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ket_the_jet
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« Reply #90 on: October 20, 2009, 01:37:31 PM » |
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 • Dínendal, Silent Sentinel  Companion • Elf Str: 6 Vit: 3 Res: 6 Ranger.Each time you play an  event, you may foresee 1 (look at the top 1 card of your draw deck; place it on top of or beneath your draw deck). T C 8 Nothing to say here. Standard strength 6, vitality 3 Elf.  • Calaglin, Silent Sentinel  Companion • Elf Str: 6 Vit: 3 Res: 6 Ranger.Each time you play a  event, you may reveal the top card of your draw deck. If it is a Free Peoples card, you may exert a minion. T C 6 This guy I like. Especially with a Still Needed in this set...  • Erestor, Wise Councillor  Companion • Elf Str: 7 Vit: 3 Res: 7 Unyielding (Erestor's resistance is not reduced by the number of burdens). At the start of the regroup phase, if Erestor has resistance 7 or more and is not exhausted, you may reconcile your hand. T U 10 I am trying to figure out why Elrond's right-hand man is stronger than Legolas and Celeborn. Very strong ability makes it worth the 3 cost, but I don't see any reason why this Elf should be second strongest to Elrond (and I guess Glorfindel too).  • Celeborn, Teleporno  Companion • Elf Str: 6 Vit: 3 Res: 7 At the start of the maneuver phase, you may reveal the top card of your draw deck to discard a Shadow condition with twilight cost less than the twilight cost of the card revealed. T R 7 Another Elven card that kills opponent's conditions...I am just going to have to play straight-swarm...30 minions! -wtk
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Thranduil
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« Reply #91 on: October 25, 2009, 04:58:36 PM » |
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With the activity (or lack of it) that's been happening round here, I'm just going to post the rest of the set I think. Any issues, please pick them up.
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« Last Edit: November 04, 2009, 03:35:52 PM by Thranduil »
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ket_the_jet
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« Reply #92 on: October 27, 2009, 10:36:05 AM » |
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That's a lot of cards and I don't have time to tackle it right now, but Desert Lord is probably the most overpowered card in the lot at first glance. Maybe "For each companion you can spot with resistance 5 or less, make a  or besieger minion an archer." -wtk
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Thranduil
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« Reply #93 on: October 27, 2009, 11:43:50 AM » |
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I didn't expect you to tackle them all, just have a look through and pick up any issues that jump out, which you did expertly! I just wanted to post the whole thing for completeness' sake, and I figured it didn't much matter given that no one apart from you was reviewing them anyway. Anyway, I've fixed the Desert Lord. Old text:  • Desert Lord, Southron Captain  Minion • Man Str: 11 Vit: 3 Sit: 4 Archer. Besieger.While you can spot a companion with resistance 5 or less, each other  and besieger minion is an archer. T R 52 New text:  • Desert Lord, Southron Captain  Minion • Man Str: 11 Vit: 3 Sit: 4 Archer. Besieger.While you can spot a companion with resistance 5 or less, each other  and besieger minion is strength +1 (and an archer if that companion is corrupted). (Companions with resistance 0 are corrupted).T R 52
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sickofpalantirs
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« Reply #94 on: October 28, 2009, 11:50:15 AM » |
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With the activity (or lack of it) that's been happening round here, guilty as charged. Now lets review some DCs. I'm just going to post the rest of the set I think. Any issues, please pick them up.  • Desert Lord, Southron Captain  Minion • Man Str: 11 Vit: 3 Sit: 4 Archer. Besieger.While you can spot a companion with resistance 5 or less, each other  and besieger minion is strength +1 (and an archer if that companion is corrupted). (Companions with resistance 0 are corrupted).T R 52 so I take it this is an ROTK desert lord from the besieger? Dismay  Event • Regroup Toil 3.Exert each companion with resistance 5 or less (or wound that companion if he or she is corrupted). T U 53 I'd like a flat 9 twilight.  • Freca, Dunlending Chieftain  Minion • Man Str: 9 Vit: 1 Sit: 4 Aggressor. Besieger. Fierce. (For each aggressor assigned to a skirmish, each Shadow card's twilight cost is -1).Each time Freca wins a skirmish, you may play a minion from your hand. If you do, that minion is fierce until the regroup phase. T C 55 to add a little tie in, you could put something like, if Freca is discarded (killed?) discard a Men minion  • Great Mûmak of Harad  Possession • Mount Str: +3 Vit: +1 Bearer must be a  minion or Southron. Each companion (except the Ring-bearer) is resistance -2. If this mount is discarded, wound bearer and the companion bearer was skirmishing. T R 56 thats pretty powerful, even for a rare. not sure I like the vitality plus either, it was readily abusable with wargs and I'm not sure its a good idea. I think the cards is more than powerful enough without it. I don't have much feel for the flavor of men in this set, but I;m not sure about that last ability either. Harrying of Gondor  Event • Skirmish Engine.Make a  minion strength +2 (and discard a  possession). T C 57 engine event? I eagerly await more developements Siege Engines  Event • Maneuver (You choose the value of X. Except when you play this