausted, he is fierce.

2 Vicious Warg Isengard
Possession • Mount
Strength +2
Vitality +1
Bearer must be a warg-rider.
Each time the Free Peoples player uses a special ability in a skirmish involving bearer, you may exert bearer to take an Isengard skirmish event into hand from your discard pile.

0 Warg Pit Isengard
Condition • Support Area
To play, exert 2 warg-riders.
While you can spot Sharku or Saruman, each Isengard mount is twilight cost -1.

Please review!
MODS RULE. - lem0nhead
ingold55
Posted: Fri Apr 14, 2006 1:41 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
what is up with the first 2, isn’t that the way most wargs and warg riders are?



i like the last card though. Smile but the first ones sound to much like the originals. please point out what is different.

thanks,
ingold Cool
There is a power in this world beyond any of us, and Jesus is that power and The Savior.

Cool this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns)

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