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SomeRandomDude
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« on: June 02, 2008, 08:09:18 PM » |
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So, I know the Fiend is broken. And I love broken decks. But I've never really made a Fiend deck (Fruit Loops/Infi Gandy and Fiend don't really work that well together). So, here goes. Ring-bearer and Ring Frodo, Resolute Hobbit The One Ring, The Ring of Rings Free Peoples (32) Aldred, Eored SoldierGamling, Defender of the HornburgMerry, SwordthainSmeagol, Scout and GuideErkenbrand's Horn Gamling's Horn New Chapter Something Slimy Elendil's Army Faramir's Company Gondorian Servant, Denethor's Handman Deagol, Fateful Finder Meneldor, Misty Mountain Eagle Gwaihir, The Windlord Alatar, Final Envoy Pallando, Far-travelling One Radagast, Tender of Beasts Robin Smallburrow, SCRDaddy Twofoot, Next-Door NeighborThe Gaffer, Master Gardener Hobbiton Brewer, Maker of Fine Ales Hobbiton Farmer, Lover of Pipeweed Dinendal, Mirkwood Archer Rohirrim DoorwardenRohan Stable Master x4 Rohan Worker x4 Typical Gamling's Horn auto-filter. 32 cards. Pretty small. Mordor FiendTroll of Gorgoroth, Abomination of SauronGreat Hill Troll x 4 Orc Butcher x 4 Orc Ambusher x 4 Orc Pursuer x 4 The Dark Lord's Summons x 4 Their Marching Companies x 4 Troop TowerGreat Siege-Towers x 4 Forces of MordorOkay, so the strategy is basically once you've filtered your deck, drop Fiend and The Dark Lord's Summons. Draw your deck. Play your engines, drop 5 free trolls, having managed the fiend's twilight so you have exactly 3 twilight and then add his extra 5. Drop 2 Ambushers, now no roaming, used 5 twilight. Drop 3 more minions with the remainind  to have 11 minions out. Decent swarm? How about Forces of Mordor to add 11, allowing you to drop your 4 Butchers and other 3 minions? 18 minion swarm? Result: 1 Strength 14 fierce guy 4 Strength 16 fierce guys 4 Strength 19 guys 1 Strength 9 guys 4 Potentially strength 10 guys 4 Strength 5 guys. Here's another idea. Fiend + Forces of Mordor + Seize 4 sites + Encirclement = every single Sauron minion twilight cost 2 or less.  Once you've draw your deck.... 
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« Last Edit: June 02, 2008, 08:11:05 PM by NBarden »
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Elrohir
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« Reply #2 on: September 21, 2008, 02:51:57 PM » |
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How do you manage to use Encirclements ability?
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SomeRandomDude
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« Reply #3 on: September 21, 2008, 04:55:09 PM » |
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Well...it requires a different deck type. You need to seize 2 sites, then all your  minions are free. Seize 2 sites, all  minions are free. Not as reliable, but you can hypothetically turn out 20+ minion swarms.
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NappyKorn
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« Reply #4 on: September 21, 2008, 06:36:47 PM » |
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and that is why I'm trying to building this deck with real cards. That is just sick, LOL.
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If a Balrog falls from a bridge and noone is around, does it make a sound?
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GarrisonofGondor
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« Reply #5 on: November 08, 2008, 02:01:42 PM » |
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I understand everthing except this: how are POSSITIVE you pull Fiend first hand?
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"Never Again, will the land of my people, fall into enemy hands! For Gondor! For Gondor! For Gondor!
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SomeRandomDude
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« Reply #6 on: November 08, 2008, 02:47:09 PM » |
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You're not. But, you filter the deck down to an 8/32 or a 1 in 4 chance of having it in hand by site 2. 25% chance it gets to your 8 card hand. Chance of the Dark Lord's Summons is, like, massive. So, you will probably draw the Dark Lord's Summons. Then, you use it to dig for Fiend, quite possibly pulling the combo off at site 2 ANYWAYS, or at least site 3. But even if you don't pull it off till later, its pretty evil.
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GarrisonofGondor
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« Reply #7 on: November 10, 2008, 08:18:35 AM » |
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How can you be sure to pull both horns? Because it would be dangerous for your draw deck because of Dark Lord's Summons.
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"Never Again, will the land of my people, fall into enemy hands! For Gondor! For Gondor! For Gondor!
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TheJord
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« Reply #8 on: November 10, 2008, 08:31:03 AM » |
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You only NEED Erkenbrands Horn. Gamling's means no one can overwhelm the RB. But you will likely discard it if you get Fiend at site 2 with The Dark Lord's Summons.
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SomeRandomDude
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« Reply #9 on: November 10, 2008, 08:52:31 AM » |
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Actually, Deagol ensures that you nab it. Attach it to Gamling and voila!
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Zoskan
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« Reply #10 on: February 15, 2009, 01:46:32 PM » |
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Should replace the Orc Pursuer with some Orc Guard to discard FP condition and why not throw in an Advance Captain so all your roaming minion are damage +1 (massive woundings on the RB  ) OR Advance Regular to gain fierce for everyone. Also, could maybe use some Gorgoroth Assassin instead of Orc Butcher; it's a weaker minion but you can assign it to an unbound companion to ensure the bigger minnions will go on the RB. An Ithil stone could come in handy too to play an extra minion if you're short on twilight token  . Well, firt time I heard about this deck and I'm going to try it at least once against my friends... not sure they will be pleased! Def. broken but it's a clever design anyway!
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TheJord
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« Reply #11 on: February 15, 2009, 01:56:00 PM » |
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Zoskan the point of this deck is to play every minion in your deck at site 2. You dont really need fierce as between 12 and 17 minions are going on the RB guaranteed totalling about 120+ strength. True damage +17 would be nice but its highly unlikely the RB will survive the onslaught. Plus a lot of the trolls are fierce anyway!!
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Elrohir
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« Reply #12 on: February 15, 2009, 02:03:12 PM » |
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Why not using 4x forces of mordor ?
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TheJord
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« Reply #13 on: February 15, 2009, 02:04:28 PM » |
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Its restricted, even in Open
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Gil-Estel
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« Reply #14 on: February 15, 2009, 03:03:00 PM » |
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it is strange... to have restricted cards in a format where you can play 'everything'...as if that convinces people to play Open :S
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..."Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill"...
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