card, its twilight cost is 0).Engine.Spot a  minion to add X threats. T U 58 kewl. Southron Assaulter  Minion • Man Str: 6 Vit: 2 Sit: 4 Besieger.While you can spot a companion with resistance 5 or less, this minion is an archer (and an aggressor if that companion is corrupted). (For each aggressor minion assigned to a skirmish, each Shadow card is twilight cost -1. Companions with resistance 0 are corrupted).T C 59 nice and basic. ORC - 10 (4/3/3)  • Gothmog, General of Mordor  Minion • Orc Str: 13 Vit: 3 Sit: 4 Aggressor. Besieger. (For each aggressor assigned to a skirmish, each Shadow card is twilight cost -1).Skirmish: Exert Gothmog to take an  or besieger minion into hand from your discard pile. T C 62 in skirmish? haven't seen much yet, but aside from to stop the double move, how is that really useful? Mordor Catapult  Possession • Support Area Engine. Toil 1.Maneuver: Discard a besieger minion (or this condition) to reveal the top card of your draw deck. Discard a Free Peoples card (except a companion) with the same twilight cost as the revealed card. T R 63 I really like the tie in with Catapult. Cool stuff. Morgul Assailer  Minion • Orc Str: 3 Vit: 1 Sit: 4 Besieger.While the Ring-bearer is wounded, this minion is strength +4 (or strength +6 if you can spot a corrupted companion). (Companions with resistance 0 are corrupted). T R 64 ah throwbacks, how I love them. Odesn't seem to deserve a R though. Morgul Assaulter  Minion • Orc Str: 11 Vit: 2 Sit: 4 Besieger.While there are 2 wounds on the Ring-bearer, this minion is fierce (and damage +1 if you can spot a corrupted companion). (Companions with resistance 0 are corrupted).T C 65 kewl. Morgul Harrier  Minion • Orc Str: 7 Vit: 2 Sit: 4 Besieger.When you play this minion, you may reveal the top card of your draw deck. If it is an  or  card, you may exert the Ring-bearer. T U 66 I'd like something like the freeps may choose to exert the RB or add a burden/2 threats ish.  • Orc Overseer, Lieutenant of Isengard  Minion • Orc Str: 10 Vit: 4 Sit: 4 Toil 1 (or toil 2 if you can spot a corrupted companion). (Companions with resistance 0 are corrupted).Each  condition gains toil 1. T C 67 I'd cut the vitality 1, and up the strength 1-2 Shadow Returns  Event • Shadow Toil 3.Play a Shadow condition from your discard pile (or 2 Shadow conditions if you can spot a corrupted companion). (Companions with resistance 0 are corrupted).T U 68 I'd cut the toil to 2.  • Siege Commander, Lieutenant of Mordor  Minion • Orc Str: 12 Vit: 3 Sit: 4 Besieger.When you play Siege Commander, you may take into hand an engine from your discard pile. While you can spot 3 engines, each besieger minion is strength +2. While you can spot 5 engines, each besieger minion is fierce. T R 69 shouldn't it be take an engine from your discard pile into hand? Charge of A Thousand Spears  Event • Maneuver Tale.To play, spot a  companion. Exert any number of companions with a total resistance of 10 or more to make each of those companions strength +3 and damage +1 until the regroup phase. T R 72 very kewl. very kewl.  • Elfhelm, Marshal of the East-Mark  Companion • Man Str: 6 Vit: 3 Res: 6 Knight.Each other  companion (except in your starting fellowship) gains toil 1.T C 73 could it actually affect your starting fellowship?  • Háma, Doorwarden  Companion • Man Str: 6 Vit: 3 Res: 6 Unyielding. (Háma's resistance is not reduced by the number of burdens). At the start of the maneuver phase, if Háma has resistance 3 or more, you may discard a Shadow possession borne by a minion. T U 74 tie ins. I love them. SAURON - 10 (3/3/4) Agent of Darkness  Minion • Man Str: 6 Vit: 2 Sit: 2 Traitor. (Traitor is unloaded).While you can spot a corrupted companion, this minion is strength +3. (Companions with resistance 0 are corrupted). T C 75 nice basic C. Ancient Sorcery  Event • Regroup Spell.Spot a  card to wound a companion (or 2  or  companions). T U 76 I'd like or discard a follower personally. Assault of the Pelennor  Event • Maneuver Engine.Spot a  card to discard a possession (or 2  or  possessions). T U 77 maybe or a fortification? its fine as is though. Enemies of Sauron  Event • Shadow Search.Spot a  card to discard a condition (or 2  or  conditions). T U 78 I'd like or add a burden here. Eternal Evil  Event • Skirmish (You choose the value of . Except when you play this card, its twilight cost is ).To play, spot a  card in play or your discard pile. Make a companion strength -X. T R 79 sweet...  • The Great Eye  Condition • Support Area Twilight.Companions use their resistance instead of their strength during skirmishes involving Sauron. Response: If the Ring-bearer puts on The One Ring, this condition becomes a Maia minion entitled "Sauron" with 12 strength 5 vitality that cannot take wounds or bear other cards, and is immediately assigned to the Ring-bearer, or another companion in twilight. It's still a condition. "‘I see you!'"T R 80 in twilight? or with twilight? so the freeps could assign them to another companion that had twilight? does a need a provision for returning it to the support area? how does this work if you have a unique sauron in play?  • The Mouth of Sauron, Ambassador of Mordor  Minion • Man Str: 8 Vit: 3 Sit: 5 Fierce. Traitor. (Traitor is unloaded).When you play The Mouth of Sauron, spot a Shadow culture. The Mouth of Sauron gains that culture until the end of the turn. Assignment: Assign The Mouth of Sauron to a corrupted companion. T R 81 fine. [/b
•Mustering for War  Condition • Support Area Engine. Spell. To play, spot a card in play or in your discard pile. Each non-minion Shadow card gains toil 1. You may remove burdens instead of twilight tokens to play a card with in its cost. T R 82 so it means you may remove X burdens to play a acard with X cost for free? not sure how to word it though.
Shifty Southerner  Minion • Man Str: 6 Vit: 4 Sit: 2 Traitor. (Traitor is unloaded). Response: If you play a card with toil X, exert this minion to make that card's twilight cost -X. T C 83 so it basically means you can exert him twice? I'd drop cost and vitality 1.
SHIRE - 12 (5/4/3)
Boundless Courage  Event • Skirmish Make a companion strength +2 (and prevent that companion from being overwhelmed by or minions). T C 85 I'd almost consider something like tale of the great ring or whatever it was called that gave it a way to be prevented. IDK.
Distraction  Event • Skirmish Stealth. Toil 2. Cancel a skirmish. T U 86 fine.
Extraordinary Resistance  Event • Response Twilight. If a card in twilight is played, exert a Ring-bearer to cancel and discard that card. T U 87 yeah I need a refresher course on twilight though.
•Farmer Maggot, Willing Conspirator  Companion • Hobbit Str: 3 Vit: 3 Res: 7 At the start of each skirmish involving Farmer Maggot, reveal the top card of your draw deck. If it is a card, you may remove a burden. T C 88 I likey.
•Fredegar Bolger, Willing Conspirator  Companion • Hobbit Str: 3 Vit: 3 Res: 7 At the start of each skirmish involving Fredegar Bolger, reveal the top card of your draw deck. If it is a card, you may return a stealth card from your discard pile to your hand. T C 89 ditto.
•Frodo, Under the Lidless Eye  Companion • Hobbit Str: 5 Vit: 4 (Res): 10 (Ringed resistance). Ring-bound. Twilight. While the Ring-bearer is wearing The One Ring, each minion is strength +1 (+2 if that minion is in twilight). T U 90 I'm not to fond of messing with stats, but, whatev.
Help of Many  Event • Fellowship To play, spot a companion. Exert any number of companions with resistance 15 or more to heal the Ring-bearer the same number of times and remove the same number of burdens. T R 91 I throw in exert X companions with...to heal the Rb X times and remove X burdens. Its easier to understand like that.
•Mithril-Coat, Shiny Trinket  Artifact • Armor Bearer must be a Ring-bound Hobbit. Each minion skirmishing bearer loses all game text keywords. While bearer is assigned to a skirmish, each minion comes into play exhausted. T R 92 kewl.
•Protect the Ring-bearer  Condition • Support Area While your Ring-bearer has resistance 8 or more, each other companion is unyielding. (The resistance of unyielding companions is not reduced by the number of burdens). Each time the Ring-bearer puts on The One Ring, add a burden. T R 93 fine.
•Sam, Frodo's Bodyguard  Companion • Hobbit Str: 3 Vit: 4 Res: 10 Ring-bound. Skirmish: Add 3 burdens to have Sam replace a Ring-bound companion in a skirmish. Response: If Frodo dies, make Sam the Ring-bearer. While Sam bears The One Ring, he is resistance -5. T U 94 fine.
Stalwart Defence  Event • Maneuver Exert a Ring-bearer not wearing The One Ring to make each other companion resistance +2 until the regroup phase. T C 95 cut cost to 1.
Uniting the Free Peoples  Condition • Companion Res: +1 To play, spot a companion. Limit 1 per bearer. Response: If you play a tale, exert bearer to make that card's twilight cost -1. T C 96 fine.
I think thats enough for today. 
