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should D make the Noldor?

yes  
81%
  [ 9 ]  81%
 
no  
18%
  [ 2 ]  18%
 

Total Votes : 11
ingold55
Posted: Fri Apr 21, 2006 6:18 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
(5) •Turgon [Noldor]
The valiant

companion noldor

strength 10
vitality 5
resistance 9

Valiant Defender +1
The move limit is -1.
while you can spot three fortifacations, Turgon cannot be overwhelmed unless his strength is tripled.
Skirmish: Spot two elves and exert Turgon to wound a minion twice.


(6) •Fingolfin [Noldor]
Great King

companion noldor

strength 11
vitality 6
resistance 9

valiant defender +1
Maneuver: Spot a [Morgoth] Minion and exert Fingolfin three times, to wound a minion three times.
if you spot more minions than companions, discard Fingolfin.

(5) •Feanor [Noldor]
The Great

Companion Noldor

strength 12
vitality 4
resistance 7

Valiant Damage +1
Fellowship: Exert a Noldor companion once to heal another Noldor companion twice. (limit 1)
Skirmish: exert Feanor to cancle a minion skirmish event.
while Morgoth is in play, discard two possessions, and exhaust Feanor.



(5) •Gondolin [Noldor]

Condition Suport Area

Frotification

Strength -5
vitality -3

Maneuver. Exert four Noldor companions to transfer this condition to a minion skirmishing a [Noldor] companion.
This condition may not be played from your discard pile.


(4) Noldor warrior [Noldor]

companion Noldor

strength 8
vitality 3
resistance 7

Maneuver. Exert every companion to discard two minions with 6 strength or less.





what do you think of them?
Any ideas for fortifications for the Noldor?
Last edited by ingold55 on Sat Apr 22, 2006 3:22 pm; edited 1 time in totalThere is a power in this world beyond any of us, and Jesus is that power and The Savior.

Cool this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns)
Guest
Posted: Sat Apr 22, 2006 12:57 am
Joined: Posts: Location:
(6)•The Silmarils, The Great Jewels [Noldor]
Artifact • Support Area
Toil 2. To play, spot a [Noldor] Elf.
Each [Noldor] Elf is strength +1 and resistance +1.
Response: If you [Noldor] Elf wins a skirmish, discard this artifact to heal that companion up to 4 times.
sickofpalantirs
Posted: Sat Apr 22, 2006 7:15 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
ingold55 wrote:
(5) •Turgon [Noldor]
The valiant

companion noldor

strength 10
vitality 5
resistance 9

Valiant Defender +1
The move limit is -1.
while you can spot three fortifacations, Turgon cannot be overwhelmed unless his strength is tripled.
Skirmish: Spot two elves and exert Turgon to wound a minion twice.

with that move limit thing he is balanced out a good card Very Happy


ingold55 wrote:
(6) •Fingolfin [Noldor]
Great King

companion noldor

strength 11
vitality 6
resistance 9

valiant defender +1
Maneuver: Spot a [Morgoth] Minion and exert Fingolfin three times, to wound a minion three times.

this one doesn’t have a drawback way to good

ingold55 wrote:
(5) •Feanor [Noldor]
The Great

Companion Noldor

strength 12
vitality 4
resistance 7

Valiant Damage +1
Fellowship: Exert a Noldor companion once to heal another Noldor companion twice.
Skirmish: exert Feanor to cancle a minion skirmish event.

OK feanor should definitly have a drawback he was an idiot



ingold55 wrote:
(5) •Gondolin [Noldor]

Condition Suport Area

Frotification

Strength -5
vitality -3

Maneuver. spot three Noldor companions to transfer this condition to a minion assigned to a Noldor companion.

This condition may not be played from your discard pile.

needs to spot more companions or exert 3 companions like 7th level


ingold55 wrote:
(4) Noldor warrior [Noldor]

companion Noldor

strength 8
vitality 3
resistance 7

heal this companion at the begining of your fellowship phase, if the fellowship has moved more than once this turn.




Umm you only get one fellowship phase at the start of your turn so his ability is pointless. of course all these opinions Are IMHO not law
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
AdultLink
Posted: Sat Apr 22, 2006 7:54 am
Joined: 15 Dec 2005 Posts: 253 Location: Hyrule
The idea is neat-o, but Feanor’s ability is definately broken, because he can heal all wounds except one from all Noldor Companions. It’s insane.
Haves/Wants
Guest
Posted: Sat Apr 22, 2006 2:46 pm
Joined: Posts: Location:
(0)•Trees of Light [Noldor]
Artifact • Support Area
To play, exert 3 [Noldor] Elves.
Each [Noldor] Elf is resistance +1.
This Aritfact cannot be discarded or removed from the game.

