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Author Topic: Taking a whack at Fiend  (Read 2212 times)
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SomeRandomDude
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« on: June 02, 2008, 08:09:18 PM »
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So, I know the Fiend is broken. And I love broken decks. But I've never really made a Fiend deck (Fruit Loops/Infi Gandy and Fiend don't really work that well together). So, here goes.

Ring-bearer and Ring
Frodo, Resolute Hobbit
The One Ring, The Ring of Rings

Free Peoples (32)
Aldred, Eored Soldier
Gamling, Defender of the Hornburg
Merry, Swordthain
Smeagol, Scout and Guide

Erkenbrand's Horn
Gamling's Horn
New Chapter
Something Slimy

Elendil's Army
Faramir's Company
Gondorian Servant, Denethor's Handman
Deagol, Fateful Finder
Meneldor, Misty Mountain Eagle
Gwaihir, The Windlord
Alatar, Final Envoy
Pallando, Far-travelling One
Radagast, Tender of Beasts
Robin Smallburrow, SCR
Daddy Twofoot, Next-Door Neighbor
The Gaffer, Master Gardener
Hobbiton Brewer, Maker of Fine Ales
Hobbiton Farmer, Lover of Pipeweed
Dinendal, Mirkwood Archer
Rohirrim Doorwarden
Rohan Stable Master x4
Rohan Worker x4

Typical Gamling's Horn auto-filter. 32 cards. Pretty small.

Mordor Fiend
Troll of Gorgoroth, Abomination of Sauron
Great Hill Troll x 4
Orc Butcher x 4
Orc Ambusher x 4
Orc Pursuer x 4

The Dark Lord's Summons x 4
Their Marching Companies x 4
Troop Tower
Great Siege-Towers x 4

Forces of Mordor

Okay, so the strategy is basically once you've filtered your deck, drop Fiend and The Dark Lord's Summons. Draw your deck. Play your engines, drop 5 free trolls, having managed the fiend's twilight so you have exactly 3 twilight and then add his extra 5. Drop 2 Ambushers, now no roaming, used 5 twilight. Drop 3 more minions with the remainind 3 to have 11 minions out. Decent swarm? How about Forces of Mordor to add 11, allowing you to drop your 4 Butchers and other 3 minions? 18 minion swarm?

Result:

1 Strength 14 fierce guy
4 Strength 16 fierce guys
4 Strength 19 guys
1 Strength 9 guys
4 Potentially strength 10 guys
4 Strength 5 guys.

Here's another idea. Fiend + Forces of Mordor + Seize 4 sites + Encirclement = every single Sauron minion twilight cost 2 or less. Twisted! Once you've draw your deck....Twisted!
« Last Edit: June 02, 2008, 08:11:05 PM by NBarden » Logged

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SomeRandomDude
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« Reply #1 on: September 21, 2008, 02:27:14 PM »
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It works.
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« Reply #2 on: September 21, 2008, 02:51:57 PM »
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How do you manage to use Encirclements ability?
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SomeRandomDude
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« Reply #3 on: September 21, 2008, 04:55:09 PM »
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Well...it requires a different deck type. You need to seize 2 sites, then all your 1 minions are free. Seize 2 sites, all 2 minions are free. Not as reliable, but you can hypothetically turn out 20+ minion swarms.
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NB: "I dunno, but I'm in ur house eating ur food.""
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NappyKorn
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« Reply #4 on: September 21, 2008, 06:36:47 PM »
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and that is why I'm trying to building this deck with real cards. That is just sick, LOL.
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GarrisonofGondor
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« Reply #5 on: November 08, 2008, 02:01:42 PM »
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 I understand everthing except this: how are POSSITIVE you pull Fiend first hand?
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SomeRandomDude
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« Reply #6 on: November 08, 2008, 02:47:09 PM »
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You're not. But, you filter the deck down to an 8/32 or a 1 in 4 chance of having it in hand by site 2. 25% chance it gets to your 8 card hand. Chance of the Dark Lord's Summons is, like, massive. So, you will probably draw the Dark Lord's Summons. Then, you use it to dig for Fiend, quite possibly pulling the combo off at site 2 ANYWAYS, or at least site 3.

But even if you don't pull it off till later, its pretty evil.
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GarrisonofGondor
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« Reply #7 on: November 10, 2008, 08:18:35 AM »
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 How can you be sure to pull both horns? Because it would be dangerous for your draw deck because of Dark Lord's Summons.
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TheJord
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« Reply #8 on: November 10, 2008, 08:31:03 AM »
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You only NEED Erkenbrands Horn. Gamling's means no one can overwhelm the RB. But you will likely discard it if you get Fiend at site 2 with The Dark Lord's Summons.
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SomeRandomDude
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« Reply #9 on: November 10, 2008, 08:52:31 AM »
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Actually, Deagol ensures that you nab it. Attach it to Gamling and voila!
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"It was like:
Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
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Trade List- ft. Aragorn, Defender of Rohan
Zoskan
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« Reply #10 on: February 15, 2009, 01:46:32 PM »
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Should replace the Orc Pursuer with some Orc Guard to discard FP condition and why not throw in an Advance Captain so all your roaming minion are damage +1 (massive woundings on the RB  Twisted!) OR Advance Regular to gain fierce for everyone. Also, could maybe use some Gorgoroth Assassin instead of Orc Butcher; it's a weaker minion but you can assign it to an unbound companion to ensure the bigger minnions will go on the RB. An Ithil stone could come in handy too to play an extra minion if you're short on twilight token  Oooooh yeah..

Well, firt time I heard about this deck and I'm going to try it at least once against my friends... not sure they will be pleased! Def. broken but it's a clever design anyway!
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« Reply #11 on: February 15, 2009, 01:56:00 PM »
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Zoskan the point of this deck is to play every minion in your deck at site 2. You dont really need fierce as between 12 and 17 minions are going on the RB guaranteed totalling about 120+ strength. True damage +17 would be nice but its highly unlikely the RB will survive the onslaught. Plus a lot of the trolls are fierce anyway!!
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« Reply #12 on: February 15, 2009, 02:03:12 PM »
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Why not using 4x forces of mordor ?
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TheJord
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« Reply #13 on: February 15, 2009, 02:04:28 PM »
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Its restricted, even in Open
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Gil-Estel
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« Reply #14 on: February 15, 2009, 03:03:00 PM »
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it is strange... to have restricted cards in a format where you can play 'everything'...as if that convinces people to play Open :S
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