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menace64
Posted: Fri Apr 14, 2006 1:56 am
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
(4) •Aragorn, The Renewer ([Gondor])
Companion • Man
Strength-8
Vitality-4
Resistance-8
Each time a Shadow condition borne by a companion is discarded, you may heal that companion.
Regroup: If Aragorn has resistance 6 or more, exert him to discard a Shadow condition borne by a companion.

(3) •Beregond, Guard of the Tower ([Gondor])
Companion • Man
Strength-6
Vitality-3
Resistance-6
Knight. Beregond’s twilight cost is -1 while in your starting fellowship or when he is played during the fellowship phase.
At the start of the fierce assignment phase, you may wound a [Gondor] companion to play Beregond from your hand; he is strength +3 and damage +1 until the regroup phase.

(4) Corsair Captain ([Men])
Minion • Man
Strength-9
Vitality-3
Roaming-4
Skirmish: Exert this minion, remove X [Men] tokens, and spot X [Men] Men to make this minion strength +X. If this minion wins the skirmish, he is fierce until the regroup phase.

(2) Dwarven Craftsman ([Dwarven])
Companion • Dwarf
Strength-5
Vitality-3
Resistance-6
At the start of each fellowship phase, you may exert this companion to play a [Dwarven] possession from your discard pile.

(2) •Eowyn, Shield-maiden ([Rohan])
Companion • Man
Strength-6
Vitality-3
Resistance-6
Valiant.
While Eowyn bears a hand weapon, she is strength +1.
While Eowyn bears a shield, she is resistance +1.
Each time Eowyn is assigned to a skirmish a minion of greater strength, she is damage +1 until the regroup phase.

(0) •Frodo, Bound to the Ring ([Shire])
Companion • Hobbit
Strength-3
Vitality-4
Ringed Resistance-10
Ring-bearer. Ring-bound.
Each time a burden is removed, heal Frodo.
Each time a burden is added by a Free Peoples card, you may take a [Shire] or [Gollum] Free Peoples card into hand from your discard pile.

(2) •Gollum, Disheveled ([Gollum])
Minion
Strength-3
Vitality-4
Roaming-3
When you play Gollum, you may remove any number of threats to make him strength +2 for each until the end of the turn.
If Gollum is about to lose a skirmish, you may exert him twice to cancel the skirmish.

(7) Hammering Troll ([Orc])
Minion • Troll
Strength-14
Vitality-3
Roaming-4
Damage +1.
Skirmish: Discard an [Orc] condition from play to make an [Orc] minion strength +3 (limit +3).

(3) Isengard Breeder ([Orc])
Minion • Orc
Strength-7
Vitality-2
Roaming-4
Shadow: Exert this minion and another [Orc] Orc to play an [Orc] Orc from your draw deck.

(I’m sorry... that one was just too funny...)

(10) •Journeying Haradrim ([Men])
Minion • Man
Strength-19
Vitality-4
Roaming-4
Journeying Haradrim is twilight cost -X, where X is the current site number.
While you can spot an exhausted companion, Journeying Haradrim is fierce.

(4) •King of the Dead, Lord of the Shadow Host ([Gondor])
Companion • Wraith
Strength-7
Vitality-4
Resistance-8
Enduring. When you play King of the Dead, you may spot Aragorn to exert a [Gondor] Wraith twice or heal a [Gondor] Wraith twice.
King of the Dead is strength +2 for each other exhausted [Gondor] Wraith.

(2) •Legolas, Agile and Cunning ([Elven])
Companion • Elf
Strength-6
Vitality-3
Resistance-7
Archer.
At the start of the maneuver phase, you may make Legolas lose archer and unable to gain archer to make him strength +2 until the regroup phase.
While bearing a hand weapon, Legolas is damage +1.

(I’ve always wanted a fighter-esque Legolas; hopefully this is one!)

(3) •The Mouth of Sauron, Weaver of Wicked Words ([Sauron])
Minion • Man
Strength-9
Vitality-3
Roaming-5
While the fellowship is in region 1, other [Sauron] minions cannot be overwhelmed.
While the fellowship is in region 3, each unbound companion is strength -1 for each Ring-bound companion you can spot.

(Unbalanced? Maybe...)

(2) Numenorean Soldier ([Gondor])
Companion • Man
Strength-6
Vitality-3
Resistance-5
While you can spot a [Gondor] tale, this companion is strength +2.

(2) Orc Rallier ([Orc])
Minion • Orc
Strength-6
Vitality-2
Roaming-4
Lurker.
Response: If an [Orc] Orc wins a skirmish, discard this minion to make an [Orc] Orc fierce until the regroup phase.

(1) •Pippin, Foolhardy Halfling ([Shire])
Companion • Hobbit
Strength-3
Vitality-4
Resistance-9
Each time you assign Pippin to skirmish a minion of greater strength than his resistance, you may reinforce a [Shire] token.

(Imagine with Sudden Fury.)

(4) Quick-strike Uruk-hai ([Uruk-hai])
Minion • Uruk-hai
Strength-9
Vitality-3
Roaming-5
Damage +1.
You may play this minion any time you could play an assignment event.

