LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

Welcome, guests!

Join our growing LotR community today and you'll get:

  • Access to special members only-forums.
  • A great way to connect and hook up with other players.
  • Removal of advertisements in the forums and wiki.
  • The ability to list cards you want to trade or sell.
  • ...And much more!
Pages: 1 [2]  All   Go Down
Print

Author Topic: Multiplayer  (Read 1754 times)
0 Members and 2 Guests are viewing this topic.
Kralik
The Grey Pilgrim
Administrator
King
*****
Offline Offline

GCCG: Kralik
Gemp: Kralik
Formats: Fellowship, Towers, TS, Movie
Posts: 2168


Gold: +283

WWW
« Reply #15 on: May 08, 2008, 06:46:55 AM »
0

In case you guys ever want to organize it, Lackey supports up to 10 LotR players (4 is more practical)  8)
Logged



Fingolfinfinwe
Bowman
****
Offline Offline

Posts: 443


Gold: +25

« Reply #16 on: May 08, 2008, 07:16:47 AM »
0

hmm a 12 hour game of Lotr?  That'd be confusing.
Logged
Kralik
The Grey Pilgrim
Administrator
King
*****
Offline Offline

GCCG: Kralik
Gemp: Kralik
Formats: Fellowship, Towers, TS, Movie
Posts: 2168


Gold: +283

WWW
« Reply #17 on: May 08, 2008, 09:14:56 AM »
0

4 player games usually take me about 2 hours.
Logged

Fingolfinfinwe
Bowman
****
Offline Offline

Posts: 443


Gold: +25

« Reply #18 on: May 08, 2008, 10:06:09 AM »
0

Wow I think that's pretty good.   Our group was probably heading towards 3 hrs for 4 player.  Pushing 4 hrs for 5-6 player.  But some of our players weren't very hardcore into the game and were very indecisive with their under-developed strategies.

Honestly a two player game often goes 50 minutes IRL for us.  Online its much faster.
Logged
TheJord
League Director
Administrator
King
*****
Offline Offline

GCCG: TheJord
Formats: Standard
Posts: 2365


High King of Rules

Gold: +138

WWW
« Reply #19 on: May 08, 2008, 03:51:28 PM »
0

NK and I can usually pack 3 games in about 2 hours. Multiplayer games IRL end quick as those with twilight adding decks (ie Ents, Gondor, Rohan) get slaughtered pretty quick, unless you have a top notch deck.
Logged

"The rule of Gondor is mine!"
MR. Lurtzy
King
*****
Offline Offline

Formats: Fellowship; Towers Standard
Posts: 2756


My name is Wepeel

Gold: +218

« Reply #20 on: May 08, 2008, 05:56:27 PM »
0

In case you guys ever want to organize it, Lackey supports up to 10 LotR players (4 is more practical)  8)

Where can I find this "lackey"?
Logged

TheJord
League Director
Administrator
King
*****
Offline Offline

GCCG: TheJord
Formats: Standard
Posts: 2365


High King of Rules

Gold: +138

WWW
« Reply #21 on: May 09, 2008, 06:37:51 AM »
0

www.lackeyccg.com
Logged

"The rule of Gondor is mine!"
Beorn
Uruk-hai
**
Offline Offline

Posts: 53


Gold: +4

« Reply #22 on: May 10, 2008, 08:51:18 AM »
0

I have almost only played 3-4 player...probably 20% of my games were 2 player. Its really fun...you can gang up on people, make secret alliances...bargaining for twilight can be interesting  Wink

Like a good game of Risk.  lol
Logged

Grrrrrrrr
SomeRandomDude
Maia
********
Offline Offline

Formats: Standard, Expanded, Movie
Posts: 7012


Most Likely To Usurp Kralik and Dáin

Gold: +194

WWW
« Reply #23 on: May 10, 2008, 09:58:36 AM »
0

NK and I can usually pack 3 games in about 2 hours. Multiplayer games IRL end quick as those with twilight adding decks (ie Ents, Gondor, Rohan) get slaughtered pretty quick, unless you have a top notch deck.

Actually, both explosion and choke decks die pretty fast. Choke decks rely on hand-clog, and since hand-clog is UNHEARD OF in multi-player, choke gets hosed pretty fast as well.
Logged

NB- 4 year veteran of CC/TLHH

"It was like:
Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
-Elessar's Socks

Trade List- ft. Aragorn, Defender of Rohan
sickofpalantirs
Global Mod
Useful Spammer
*****
Offline Offline

Posts: 8884


one spammer to rule them all

Gold: +234

« Reply #24 on: May 11, 2008, 11:56:16 AM »
0

I have almost only played 3-4 player...probably 20% of my games were 2 player. Its really fun...you can gang up on people, make secret alliances...bargaining for twilight can be interesting  Wink

Like a good game of Risk.  lol

cept in risk, there be no bargaining for twilight Wink there is yelling about cheating more though...dice and all
« Last Edit: May 21, 2008, 03:17:48 PM by Felipe Musco » Logged

Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... Tongue),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! Gold Piece ~Menace64
SoP's Trade List
Like Muscle Cars? Check out themusclecarplace.com
Gil-Estel
King
*****
Offline Offline

GCCG: Heije
Formats: Movie for sure, never walk the standard path
Posts: 2315


Abuser of the Force

Gold: +177

« Reply #25 on: May 11, 2008, 12:07:11 PM »
0

I played a multiplayergame last week for the first time in years...I didn't have a multiplayerdeck, so I took my Last Alliance deck. It did pretty well, but they both ran forestnazgul. That was too much to deal with....
Logged

..."Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill"...
Celebrimbor
Knight
*****
Offline Offline

Posts: 1029


Gold: +73

« Reply #26 on: May 19, 2008, 07:31:47 PM »
0

I've had bad experiences playing multiplayer LOTR....particularly because my decks were based on controlling the site-path, which is very bad for that sort of gameplay.  In my experience, playing with multiple opponents is too unpredictable.
Logged

Me: This isn't the quote you're looking for.
You: This isn't the quote we're looking for.
Me: I can go about my business.
You: You can go about your business.
Me: Move along.
You: Move along... move along.
FM
Future Judge
Global Mod
Wizard
*****
Offline Offline

GCCG: Musco
Formats: LotR: Fellowship Block / MTG: Any format (specially Sealed)
Posts: 4023


How can you say "no"?

Gold: +264

« Reply #27 on: May 21, 2008, 03:19:00 PM »
0

Usually, Drafting for multiplayer worked nicer than simply bringing decks to the table, since if two players happen to be playing the same shadow side, overlapping makes it TOO powerful to ru through.
Logged

lem0nhead
Vegetarian Cannibal
Global Mod
Wizard
*****
Offline Offline

Formats: Standard
Posts: 4201


Juicy Fruit

Gold: +317

« Reply #28 on: May 22, 2008, 02:05:34 AM »
0

That is true but at the same time thats what i love about multiplayer the randomness element. You never know if youre gonna face 1 person whose deck owns urs, or 1 that you can pwn. Or if 2 people are gonna play a deck that combine or if yours works well with another. Its a fun lottery. Sometimes you win sometimes you dont!
Logged

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

Pages: 1 [2]  All   Go Up
Print
Jump to: