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Anonymous Prodigy
Posted: Thu Apr 13, 2006 9:23 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Morgoth - The Dark One

Twilight Cost: 23
Strength: 32
Vitality: 7
Resistance: 0

Damage +2. Exert Morgoth once to discard every Free Peoples possession. Exert Morgoth twice to wound any companion three times.
I had to put something here.
CarpeGuitarrem
Posted: Sat Apr 15, 2006 4:43 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Wow.
A couple of suggestions...first of all, you should make that "exert to wound" action apply to unbound or non-RB characters, I think. You shouldn’t be able to kill off the RB that easy. Secondly, he should be enduring like Sauron is.
A very big boss! Shocked
Anonymous Prodigy
Posted: Sat Apr 15, 2006 6:26 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Thanks for the improvements, CG.

Morgoth - The Dark One

Twilight Cost: 23
Strength: 32
Vitality: 7
Resistance: 0

Enduring. Damage +2. Exert Morgoth three times to discard every Free Peoples possession. Exert Morgoth twice to wound any companion once (except the Ring-bearer).
I had to put something here.
Eomer3rdMarshal
Posted: Sat Apr 15, 2006 8:48 pm
Joined: 14 Apr 2006 Posts: 163 Location: Riding free in the Westfold
Woah. Cool. But, hold on:

1. As a minion, he has site # and not resistance.

2. His "exert to discard/wound" actions need a phase.
"Forth Eorlingas!"
Guest
Posted: Sat Apr 15, 2006 10:00 pm
Joined: Posts: Location:
CarpeGuitarrem wrote:
Wow.
A couple of suggestions...first of all, you should make that "exert to wound" action apply to unbound or non-RB characters, I think. You shouldn’t be able to kill off the RB that easy. Secondly, he should be enduring like Sauron is.
A very big boss! Shocked

But an exerting ability and enduring is a no-no.
Exert him 6 times to kill 1-2 companions and then be strength +12...doesnt make much sense.
How about, have him less strength, but be str+1 for each threat. And a skirmish ability along the lines of removing threats to wound companions?
CarpeGuitarrem
Posted: Thu Apr 20, 2006 12:11 am
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
I never thought of that...good point!
I like that idea for the alternate mechanic, though...to distinguish him from the lesser Dark Lord Sauron...
ingold55
Posted: Thu Apr 20, 2006 6:10 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
it is completely sickening to think of what would happen if morgoth would be made.
he would destroy all.

but i like the cards.
There is a power in this world beyond any of us, and Jesus is that power and The Savior.

Cool this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns)
Anonymous Prodigy
Posted: Fri Apr 21, 2006 2:23 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Then obviously it would be cool if Decipher threw in some possessions and events/conditions.

(5) Grond - Hammer of the Underworld
Possession - Hand Weapon
Strength +4

Bearer must be Morgoth.
Morgoth is damage+1, fierce, and strength +3 while he is skirmishing a Man or Wizard.
I had to put something here.
ingold55
Posted: Fri Apr 21, 2006 5:44 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
should be while skirmishing an elf.
There is a power in this world beyond any of us, and Jesus is that power and The Savior.

Cool this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns)
Guest
Posted: Sat Apr 22, 2006 12:44 am
Joined: Posts: Location:
Anonymous Prodigy wrote:
(5) Grond - Hammer of the Underworld
Possession - Hand Weapon
Strength +4
Bearer must be Morgoth.
Morgoth is damage+1, fierce, and strength +3 while he is skirmishing a Man or Wizard.
There would be no point of making a possession with any strength bonus for a minion that already has the strength of Morgoth. Give it a good special ability, along the same lines of the "Grond" engine card.

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