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Felipe Musco: (after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School...  ), Elf Lvr: Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way. Ahhh!!! SoP, you're a genius!!!  ~Menace64 SoP's Trade ListLike Muscle Cars? Check out themusclecarplace.com
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Thranduil
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« Reply #95 on: October 28, 2009, 06:20:44 PM » |
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guilty as charged. Now lets review some DCs. Thanks SoP! It's good to have your opinions again! thats pretty powerful, even for a rare. not sure I like the vitality plus either, it was readily abusable with wargs and I'm not sure its a good idea. I think the cards is more than powerful enough without it. I don't have much feel for the flavor of men in this set, but I;m not sure about that last ability either. What this is is a top-down design. I started from the essence of what a Mûmak does: it gives you more power (strength bonus), makes you harder to kill (vitality bonus), scares everyone facing it (resistance reduction) and causes havoc when it dies (wounding clause). I can see that it might be too powerful, but I'd like to keep the flavour intact. I eagerly await more developements Very few developments on this, I'm afraid. This is just laying groundwork for things that could be developed later. in skirmish? haven't seen much yet, but aside from to stop the double move, how is that really useful? If you look he's also an aggressor, making stuff cheaper during the skirmish phase. There are multiple ways of playing minions in the skirmish phase, although these appear to be mainly in the first set and not this one (though Freca is a good example)... I might need to rectify this in Back to the Light. ah throwbacks, how I love them. Odesn't seem to deserve a R though. My thought was that Morgul Whelp was one of the most powerful and sought after uncommons in RotK, and could therefore easily deserve a rare slot. It might perhaps do better to gain some power over the old card, however, if it's been promoted. Perhaps +5/+7? I'd like something like the freeps may choose to exert the RB or add a burden/2 threats ish. I like these suggestions. Something I will think about putting in. could it actually affect your starting fellowship? Yeah I think so. Toil acts when you play the card, and you do play your starting fellowship (except for the RB). I'd like or discard a follower personally. The reason there's basically no follower hate in this block is because there are no followers. I made this decision because I wanted the set to be draftable (and having tested it, I think it pretty much is) and so the percentage of characters had to be exceedingly high, and followers just couldn't make the cut. If this was a real set, what I would do is follow this block up with a Reflections II (given that Reflections I would have just gone out of standard) which would bring back followers with a vengeance. in twilight? or with twilight? so the freeps could assign them to another companion that had twilight? does a need a provision for returning it to the support area? how does this work if you have a unique sauron in play? The twilight thing is a wording change I thought about introducing and I expected no one to notice! You exceeded my expectations in that regard!  Basically, I thought the terminology "twilight card" or "twilight minion" was a bit unflavourful, so I thought I'd go for something with a lot of more imagery like "minion in twilight". This is the source of your confusion here, I think. I'm not sure how it works with a unique Sauron... In fact, I might just get rid of that clause... I throw in exert X companions with...to heal the Rb X times and remove X burdens. Its easier to understand like that. I know what you mean. The reason it's worded the way it is is because all the other components of that cycle are also worded according to the same template. Thanks again. I'll make some changes perhaps tomorrow. Thranduil
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sickofpalantirs
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« Reply #96 on: October 29, 2009, 10:58:07 AM » |
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I'll hit up comments tomorrow URUK-HAI - 8 (3/3/2) Berserk Rage  Condition • Support Area Toil 2.Each wounded minion is strength +1 (or +2 if skirmishing a corrupted companion). (Companions with resistance 0 are corrupted). T U 97 ooohh toil plus bonus... evil the one question I have is, are 4 of these too powerful? I mean at max its only plus 8, and only if against a corrupted companion, and you are exhausting minions, and not all fellowships concentrated on winning skirmishes...
its fine.  • Lieutenant of Orthanc, General of the White Hand  Minion • Uruk-hai Str: 12 Vit: 3 Sit: 5 Besieger. Damage +1. Toil 2.T C 99 not much to be said here... New Devilry  Possession • Support Area Engine. Toil 1.Shadow: Transfer this possession to an  or besieger minion. Regroup: If this possession is borne by a minion, discard it to discard each condition. If there are no conditions, wound each character instead. T R 100 now that is evil...is it every condition? all conditions? I guess each should work though...  • Orthanc Champion, Minion of the White Hand  Minion • Uruk-hai Str: 12 Vit: 2 Sit: 5 Aggressor. Besieger. Damage +1. (For each aggressor assigned to a skirmish, each Shadow card is twilight cost -1).Assignment: Make the Free Peoples player assign a companion with resistance 3 or less to Orthanc Champion. T R 101 more throwbacks! I'd consider exert him to assign him to a companion, if that companio nis not corrupted they may exert to prevent this. just my 2 cents. Orthanc Crossbowman  Minion • Uruk-hai Str: 6 Vit: 2 Sit: 5 Archer. Besieger.When you play this minion, you may reveal the top card of your draw deck. If it is an  or  card, you may exert a companion (or wound a corrupted companion). (Companions with resistance 0 are corrupted).T U 102 happy. Orthanc Devastator  Minion • Uruk-hai Str: 8 Vit: 2 Sit: 5 Besieger. Damage +1.At the start of each skirmish involving this minion and a companion with resistance 3 or less, you may discard a condition from play (or 2 conditions it that companion is corrupted). (Companions with resistance 0 are corrupted).T C 103 thats a nice little common Reinvigorate  Event • Skirmish (You choose the value of X. Except when you play this card, its twilight cost is 0).Spot an  minion to heal X minions. T U 104 wait, why would you want to heal them? WRAITH - 12 (4/4/4) Fell Spirit  Minion • Wraith Str: 14 Vit: 2 Sit: 6 Fierce. Twilight.While skirmishing a companion with resistance X, this minion is strength -X. T U 105 took me a moment to grasp it, but cool idea. I could see frodo resolute hobbit laying down the beatdown Forgotten Dead  Minion • Wraith Str: 7 Vit: 2 Sit: 6 Twilight.When you play this minion, you may reveal the top card of your draw deck. If it is a  or  card, you may make each companion (except the Ring-bearer) resistance -2 until the regroup phase. T C 106 fine. Frozen in Terror  Event • Skirmish Spell.Spot a  minion to make each corrupted companion strength -2 until the regroup phase. (Companions with resistance 0 are corrupted).T U 107 I'm not sure on this one, on the one hand it costs 3 and they have to be corrupted. On the other strength -2 is devilishly powerful. not sure.  • Guardians of Cirith Ungol  Condition • Support Area Twilight.As long as Guardians of Cirith Ungol is a minion, it is strength +2 for each wound on the Ring-bearer. Response: If a companion uses a special ability, spot a  card in your discard pile to make Guardians of Cirith Ungol become a fierce Wraith minion until the regroup phase that has 7 strength, 1 vitality and cannot take wounds or bear cards. It's still a condition. T R 108 I'd prefer It is instead of It's. Just a grammar thing. Non-contractions are preferable... Morgul Wound  Condition • Support Area Res: -2 Response: If a  minion wins a skirmish, transfer this condition to a losing companion. While the Ring-bearer wears The One Ring, bearer is in twilight and loses all other game text keywords. T C 109 sweet. Tricksy Lights  Minion • Wraith Str: 5 Vit: 1 Sit: 6 Twilight.This minion cannot take wounds (except during skirmishes involving companions in twilight). Assignment: Assign the companion with the highest resistance to this minion. T R 112 strange, but kewl.  • Úlairë Lemenya, Black Lieutenant  Minion • Nazgûl Str: 9 Vit: 2 Sit: 3 Fierce.While the Ring-bearer is wounded, Úlairë Lemenya is strength +2. While you can spot 2 wounds on the Ring-bearer, Úlairë Lemenya is an aggressor.While you can spot 3 wounds on the Ring-bearer, Úlairë Lemenya is damage +1.T U 114 got tired of printing help text? pretty straightforward...  • Úlairë Toldëa, Lieutenant of Mordor  Minion • Nazgûl Str: 12 Vit: 3 Sit: 3 Fierce. Toil 2.T C 115 he could be an issue in forestguls The Veil of Shadow  Event • Assignment Twilight.(You choose the value of X. Except when you play this card, its twilight cost is 0).To play, spot a  minion and the Ring-bearer wearing The One Ring. Assign a minion in twilight to the Ring-bearer. The Free Peoples player may add X burdens to prevent this. T R 116 fine. SITES - 4 (0/3/1)  • Pelennor Grassland Plains.Each card gains toil 1.T U 117 normally cards that benefit both seem to get , but since this definitly leans more shadow, I think its fine.  • Shelob's Lair Battleground. Underground.Shadow: Discard a minion to play Shelob from your draw deck or discard pile; her twilight cost is -X, where X is the discarded minion's twilight cost. T R 118 shouldn't this be 0? or is it supposed to be an extra horrible site?  • Silverlode Banks River.When the fellowship moves to and from this site, each player shuffles his or her draw deck. T U 119 fine.  • Stairs of Cirith Ungol Mountain.When the fellowship moves to this site, exert the Ring-bearer X times (where X is the current region number). T U 120 I like the flavor.
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Felipe Musco: (after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School...  ), Elf Lvr: Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way. Ahhh!!! SoP, you're a genius!!!  ~Menace64 SoP's Trade ListLike Muscle Cars? Check out themusclecarplace.com
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ket_the_jet
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« Reply #97 on: October 30, 2009, 11:25:40 PM » |
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This card is way overpowered. Oh. Reprint you say? Okay. Nevermind.  • Desert Lord, Southron Captain  Minion • Man Str: 11 Vit: 3 Sit: 4 Archer. Besieger.While you can spot a companion with resistance 5 or less, each other  and besieger minion is strength +1 (and an archer if that companion is corrupted). (Companions with resistance 0 are corrupted).T R 52 I like the new version. Dismay  Event • Regroup Toil 3.Exert each companion with resistance 5 or less (or wound that companion if he or she is corrupted). T U 53 Don't see myself ever using this card. But I guess it is okay and it certainly fits the culture. Dunlending Assailant  Minion • Man Str: 8 Vit: 1 Sit: 4 Besieger.While skirmishing a companion with resistance 5 or less, this minion cannot take wounds. T C 54 Makes sense. Is it too strong as "while you can spot a companion with resistance 5 or less" so it can live through maneuver/archery?  • Freca, Dunlending Chieftain  Minion • Man Str: 9 Vit: 1 Sit: 4 Aggressor. Besieger. Fierce. (For each aggressor assigned to a skirmish, each Shadow card's twilight cost is -1).Each time Freca wins a skirmish, you may play a minion from your hand. If you do, that minion is fierce until the regroup phase. T C 55 If I am not mistaken, the gametext would read: "Each time Freca wins a skirmish, you may play a minion from hand; that minion is fierce until the regroup phase."  • Great Mûmak of Harad  Possession • Mount Str: +3 Vit: +1 Bearer must be a  minion or Southron. Each companion (except the Ring-bearer) is resistance -2. If this possession is discarded, wound bearer and the companion bearer was skirmishing. T R 56 This is a really neat concept. Although I am not sure what seeing a big elephant would have with me being drawn by the Ring's power...but it fits the culture, so sure! Harrying of Gondor  Event • Skirmish Engine.Make a  minion strength +2 (and discard a  possession). T C 57 I'm not sure that an "Engine" should be an event. It wouldn't be spot-able (unless there is a card that says "for each engine in your discard pile" in which case...well... Siege Engines  Event • Maneuver (You choose the value of X. Except when you play this card, its twilight cost is 0).Engine.Spot a  minion to add X threats. T U 58 A twilight for a threat. In a maneuver event. I like Rallying Call better, but this works! Southron Assaulter  Minion • Man Str: 6 Vit: 2 Sit: 4 Besieger.While you can spot a companion with resistance 5 or less, this minion is an archer (and an aggressor if that companion is corrupted). (For each aggressor minion assigned to a skirmish, each Shadow card is twilight cost -1. Companions with resistance 0 are corrupted).T C 59 Neat little common there. Southron Freebooter  Minion • Man Str: 8 Vit: 2 Sit: 4 Besieger.When you play this minion, reveal the top card of your draw deck. If it is a  or  card, you may discard a possession borne by a companion. T U 60[/b] Neat little uncommon, there! ORC - 10 (4/3/3) Assembling the Host  Event • Shadow (You choose the value of X. Except when you play this card, its twilight cost is 0).Search.Take an  minion with twilight cost X or less into hand from your discard pile. T U 61 That's a pretty neat card for cycling purposes, but I don't know that it is worth carrying a in a deck.  • Gothmog, General of Mordor  Minion • Orc Str: 13 Vit: 3 Sit: 4 Aggressor. Besieger. (For each aggressor assigned to a skirmish, each Shadow card is twilight cost -1).Skirmish: Exert Gothmog to take an  or besieger minion into hand from your discard pile. T C 62 A common Gothmog? Are you crazy? Mordor Catapult  Possession • Support Area Engine. Toil 1.Maneuver: Discard a besieger minion (or this condition) to reveal the top card of your draw deck. Discard a Free Peoples card (except a companion) with the same twilight cost as the revealed card. T R 63 An even nicer version of Catapult...makes sense that you follow the guidelines of the other card. Pretty strong card but maybe make it unique? Morgul Assailer  Minion • Orc Str: 3 Vit: 1 Sit: 4 Besieger.While the Ring-bearer is wounded, this minion is strength +4 (or strength +6 if you can spot a corrupted companion). (Companions with resistance 0 are corrupted). T R 64 I don't have a problem with this gametext, but I would be pissed if I pulled this in a pack. It is basically Morgul Whelp but a rare version. Just my opinion. I will take care of the rest some time soon. But I am tired. -wtk
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« Reply #98 on: November 04, 2009, 03:24:49 PM » |
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Okay, so this is now the complete list of The Twilight World, in posts by culture. The set is 120 cards, and it is the second set in Light & Shadow block. Keywords are summarised below: Aggressor - (For each aggressor minion assigned to a skirmish, each Shadow card is twilight cost -1). Foresee X - (To foresee X, look at the top X cards of your draw deck; place any number of those cards on top of or beneath your draw deck in any order). Corrupted - (Companions with resistance 0 are corrupted). Toil X - (When you play this card, you may exert any number of your characters that share a culture with it; its twilight cost is -X for each character you exert in this way). Unhasty - (This companion cannot be assigned to a skirmish by the Free Peoples player unless a Free Peoples card allows you to do so). Traitor - (Traitor is unloaded). Unyielding - (This companion's resistance is not reduced by the number of burdens). DWARVEN - 4 (2/1/1) Ancient Grudges  Event • Skirmish Tale.Make a  companion strength +2 (or strength +3 and damage +1 if skirmishing an  or  minion). T C 1 Glory Reclaimed  Event • Fellowship Tale.To play, spot a  companion. Exert any number of companions with a total resistance of 9 or more to take the same number of Free Peoples cards from your discard pile into your hand. T R 2  • Grimir, Dwarven Delegate  Companion • Dwarf Str: 7 Vit: 3 Res: 7 At the start of the fellowship phase, if Grimir has resistance 4 or more, you may play a Free Peoples condition from your discard pile. T U 3  • Thorin III, Son of Dáin  Companion • Dwarf Str: 6 Vit: 3 Res: 6 Damage +1. Valiant.Each  condition you play gains toil 1.T C 4
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« Last Edit: November 05, 2009, 09:48:21 AM by Thranduil »
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« Reply #99 on: November 04, 2009, 03:25:29 PM » |
