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CarpeGuitarrem
Posted: Mon Apr 17, 2006 1:31 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
I like it. Who wants to make a logo? I’ll have to get busy on my new Ungoliant deck! Wink Very Happy
AnxiousChieftain
Posted: Mon Apr 17, 2006 3:56 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Here are some more:

0 Avathar Ravine [Site]
Mountain. Shadow: Remove a threat to play Ungoliant from your discard pile.

4 Skulking Spider [Spider]
Minion • Spider
Strength: 6
Vitality: 4
Site Number: 5
Fierce.
At the start of the maneuver phase, you may spot another Spider and a threat to exert a companion.

1 Monstrous Form [Spider]
Condition
Strength +1
Bearer must be a Spider.
While you can spot 5 threats, bearer cannot take wounds.

8 Frenzied Spider [Spider]
Minion • Spider
Strength: 10
Vitality: 6
Site Number: 5
Fierce.
This minion is strength +3 for each character in the dead pile.
MODS RULE. - lem0nhead
ingold55
Posted: Mon Apr 17, 2006 6:10 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
thanks for pointing those things our AL i hadn’t thought of them.


AC Dude! you are good at dream cards.
There is a power in this world beyond any of us, and Jesus is that power and The Savior.

Cool this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns)
AnxiousChieftain
Posted: Mon Apr 17, 2006 6:33 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Hehe, thanks Ingold. After a couple years, I oughta be. Very Happy

I was really inspired with these Spider cards, and I think they turned out awesomely.
MODS RULE. - lem0nhead
AnxiousChieftain
Posted: Tue Apr 18, 2006 7:46 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Here’s one more:

0 Black Beak [Spider]
Possession
Strength +2
Bearer must be a Spider.
Skirmish: Remove a threat to make bearer strength +2.
MODS RULE. - lem0nhead
sickofpalantirs
Posted: Tue Apr 18, 2006 7:55 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
COOL I LIKE THEM A LOT. WAY TO GO AC
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
AnxiousChieftain
Posted: Tue Apr 18, 2006 11:00 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Thanks, SoP.

How about a Shelob now:

6 •Shelob, Terror of Cirith Ungol [Spider]
Minion • Spider
Strength: 8
Vitality: 8
Site Number: 8
Enduring. Fierce.
Each time a companion takes a threat wound at a mountain site, you may exert a companion.
MODS RULE. - lem0nhead
Anonymous Prodigy
Posted: Tue Apr 18, 2006 8:48 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Very nice. How about throwing in:

(3) A Tunnel

Culture: Gollum
Event

Exert Shelob once to add two burdens. Exert Gollum twice to wound any companion (except the Ring-bearer) once.
I had to put something here.
AnxiousChieftain
Posted: Tue Apr 18, 2006 9:27 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Interesting card, but I think you should only use one of the abilities (the 2nd one, IMHO, is more balanced).
MODS RULE. - lem0nhead
ingold55
Posted: Wed Apr 19, 2006 3:04 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
i will try one out. Smile

(4) •Terror

condition
to play spot gollum or shelob.
bearer must be frodo.
while at a mountain site, Frodo cannot gain strength bonuses from weapons or events.
Last edited by ingold55 on Wed Apr 19, 2006 6:36 pm; edited 1 time in totalThere is a power in this world beyond any of us, and Jesus is that power and The Savior.

Cool this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns)

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