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Author Topic: Faramir and his well-traveled guide  (Read 572 times)
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jdizzy001
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« on: June 23, 2009, 04:56:48 PM »
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Faramir bq (with such a weight to carry)
Aragorn wtg

Defend it and hope x2
Faramir's bow x2
faramir's sword
Anduril, sword that was broken x2 (or flame of the west for its site replacement mechanic)
pathfinder x3
a Ranger's versatility x4
Natural cover
coat of mail x2
athelas x2
ranger's cloak (or faramir's cloak)
war and valor x3
banners blowing x4
extraordinary resilience x2

You want to go first so bid two, then use pathfinder and anduril to play your own sites.  By using rivers and forest in conjunction with ranger's versatility, you can exhaust minions during the manuver phase and kill them off during the archery phase.  For obvious reasons, play rivers and forests.
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*All posts made by jdizzy001, regardless of the thread in which they appear, are expressions of his own opinion and as such are not representative of views shared by any third party unless expressly acknowledged as such by said party.

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legolas3333
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« Reply #1 on: June 24, 2009, 01:00:57 AM »
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Either of aragorn's bows if uyou need more wounding, you can dump natural cover and add more defend it and hope and no travelers in this land
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Elessar's Socks
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« Reply #2 on: June 24, 2009, 07:34:04 AM »
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Interesting use of Extraordinary Resilience. Grin Totally forgot about that card.

I like to use Faramir BoQ with WTG, too. Two archers, extra Gondor vitality to pass around (say, for a full set of Gondor Bowmen?), and cross use of skirmish pumps make for a tidy package. Three things I try to keep in mind with it: choking, wounding, and healing.

For choking, I'd definitely fit in No Stranger to the Shadows to absorb some of the 1-cost drops. Whether to use Anduril or the cheap Ranger's Sword is always a tough call for me.

That leads to wounding. ARV, Gondor Bowmen, and Aragorn's Bow (in tandem with ARV) hopefully handle the minion or two that are squeezed out.

And all this fun requires major healing--though come to think, if you're using the pre-errata ARV that'd help a lot. I use Citadel of Minas Tirith; Invigorated is another option.

Swordarm of the White Tower is a great pump for WTG. I'd add Flaming Brand as well. A 15-strength Aragorn (possibly backed by Spirit of the White Tree) could actually win. If you do focus on wounding, though, I might decrease the overall number of of skirmish events to avoid them clogging your hand.
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jdizzy001
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« Reply #3 on: June 26, 2009, 04:17:52 PM »
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The citadel is a great idea.  The natural cover is to chop down the archery.  I've noticed that any defender deck is very vunerable to archery shadows
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Elessar's Socks
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« Reply #4 on: June 26, 2009, 04:54:23 PM »
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Citadel basically means free wounds with Aragorn's Bow. A few copies in play can reset him every turn.

Evil Men archery hurts my version. Even the few twilight produced can result in a cheap archer, Howdah, and several Caravan From the South. Citadel has to work full time, but Faramir still ends up eating burdens from overflow. Maybe I'll switch out some Spirit of the White Tree for Natural Cover tech.
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Gil-Estel
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« Reply #5 on: June 28, 2009, 02:56:19 PM »
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Maybe add a Shards of Narsil, or Crown of Gondor to get rid of cards you don't need. Crown is expensive, but if you don't need Natural Cover for it's original use, use it as a pump.
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jdizzy001
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« Reply #6 on: June 29, 2009, 04:58:14 PM »
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Now that's a good idea.  I love it when cards serve in two different rolls.  You could also throw in some sapling of the white tree if you really hate natural cover.
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*All posts made by jdizzy001, regardless of the thread in which they appear, are expressions of his own opinion and as such are not representative of views shared by any third party unless expressly acknowledged as such by said party.

I play LOTR SBG look at my minis!
http://www.facebook.com/media/set/?set=a.124731667611081.33577.100002227457509&l=aeb5fa3bdd

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