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ELVEN - 10 (4/3/3) Ancient Struggle  Event • Skirmish Make a minion skirmishing an  companion strength -2 (or -4 if it is a  or  minion). T C 5  • Calaglin, Silent Sentinel  Companion • Elf Str: 6 Vit: 3 Res: 6 Ranger.Each time you play an  event, you may reveal the top card of your draw deck. If it is a Free Peoples card, you may exert a minion. T C 6  • Celeborn, Teleporno  Companion • Elf Str: 6 Vit: 3 Res: 7 While you can spot Galadriel, Celeborn's twilight cost is -1. At the start of the maneuver phase, you may reveal the top card of your draw deck to discard a Shadow condition with twilight cost less than the twilight cost of the card revealed. T R 7  • Dínendal, Silent Sentinel  Companion • Elf Str: 6 Vit: 3 Res: 6 Ranger.Each time you play an  event, you may foresee 1. T C 8  • Erestor, Wise Councillor  Companion • Elf Str: 5 Vit: 3 Res: 7 Unyielding.At the start of the regroup phase, if Erestor has resistance 7 or more, you may reconcile your hand. T U 9 Faith in the Valar  Event • Skirmish Spell. Tale.Toil 2.Reveal the top card of your draw deck. Prevent all wounds to a skirmishing companion if that card is a Free Peoples card. T U 10 Ghosts of Men  Event • Maneuver Twilight.To play, spot an  companion. Exert any number of companions with resistance 15 or more to foresee the same number of cards. For each Free Peoples card you foresee, you may reveal it to remove a burden or wound a minion in twilight. ‘"I do not fear them."'T R 11 Lórien Cloak  Possession • Cloak To play, spot an  card. Bearer must be a companion. The minion archery total is -1. Response: If a minion uses a special ability, discard this possession to cancel that ability unless that minion's owner removes  . T U 12 Power of Foresight  Event • Maneuver Spell.Spot an  companion to foresee 3. T C 13 Silent Watchers  Condition • Support Area Stealth.Response: If a minion is played, discard an  character from hand to wound that minion. Response: If a Shadow condition is played, discard an  character from hand and discard this condition to discard that condition. T R 14
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« Last Edit: November 04, 2009, 03:27:16 PM by Thranduil »
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« Reply #100 on: November 04, 2009, 03:28:10 PM » |
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GANDALF - 9 (4/3/2) Friend to Gandalf  Condition • Companion To play, spot Gandalf. Bearer gains the  culture and the Gandalf signet. Regroup: Discard this condition to heal Gandalf. T U 15  • Great Trials  Condition • Support Area Tale.While you can spot a  Wizard, each Free Peoples card gains toil 1.Response: If you play a card with toil X, exert a Wizard companion to make that card's twilight cost -X. T R 16 Have Patience  (reprint) Event • Fellowship Spot Gandalf to heal an unbound companion twice. T C 17  • Hugin, Lake-town Ambassador  Companion • Man Str: 5 Vit: 3 Res: 6 Each  event you play gains toil 1.T C 18  • Ottar, Lake-town Ambassador  Companion • Man Str: 5 Vit: 3 Res: 6 Fellowship: Exert Ottar to foresee 2; reveal and take into hand each  card you foresee. T C 19 Root Out the Shadow  Event • Skirmish Search.Make a  companion strength +2 (and discard an  or  condition). T C 20  • Treebeard, Fangorn  Companion • Ent Str: 12 Vit: 4 Res: 7 Unhasty. Unyielding.At the start of the assignment phase, reveal the top card of your draw deck. If it is a  or  card, you may assign unhasty companions until the regroup phase. While Treebeard has resistance 6 or more, he is damage +2. T U 21 United in Bravery  Event • Skirmish Spell.To play, spot a  Wizard. Exert any number of companions to discard a minion with strength less than the total resistance of those companions. T R 22 Valour of the West  Event • Skirmish Tale. Toil 3.Make a companion strength +5. T U 23
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« Reply #101 on: November 04, 2009, 03:28:57 PM » |
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GOLLUM - 12 (5/4/3) Craving the Ring  (SH) Event • Response (You choose the value of . Except when you play this card, its twilight cost is ).Search. Twilight.If the Ring-bearer puts on The One Ring, spot Gollum to exert the Ring-bearer X times and make Gollum strength +X until the regroup phase. T R 24 Dirty Tricks  (SH) Event • Regroup When you play this card, you may exert any number of  characters to make this card's twilight cost -2 for each character you exerted in this way. Make the move limit -1. T U 25 Go Away!  (FP) Event • Skirmish Make a  character strength +2 (and wound a  character he or she is skirmishing). T C 26 Hiding from the Shadow  Event • Regroup Stealth.Choose one: play Sméagol from your draw deck or discard pile; or spot Sméagol to take into hand a stealth card from your discard pile. T U 27 Leading in Secret  (FP)?Event • Regroup Stealth.To play, spot Sméagol. If the total resistance of Ring-bound companions is 21 or more, remove  and heal each of those companions. T R 28 Pleasing to Masster  (FP) Condition • Support Area Stealth.Regroup: Exert Sméagol twice to foresee 2. Then reveal the top card of your draw deck. If it is a  or  card, you may remove a burden. T C 29 Searching for the Precious  (SH) Event • Shadow Search.Choose one: play Gollum from your draw deck or discard pile; or spot Gollum to take into hand a search card from your discard pile. T U 30  • Shelob, Guardian of Cirith Ungol  Minion • Spider Str: 8 Vit: 8 Sit: 8 Fierce.Skirmish: Discard a minion from play or from hand to make Shelob strength +3 (or +4 if she is skirmishing a companion with resistance 6 or less). T C 31  • Shelob, Terror of the Mountains  Minion • Spider Str: 8 Vit: 8 Sit: 8 Fierce.Skirmish: Spot another  card and remove a minion in your discard pile from the game to make Shelob strength +2. Skirmish: Discard a skirmishing minion to play Shelob from your hand. If the minion you discarded was unique, you may have Shelob replace it in that skirmish. T R 32 We Must Hurry!  (FP) Event • Regroup When you play this card, you may exert any number of  characters to make this card's twilight cost -2 for each character you exerted in this way. Make the move limit +1. T U 33 Wicked Masster!  (SH) Condition • Support Area Search.Regroup: Exert Gollum twice to foresee 2. Then reveal the top card of your draw deck. If it is a  or  card, you may add a burden. T C 34 You Haven't Got Any Friends!  (SH) Event • Skirmish Make a  character strength +2 (and wound a  character he or she is skirmishing). T C 35
