Joined: 12 Apr 2006
Posts: 836
Location: Wichita, Kansas
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I’ll give this a shot.
•Azog, Lord of the Underdeeps
Minion • Orc
Strength-14
Vitality-3
Roaming-4
Damage +1.
Each time Azog wins a skirmish, he is fierce until the regroup phase.
Shadow: Play an lurker and discard an card from hand. That lurker’s twilight cost is -2.
[15] •Gothmog, Lord of the Balrogs
Minion • Balrog
Strength-23
Vitality-4
Roaming-6
Damage +2. Fierce.
While Gothmog is exhausted, he may not take wounds.
Assignment: Exert Gothmog twice and spot an unbound companion. Discard X conditions from play, where X is that companion’s twilight cost, to assign Gothmog to him or her.
•Hunter, Minion of Melkor
Minion
Strength-13
Vitality-3
Roaming-2
Hunter may not take wounds or be exerted by other cards.
Each time an Elf loses a skirmish, you may exert Hunter to play an Orc from your discard pile; it is fierce and strength +3 until the end of the turn. |
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