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AnxiousChieftain
Posted: Sat Apr 29, 2006 9:28 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Whoops.

tOO’s card:

1 •Fighting in Doubt Gondor
Condition • Support Area
While you can spot Denethor, each unbound Gondor companion is resistance -2 and strength +1.
Response: If a threat is about to be added by a Shadow card, exert Denethor to prevent it.
MODS RULE. - lem0nhead
AnxiousChieftain
Posted: Sun Apr 30, 2006 10:47 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
ingold’s card:

1 Poison Arrow Sauron
Condition • Support Area
Strength -1
Resistance -1
At the start of each turn, exert bearer.
Response: If a companion takes an archery wound, exert a Sauron minion to transfer this condition from your support area to that companion.

tOO’s card:

2 •Forever Ensnared Wraith
Condition • Support Area
Each Nazgul bearing a Wraith ring gains hunter 2.
Shadow: Discard this condition to play a Wraith ring from your discard pile.

CG’s card:

0 Leave Now! Gollum
Event • Skirmish
Exert a minion Smeagol is skirmishing (or wound that minion twice if it is a Gollum minion).
MODS RULE. - lem0nhead
CarpeGuitarrem
Posted: Sun Apr 30, 2006 12:19 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
AnxiousChieftain wrote:

0 Leave Now! Gollum
Event • Skirmish
Exert a minion Smeagol is skirmishing (or wound that minion twice if it is a Gollum minion).

Cool! I’d love to have, like, four of those in hand! Hmm...Saved From the Fire anyone?
AnxiousChieftain
Posted: Sun Apr 30, 2006 2:27 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
bobtheorc’s card:

3 •Funeral Pyre Sauron
Condition • Support Area
Shadow: Remove 3 threats and exert a Sauron minion to add a burden.
Regroup: Discard 2 Sauron minions and spot a companion who has resistance 0 to place that companion in the dead pile. Discard this condition.
MODS RULE. - lem0nhead
AnxiousChieftain
Posted: Sun Apr 30, 2006 9:23 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
tOO’s card:

3 Attack on Osgiliath Sauron
Event • Regroup
Spot 3 besiegers and 3 sites you control to make the Free Peoples player choose to move again this turn (if the move limit allows). The Free Peoples player may exert 3 companions and add 3 threats to prevent this.

Anyone have any more companion or minion ideas? I’ve done mostly events and conditions... in fact, I’d like to do anything besides events and conditions for a little while.
MODS RULE. - lem0nhead
AnxiousChieftain
Posted: Mon May 01, 2006 1:19 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
tOO’s card:

7 Hill Troll Orc
Minion • Troll
Strength: 15
Vitality: 4
Site Number: 4
Fierce. Damage +1.
Shadow:
If you cannot spot any minions, you may play this minion from your discard pile; end your Shadow phase.
MODS RULE. - lem0nhead
AnxiousChieftain
Posted: Mon May 01, 2006 7:34 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
bobtheorc’s card:

(I made it a Wraith card, since the Orcs attacking Osgiliath in the TCG are Morgul Orcs)

1 •Orc Boat Wraith
Possession • Support Area
To play, spot a Wraith Orc.
Each time the fellowship moves to a river site, you may add a threat.
Shadow: Remove 3 threats to play a Wraith Orc from your discard pile.

tOO’s card:

4 •Host of Erech Gondor
Companion • Wraith
Strength: 8
Vitality: 3
Signet: Aragorn
Enduring. To play, add a threat.
Each time Host of Erech wins a skirmish, you may spot 5 threats to wound a minion assigned to skirmish a companon.
MODS RULE. - lem0nhead
AnxiousChieftain
Posted: Wed May 03, 2006 4:09 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
SoP’s card:

3 •Eomer, Famed Fighter Rohan
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Valiant. Hunter 2.
Each time a valiant Man wins a skirmish, you may discard a Rohan card from hand to wound a minion.

Ingold’s card:

2 To the Gate! Gandalf
Event • Response
If you lose initiative, spot Gandalf to make each Gondor Man strength +2 until the regroup phase.

tOO’s card:

0 Fires of Industry Isengard
Event • Maneuver
Prevent an Isengard Orc from being assigned to a skirmish until the regroup phase.
MODS RULE. - lem0nhead
AnxiousChieftain
Posted: Wed May 03, 2006 9:17 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Ingold’s card:

0 Defense at Osgiliath Gondor
Event • Skirmish
Add a threat to wound a minion skirmishing a Gondor companion.

SoP’s card:

1 •Finduilas, Mother of Faramir Gondor
Follower
Resistance +1
Aid - Add a threat.
To play, spot an unbound Gondor companion.
When you transfer this to a Gondor companion, you may heal that companion.

By the way, here’s a list of everyone who has requested DCs from me, and how many cards I’ve made for them.

tOO: 9
CG: 6
Ingold: 5
AP: 4
Cobra: 3
menace: 2
Bob: 2
SoP: 2
MODS RULE. - lem0nhead
AnxiousChieftain
Posted: Mon May 08, 2006 10:25 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
CarpeGuitarrem wrote:
I think we scared him away. Very Happy

Nope, I was just away on a trip. I’m back now.

I’m soooooooooo tired, so these cards may be only sub-par. Cheers

tOO’s card:

0 Elevenses Shire
Event • Fellowship or Maneuver
Discard a Shire condition with X tokens on it to heal a Hobbit X times.

CG’s card:

3 •Gwaihir, Windlord Gandalf
Follower
Strength +2
Aid - Add 2 threats.
To play, spot a Gandalf Wizard.
Each time bearer wins a skirmish, you may exert bearer to discard a possession.

SoP’s card:

3 •Imrahil, Famed Fighter Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Knight.
Each time the fellowship moves during the regroup phase, you may play a fortification from your discard pile or heal a knight.

Ingold’s card:

1 Hold Until Help Comes Gondor
Event • Skirmish
Spot 2 Gondor companions to make an unbound companion strength +2.
MODS RULE. - lem0nhead

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