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AnxiousChieftain |
Posted: Sat Apr 29, 2006 9:28 am |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Whoops.
tOO’s card:
•Fighting in Doubt
Condition • Support Area
While you can spot Denethor, each unbound companion is resistance -2 and strength +1.
Response: If a threat is about to be added by a Shadow card, exert Denethor to prevent it. |
MODS RULE. - lem0nhead |
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AnxiousChieftain |
Posted: Sun Apr 30, 2006 10:47 am |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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ingold’s card:
Poison Arrow
Condition • Support Area
Strength -1
Resistance -1
At the start of each turn, exert bearer.
Response: If a companion takes an archery wound, exert a minion to transfer this condition from your support area to that companion.
tOO’s card:
•Forever Ensnared
Condition • Support Area
Each Nazgul bearing a ring gains hunter 2.
Shadow: Discard this condition to play a ring from your discard pile.
CG’s card:
Leave Now!
Event • Skirmish
Exert a minion Smeagol is skirmishing (or wound that minion twice if it is a minion). |
MODS RULE. - lem0nhead |
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CarpeGuitarrem |
Posted: Sun Apr 30, 2006 12:19 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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AnxiousChieftain wrote:
Leave Now!
Event • Skirmish
Exert a minion Smeagol is skirmishing (or wound that minion twice if it is a minion).
Cool! I’d love to have, like, four of those in hand! Hmm...Saved From the Fire anyone? |
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AnxiousChieftain |
Posted: Sun Apr 30, 2006 2:27 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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bobtheorc’s card:
•Funeral Pyre
Condition • Support Area
Shadow: Remove 3 threats and exert a minion to add a burden.
Regroup: Discard 2 minions and spot a companion who has resistance 0 to place that companion in the dead pile. Discard this condition. |
MODS RULE. - lem0nhead |
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AnxiousChieftain |
Posted: Sun Apr 30, 2006 9:23 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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tOO’s card:
Attack on Osgiliath
Event • Regroup
Spot 3 besiegers and 3 sites you control to make the Free Peoples player choose to move again this turn (if the move limit allows). The Free Peoples player may exert 3 companions and add 3 threats to prevent this.
Anyone have any more companion or minion ideas? I’ve done mostly events and conditions... in fact, I’d like to do anything besides events and conditions for a little while. |
MODS RULE. - lem0nhead |
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AnxiousChieftain |
Posted: Mon May 01, 2006 1:19 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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tOO’s card:
Hill Troll
Minion • Troll
Strength: 15
Vitality: 4
Site Number: 4
Fierce. Damage +1.
Shadow: If you cannot spot any minions, you may play this minion from your discard pile; end your Shadow phase. |
MODS RULE. - lem0nhead |
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AnxiousChieftain |
Posted: Mon May 01, 2006 7:34 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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bobtheorc’s card:
(I made it a card, since the Orcs attacking Osgiliath in the TCG are Morgul Orcs)
•Orc Boat
Possession • Support Area
To play, spot a Orc.
Each time the fellowship moves to a river site, you may add a threat.
Shadow: Remove 3 threats to play a Orc from your discard pile.
tOO’s card:
•Host of Erech
Companion • Wraith
Strength: 8
Vitality: 3
Signet: Aragorn
Enduring. To play, add a threat.
Each time Host of Erech wins a skirmish, you may spot 5 threats to wound a minion assigned to skirmish a companon. |
MODS RULE. - lem0nhead |
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AnxiousChieftain |
Posted: Wed May 03, 2006 4:09 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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SoP’s card:
•Eomer, Famed Fighter
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Valiant. Hunter 2.
Each time a valiant Man wins a skirmish, you may discard a card from hand to wound a minion.
Ingold’s card:
To the Gate!
Event • Response
If you lose initiative, spot Gandalf to make each Man strength +2 until the regroup phase.
tOO’s card:
Fires of Industry
Event • Maneuver
Prevent an Orc from being assigned to a skirmish until the regroup phase. |
MODS RULE. - lem0nhead |
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AnxiousChieftain |
Posted: Wed May 03, 2006 9:17 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Ingold’s card:
Defense at Osgiliath
Event • Skirmish
Add a threat to wound a minion skirmishing a companion.
SoP’s card:
•Finduilas, Mother of Faramir
Follower
Resistance +1
Aid - Add a threat.
To play, spot an unbound companion.
When you transfer this to a companion, you may heal that companion.
By the way, here’s a list of everyone who has requested DCs from me, and how many cards I’ve made for them.
tOO: 9
CG: 6
Ingold: 5
AP: 4
Cobra: 3
menace: 2
Bob: 2
SoP: 2 |
MODS RULE. - lem0nhead |
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AnxiousChieftain |
Posted: Mon May 08, 2006 10:25 am |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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