Okay, I figured this type of issue would come up, and thanks for such a well-thought-out way of putting it,
Menace.
I am personally opposed to the idea of having beacons appear as different types of cards. That's an idea I've seen proposed (and done) before, and I just don't like the flavor. I much prefer they all be of the same type of card, so to me, that meant all events or all something more permanent, like conditions...or in this case, artifacts. I don't have a really rational argument for it, I just like it that way. And while we're going with irrational, I like the lasting card idea more than events, too. (I plan on having some events that spot beacons for effect, though.)
So, with that in mind, I knew it would be a major challenge to get all of them (or even just the majority of them) in play. As you pointed out, it's incredibly combo intensive. I tried to solve this by letting you play them relatively rapidly once you get one or two out; Amon Dîn comes first and pulls others, Min-Rimmon gives you two beacons at once, some of the others draw or reveal cards and let you cycle down to
more beacons or at least make a potentially larger-than-normal deck seem smaller.
I also tried to spread around useful abilities on the beacons so you wouldn't HAVE to have certain other cards in your deck. Looking over them now, though, I can see I haven't done a great job of that. Really no RB protection and little in the way of pumps. Hmmm.

I'll go back and plug some of those holes, so look for some tweaking of the first six beacons soon, but in the meantime, know that there will be some beacon-related cards that fill some of those gaps. I have at least one pump that gets better with beacons around, and some burden removal, and some discard pile retrieving to get back those cards or others after you use them. I'll get to those sometime this week, so perhaps take a look again after that (and after I tweak some of the beacons) and then re-judge. I'm open to changes, certainly, like perhaps changing these to play-on-site cards after all. (And I really like the idea of Shadow beacons. I confess I hadn't thought of that, but I will certainly do that.

) But I would recommend you give me a chance to clean it up, post some more stuff, and then judge the overall body of work when it's completed. If, after that, it still doesn't work, I'll be wide open to suggestions.
Anyway, to help us get there, let's do our last beacon and a companion that definitely helps the overall strategy. Enjoy!
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
•
Beacon of Halifirien ![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
Artifact • Beacon
To play, spot 3 beacons and a
![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
Man. Plays to your support area.
At the start of each maneuver and regroup phase, you may take a
![Rohan [Rohan]](https://lotrtcgdb.com/forums/Smileys/classic/rohan.png)
or
![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
card into hand from your draw deck, then reshuffle your draw deck.
Each time the fellowship moves, add
![7 [7]](https://lotrtcgdb.com/forums/Smileys/classic/7.png)
, then remove
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)
for each
![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
beacon you can spot.
"‘Gondor calls for aid!'"Hopefully, this makes playing all seven beacons worth it. Yes, it takes some work to get there, but once you do, you can pick and choose the cards you need from your deck...and twice per turn, at that! Now perhaps people will say this whole beacon strategy is
overpowered....

Beacon-warden ![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
Knight.When you play this companion (except in your starting fellowship), you may play a
![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
beacon from your draw deck.
"...the Lord of the City had beacons built on the tops of outlying hills along both borders of the great range, and maintained posts at these points...."Yet another way to snag the beacons you need. I thought about even removing the "except in your starting fellowship" clause, but I figured that might be too much.
Any chance in opinion yet? I'll keep trying next time.
