Kralik
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« Reply #15 on: May 08, 2008, 06:46:55 AM » |
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In case you guys ever want to organize it, Lackey supports up to 10 LotR players (4 is more practical) 8)
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Fingolfinfinwe
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« Reply #16 on: May 08, 2008, 07:16:47 AM » |
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hmm a 12 hour game of Lotr? That'd be confusing.
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Kralik
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« Reply #17 on: May 08, 2008, 09:14:56 AM » |
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4 player games usually take me about 2 hours.
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Fingolfinfinwe
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« Reply #18 on: May 08, 2008, 10:06:09 AM » |
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Wow I think that's pretty good. Our group was probably heading towards 3 hrs for 4 player. Pushing 4 hrs for 5-6 player. But some of our players weren't very hardcore into the game and were very indecisive with their under-developed strategies.
Honestly a two player game often goes 50 minutes IRL for us. Online its much faster.
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TheJord
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« Reply #19 on: May 08, 2008, 03:51:28 PM » |
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NK and I can usually pack 3 games in about 2 hours. Multiplayer games IRL end quick as those with twilight adding decks (ie Ents, Gondor, Rohan) get slaughtered pretty quick, unless you have a top notch deck.
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"The rule of Gondor is mine!"
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MR. Lurtzy
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« Reply #20 on: May 08, 2008, 05:56:27 PM » |
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In case you guys ever want to organize it, Lackey supports up to 10 LotR players (4 is more practical) 8)
Where can I find this "lackey"?
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TheJord
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« Reply #21 on: May 09, 2008, 06:37:51 AM » |
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"The rule of Gondor is mine!"
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Beorn
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« Reply #22 on: May 10, 2008, 08:51:18 AM » |
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I have almost only played 3-4 player...probably 20% of my games were 2 player. Its really fun...you can gang up on people, make secret alliances...bargaining for twilight can be interesting  Like a good game of Risk. lol
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Grrrrrrrr
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SomeRandomDude
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« Reply #23 on: May 10, 2008, 09:58:36 AM » |
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NK and I can usually pack 3 games in about 2 hours. Multiplayer games IRL end quick as those with twilight adding decks (ie Ents, Gondor, Rohan) get slaughtered pretty quick, unless you have a top notch deck.
Actually, both explosion and choke decks die pretty fast. Choke decks rely on hand-clog, and since hand-clog is UNHEARD OF in multi-player, choke gets hosed pretty fast as well.
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sickofpalantirs
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« Reply #24 on: May 11, 2008, 11:56:16 AM » |
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I have almost only played 3-4 player...probably 20% of my games were 2 player. Its really fun...you can gang up on people, make secret alliances...bargaining for twilight can be interesting  Like a good game of Risk. lol cept in risk, there be no bargaining for twilight  there is yelling about cheating more though...dice and all
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« Last Edit: May 21, 2008, 03:17:48 PM by Felipe Musco »
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Gil-Estel
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« Reply #25 on: May 11, 2008, 12:07:11 PM » |
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I played a multiplayergame last week for the first time in years...I didn't have a multiplayerdeck, so I took my Last Alliance deck. It did pretty well, but they both ran forestnazgul. That was too much to deal with....
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..."Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill"...
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Celebrimbor
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« Reply #26 on: May 19, 2008, 07:31:47 PM » |
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I've had bad experiences playing multiplayer LOTR....particularly because my decks were based on controlling the site-path, which is very bad for that sort of gameplay. In my experience, playing with multiple opponents is too unpredictable.
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FM
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« Reply #27 on: May 21, 2008, 03:19:00 PM » |
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Usually, Drafting for multiplayer worked nicer than simply bringing decks to the table, since if two players happen to be playing the same shadow side, overlapping makes it TOO powerful to ru through.
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lem0nhead
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« Reply #28 on: May 22, 2008, 02:05:34 AM » |
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That is true but at the same time thats what i love about multiplayer the randomness element. You never know if youre gonna face 1 person whose deck owns urs, or 1 that you can pwn. Or if 2 people are gonna play a deck that combine or if yours works well with another. Its a fun lottery. Sometimes you win sometimes you dont!
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