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Author Topic: Deceived Wizards (Shadow Only)  (Read 1654 times)
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Mythdracon
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« on: May 19, 2008, 02:15:02 PM »
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A deck build largely stolen off someone on this forum, and tweaked just a bit.... Wink

SHADOW (35)
Saruman, Agent of the Dark Lord x4
Alatar Deceived x2
Pallando Deceived x2
Radagast Deceived x2
Grima, Wormtongue
You Do Not Know Fear x2
Uruk Decimator x4
Throne of Isengard x3
Captured by the Ring x4
Gollum, Skulker
Gollum, Threatening Guide
Evil-Smelling Fens x2
Staff of Saruman, Fallen Istar's Stave x2
Defensive Rush x2
Fury of the Evil Army x3

Run with battleground sites and a Gandalf side that benefits from battleground sites. Smiley

Any ideas on how to improve it? I know condition removal will slaughter this deck, are there ways around that? Also, possessions for the Uruks to bear (like Isengard Sword, or Isengard Siege Bow, might be good, but I'd need more Uruks for that, no?) I originally put Desert Lord x4 in it (for exertion, to replace Mumak Commander who I do not have a copy of). What say you about putting them in or no?
« Last Edit: May 19, 2008, 02:18:23 PM by Mythdracon » Logged

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Thranduil
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« Reply #1 on: May 19, 2008, 02:24:42 PM »
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I don't understand what You Do Not Know Pain is doing. The only way you could spot 3 Uruk-hai minions in this deck is if you have AotDL with 2 uruk decimators. You definitely need some more Uruk-hai minions for that to work, and to use your Isengard Sword s and Isengard Siege Bow s with greatest effect.

If you want to make a bigger deal out of the deceived conditions, you need a lot more Uruk-hai minions so that Saruman can keep getting healed, some strength pumps that work for Uruk-hai minions like Broken In Defeat and more copies of each of the Deceived Wizards. And throw in A Shadow Rises just for thematic reasons! Wink

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« Last Edit: May 19, 2008, 02:37:47 PM by Thranduil » Logged

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« Reply #2 on: May 19, 2008, 02:30:06 PM »
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I love DW decks, they are a fun deck, not really any use in a tourny because of condition removal, which there is no way around unfortunately
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Mythdracon
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« Reply #3 on: May 19, 2008, 02:34:18 PM »
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Hm, I see. So more Uruks? But which ones? A Shadow Rises is a good idea in case I have no minions, I guess. For the healing, what I usually do is exert for Pallando and heal with Defensive Rush at the start of the skirmish. Smiley
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« Reply #4 on: May 19, 2008, 02:38:34 PM »
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It doesn't really matter which ones. You just want big minions that can win fights to heal Saruman and beat down a fellowship.

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Mythdracon
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« Reply #5 on: May 22, 2008, 09:58:09 AM »
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But how many more Uruks then? *desires more specifics* I'm only being demanding cuz my friend at college *who's played LOTR for less time than me* ALWAYS beats me. Well, most of the time. Tongue
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« Reply #6 on: May 22, 2008, 04:51:39 PM »
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The key is to be able to heal Saruman and for that you need to kill companions. It makes sense to do this with Uruk-hai minions because Saruman has an ability that can boost them and they're damage +1, so perhaps use a few of those with high strength (like Force of Uruk-Hai, Relentless Uruk, Lurtz etc.) so that they can win and kill. Also useful would be some pumps that you can use for Saruman and your Uruk-hai minions like Broken In Defeat to both make it easier to heal Saruman and also to make it easier for him to win a skirmish. You also have some excellent ways of healing Uruk-hai minions in there like Defensive Rush and Fury of the Evil army, but then you need some more Uruk-hai minions to use them.

I would sacrifice cards like Evil-Smelling Fens and You Do Not Know Fear in favour of some more minions for the above reasons.

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« Reply #7 on: May 22, 2008, 06:40:48 PM »
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Lurtzy and Invincible Uruk are always there.
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« Reply #8 on: May 23, 2008, 03:45:32 AM »
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I think I'm missing what the four Uruks are doing in here. Wink I'd drop Threatening Guide, too; he can't win skirmishes on his own, and 5 effective copies of Gollum should be enough for the occasional EsF. That's down to 30 cards and a much better chance of drawing whatever you need.

Depending on how things playtest, maybe start switching out Defensive Rush / FotEA for a second Wormtongue (Saruman, really, really has to win) and a third Fallen Istar's Stave.
« Last Edit: May 23, 2008, 07:51:33 PM by Elessar's Socks » Logged
Mythdracon
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« Reply #9 on: May 31, 2008, 08:11:50 PM »
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Which Wormtongue? It seems like there's some disagreement as to what Gollum should do--as Evil Smelling Fens is necessary though, I'd rather keep that in than the Uruk minions since I need Saruman to cycle back more than I need those other Uruks, ultimately, I think.

Does anyone have a sample DW deck they wanna share? That maybe has these recommendations in mind and a cohesive card strat? Shocked
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« Reply #10 on: May 31, 2008, 11:00:47 PM »
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DW isn't really top tier, because as soon as someone pulls their Namarie, your deck is dead. Sad

That being said, I doubt very many people have a deck like this.
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« Reply #11 on: June 01, 2008, 12:35:51 AM »
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True, it's very vulnerable to condition removal. I want to see someone come up with a strong DW build though--I'm sick of seeing interesting, new builds be unusable against my friends because they use typical deck builds (like Evil Men archery, Uruk site control, etc).
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« Reply #12 on: June 01, 2008, 12:57:07 AM »
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I want to see someone come up with a strong DW build though.

There is no such thing. DW decks are inherently weak decks, because of the type of deck they are. A lot of unexplored strategies should be looked into, but DW definitely isn't a competetive deck. It sure is fun though.

Try mm's run deck paired with my dump engine, if that suits your tastes. Mr. Green!

But you will always be clobbered by Ithilien Blade. Get used to it. Sad
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« Reply #13 on: June 01, 2008, 01:58:15 AM »
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Ah, gotcha. I've been wondering why you'd request strong decks, but often with unusual specifics. Wink Well, you could always pair an offbeat FP/Shadow with something more mundane as backup. For example I think DW should be paired with a running FP anyway, so the strength of the FP can offset the weaknesses of DW.

The Wormtongue is the version of Grima you have listed already. It's practically impossible to get past some companions when their gear is stacked 5 cards high, so if you can't compete with strength pumps, don't play by their rules! Incidentally Wormtongue can cause hand clog which in turn helps your running FP.
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Mythdracon
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« Reply #14 on: June 03, 2008, 05:10:11 AM »
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Darn. How about a semi-strong DW deck? Sad

Interesting deck link though--I'll look into it. And probably make a copy. =D
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