(1) •Rosie Cotton, Bride of Samwise ([Shire])
Companion • Hobbit
Strength-2
Vitality-3
Resistance-8
Sam is strength +1 for each wound on Rosie Cotton.
Each time Rosie Cotton is assigned to a skirmish, you may exert her to take a [Shire] event into hand from your discard pile.

(For this next one, I’m going to try creating an effectve 1-minion drop for a Shadow player.)

(5) •Southron Sniper ([Men])
Minion • Man
Strength-11
Vitality-4
Roaming-4
Archer. To play, spot no other minions. When you play Southron Sniper, play a ranged weapon on him from your draw deck or discard pile, then end your Shadow phase.
The twilight cost of each [Men] archery event is -4.
Archery: Exert Southron Sniper twice to make the Free Peoples player choose an unbound companion. Other companions may not take archery wounds.

(Yikes, I know. But this dude would pretty much be a sure-fire death for at least one companion. I like him.)

(7) •Terrible Presence, Winged Demon ([Wraith])
Minion • Nazgul
Strength-13
Vitality-3
Roaming-2
Fierce. Lurker.
Terrible Presence may not take wounds (except during skirmishes involving it).
At the start of each skirmish involving Terrible Presence, each companion skirmishing it must exert.

(Very, very, weird card. ’Tis the point.)

(5) •Uruk Vindicator ([Uruk-hai])
Minion • Uruk-hai
Strength-10
Vitality-3
Roaming-5
Damage +1. Lurker.
Each time an [Uruk-hai] Uruk-hai is killed, Uruk Vindicator is strength +3 until the end of its skirmish.

(2) Valiant Rider ([Rohan])
Companion • Man
Strength-6
Vitality-3
Resistance-7
Valiant. To play, spot a [Rohan] Man.
At the start of the assignment phase, if you can spot more minions than companions, you may exert this companion twice to make him defender +1 until the regroup phase.

(8) •The Witch-king, Dwimmerlaik ([Wraith])
Minion • Nazgul
Strength-14
Vitality-4
Roaming-3
While The Witch-king is mounted, he is fierce.
While The Witch-king is bearing a hand weapon, he is damage +1.
Each time The Witch-king is assigned to skirmish a companion of lesser strength, the Free Peoples player must exert a companion of the same culture.

(I wanted to present a really awesome opposite to my Eowyn.)

(4) Xenophobic Oppressor ([Uruk-hai])
Minion • Uruk-hai
Strength-9
Vitality-3
Roaming-5
Damage +1.
This minion is strength +1 for each Free Peoples culture you spot over 2.
Skirmish: Discard a minion of another culture to make the Free Peoples player wound an unbound companion of resistance 5 or less.

(1) Young Defender ([Rohan])
Companion • Man
Strength-4
Vitality-3
Resistance-8
This companion may bear no more than 1 possession.
While this companion is not assigned to a skirmish, other [Rohan] companions are strength +1.

(My take on the conscripted children at the Battle of Helm’s Deep.)

(2) Zealous Combatant ([Gondor])
Companion • Man
Strength-6
Vitality-3
Resistance-6
Knight.
Each time you transfer a fortificaction to a minion skirmishing this companion, you may draw a card.

Well, that was fun. Hope you enjoyed it all, too.
Hazael
Posted: Fri Apr 14, 2006 2:08 am
Joined: 04 Jan 2006 Posts: 444 Location: Up North
menace64 wrote:
(5) •Southron Sniper (Men)
Minion • Man
Strength-11
Vitality-4
Roaming-4
Archer. To play, spot no other minions. When you play Southron Sniper, play a ranged weapon on him from your draw deck or discard pile, then end your Shadow phase.
The twilight cost of each Men archery event is -4.
Archery: Exert Southron Sniper twice to make the Free Peoples player choose an unbound companion. Other companions may not take archery wounds.


yeah, yikes

...Xenophobic?
Some of the best scenarios on EE...
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menace64
Posted: Fri Apr 14, 2006 2:35 am
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
Xenophobia means (roughly) hatred/distrust of other races.
sickofpalantirs
Posted: Fri Apr 14, 2006 7:56 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
sweet I like it
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
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Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Cobra
Posted: Fri Apr 14, 2006 9:51 am
Joined: 12 Jul 2005 Posts: 1202 Location: Austin, TX, USA
Good stuff! Very Happy
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ingold55
Posted: Fri Apr 14, 2006 1:35 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
Awsome! i bet that took some work. Cool
There is a power in this world beyond any of us, and Jesus is that power and The Savior.

Cool this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns)
syndrome
Posted: Fri Apr 14, 2006 4:07 pm
Joined: 20 Jul 2005 Posts: 423 Location: A cold place.
Nice!!

I personally thought they were all pretty well made, although some are suprememly broken.

I actually think your Sniper isn’t bad, and you could probably take away the "end the shadow phase" and just lower his strength a bit. (7-8 would work). Also, I’d prolly make the next event -2.

But yeah, aweomse work Very Happy
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