(1)Curved Blade of Gondolin [Noldor]
Str: +1
Possession • Hand Weapon
Bearer must be a [Noldor] Elf.
Skirmish: Exert bearer twice to wound a minion he is skirmishing.

(4)•Annon-in-Gelydh [Noldor]
Condition • Support Area
Fortification. To play, exert a [Noldor] Elf.
While you can spot more minions than [Noldor] Elves, you may discard this condition to discard up to two minions with the lowest strength.

(6)•Finwë, High King of the Noldor [Noldor]
Strength: 8
Vitality: 6
Resist: 8
Companion • Elf
Finwe is strength +1 for each [Noldor] fortification and [Noldor] artifact you can spot.

Wow, Ingold you have really brought somthing out of me....
Dancing
ingold55
Posted: Sat Apr 22, 2006 3:30 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
changed some up, on the ones above.

here is another.

(3) •Ringil [Noldor]
Blade of Fingolfin

Possession Hand Weapon

strength +3

bearer must be Fingolfin.
Assignment: exhaust two unwounded Noldor companions and place Fingolfin in your dead pile to discard Morgoth.


(5) •Eonwe [Noldor]
Herald of the Elder King

Companion Noldor

Strength 8
Vitality 4
reisistance 7

fellowship: While Eonwe is unwounded, exhaust him to play a [Noldor] companion from your discard pile.
Last edited by ingold55 on Mon Apr 24, 2006 8:19 pm; edited 1 time in totalThere is a power in this world beyond any of us, and Jesus is that power and The Savior.

Cool this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns)
ingold55
Posted: Mon Apr 24, 2006 3:16 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
(5) •Meadhros [Noldor]
The One Handed

Companion Noldor

Strength 10
Vitality 4
Resistance 8

Valiant

Meadhros can only bear one weapon.
Assignment: Wound Meadhros twice to discard a minion.

(5) •Thingol [Noldor]
Noldor King

Companion Noldor

Strength 11
Vitality 5
Resistance 8

Valiant

Thingol is strength –2 for each man you can spot.
Skirmish: Exert Thingol four times to make a Noldor companion strength +4 until the regroup phase.
There is a power in this world beyond any of us, and Jesus is that power and The Savior.

Cool this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns)
ingold55
Posted: Mon Apr 24, 2006 3:48 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
(3) •Silmaril [Noldor]
Artifact Support Area

All Noldor companions are strength +1.
Each time you assign a minion to a [Noldor] companion, exert that companion to wound a minion he is skirmishing.

(2) Noldor Blade [Noldor]

possession hand weapon

strength 2
damage +1
Add a threat to heal bearer. (limit 1)

(3) Mail of Gondolin [Noldor]
Possession Armor

bearer must be a [Noldor] companion.
Each time bearer is about to take a wound, discard a card from hand to prevent that wound.

(3) Feanor’s Oath [Noldor]

Condition
Bearer must be a [Noldor] companion.

Strength 2
Resistance –2
If bearer is killed, shuffle this condition into your draw deck.
Regroup: Discard this condition to discard a minion.

(5) Host in Mail [Noldor]

Toil 1
Event Skirmish
Exert three [Noldor] companions, to transfer an armor possession to another companion. (limit 2).

(2) Swords of the Noldor [Noldor]
Event Skirmish
Make a [Noldor] companion bearing a hand weapon strength +2 and Damage +2, until the regroup phase.


(4) •Power of the Noldor [Noldor]

Condition Support Area

Fellowship: Exert X Valiant [Noldor] companions to remove X threats.
Regroup: Wound 6 [Noldor] companions to discard two orcs.
Discard this condition at the end of the regroup phase.
Last edited by ingold55 on Mon Apr 24, 2006 7:03 pm; edited 1 time in totalThere is a power in this world beyond any of us, and Jesus is that power and The Savior.

Cool this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns)
ingold55
Posted: Mon Apr 24, 2006 7:02 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
(4) •Doriath

Condition Support Area
Fortification

Maneuver: Exert three [Noldor] companions, or spot 4 valiant [Noldor] companions to transfer this condition to a minion.
Bearer is strength –1 for each wound on him.

(4) •The Hidden City

Condition Support Area
Fortification

If Doriath is in play, discard this condition.
Wound three Valiant [Noldor] companions and discard this condition, to make the minion archery total –1, and each shadow conditions twilight cost +2.
There is a power in this world beyond any of us, and Jesus is that power and The Savior.

Cool this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns)
Guest
Posted: Mon Apr 24, 2006 11:07 pm
Joined: Posts: Location:
Question: Did you just recently read the Silmarillion?

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