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« Reply #102 on: November 04, 2009, 03:29:35 PM » |
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GONDOR - 8 (3/3/2) Armor of Minas Tirith  Possession • Armor Res: +1 Bearer must be a  companion. Bearer is strength +2 while skirmishing more than 1 minion. T C 36  • Beregond, Soldier of Minas Tirith  Companion • Man Str: 6 Vit: 3 Res: 6 Knight.At the start of the assignment phase, reveal the top card of your draw deck. If it is a  or  card, you may make Beregond defender +1 until the regroup phase. T C 37 Bulwarks of Gondor  Event • Skirmish Fortification.Make a  companion strength +2 (and wound a  minion skirmishing that companion). T C 38  • Denethor, Son of Ecthelion  Companion • Man Str: 5 Vit: 3 Res: 5 Unyielding.Denethor is resistance -2 for each companion in the dead pile (and is corrupted if Boromir is in the dead pile). Fellowship: Add a burden to play a  condition or  possession from your draw deck (limit once per turn). T R 39 Desperate Resistance  Event • Maneuver To play, spot a  companion. Exert any number of companions with a total resistance of 11 or more to wound a minion once for each companion exerted in this way. T R 40  • Imrahil, Captain of Gondor  Companion • Man Str: 7 Vit: 3 Res: 6 Knight. Unyielding.While Imrahil has resistance 5 or more, Shadow special abilities may not be played during skirmishes involving him. T U 41  • Outer Defences  Condition • Support Area Fortification. Toil 1.Shadow events are twilight cost +1 during skirmishes involving  companions with resistance 5 or more. Maneuver: Discard this condition to make a  companion defender +1 until the regroup phase. T U 42 Provisions of the City  Event • Fellowship Toil 2.Heal each companion that did not exert for this card's toil. T U 43
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« Reply #103 on: November 04, 2009, 03:30:36 PM » |
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ISENGARD - 7 (2/2/3) Agent of Saruman  Minion • Man Str: 6 Vit: 2 Sit: 3 Traitor.Response: If the Ring-bearer puts on The One Ring, exert this minion to reveal the top 3 cards of your draw deck (or 5 cards if you can spot a corrupted companion). Exert a companion for each Shadow card revealed. Place the revealed cards on the bottom of your deck in any order. T U 44  • Curunír, The White Wizard  (FP) Companion • Wizard Str: 8 Vit: 4 Res: 5 Traitor. Unyielding.Play with the top card of your draw deck revealed. Curunír is resistance -X, where X is the twilight cost of the revealed card. Each time a spell is played, unless Curunír is corrupted, you may add a burden to discard a condition. T R 45  • Gríma, Treacherous Servant  Minion • Man Str: 4 Vit: 3 Sit: 3 Traitor.Shadow: Exert Gríma to foresee 2. If you foresee a Shadow condition, you may reveal it to make each unbound companion resistance -2 until the regroup phase. Take that condition into your hand. T C 46  • The Palantír of Orthanc, Dangerous Tool  Artifact • Support Area When you play The Palantír of Orthanc, each player may foresee 4. At the start of the maneuver phase, you may spot Saruman to look at the top 2 cards of each draw deck; replace them in any order. "‘We do not know who else may be watching.'"T R 47 Saruman's Craft  Event • Shadow Engine. Toil 3.Take a Shadow artifact, engine or spell into hand from your draw deck. T U 48 Sorcery of Orthanc  Event • Shadow (You choose the value of . Except when you play this card, its twilight cost is ).Spell.To play, spot an  card in play or in your discard pile. Discard conditions with total twilight costs equal to the value of  . T R 49 Spy of Saruman  Minion • Man Str: 6 Vit: 2 Sit: 3 Traitor.While this minion is assigned to a skirmish, each Free Peoples event is twilight cost +1 (or +2 if assigned to a corrupted companion). T C 50
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« Last Edit: June 27, 2011, 06:06:42 AM by Thranduil »
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« Reply #104 on: November 04, 2009, 03:31:01 PM » |
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MEN - 10 (4/3/3)  • Castamir of Umbar, Corsair Vandal  (reprint) Minion • Man Str: 14 Vit: 4 Sit: 4 Fierce. Toil 1.Each wounded  minion is strength +2. T R 51  • Desert Lord, Southron Captain  Minion • Man Str: 11 Vit: 3 Sit: 4 Archer. Besieger.While you can spot a companion with resistance 5 or less, each other  and besieger minion is strength +1 (and an archer if that companion is corrupted). (Companions with resistance 0 are corrupted).T R 52 Dismay  Event • Regroup Toil 3.Exert each companion with resistance 5 or less (or wound that companion if he or she is corrupted). T U 53 Dunlending Assailant  Minion • Man Str: 8 Vit: 1 Sit: 4 Besieger.While you can spot a companion with resistance 5 or less, this minion cannot take wounds. T C 54  • Freca, Dunlending Chieftain  Minion • Man Str: 9 Vit: 1 Sit: 4 Aggressor. Besieger. Fierce. (For each aggressor assigned to a skirmish, each Shadow card's twilight cost is -1).Each time Freca wins a skirmish, you may play a minion from your hand; that minion is fierce until the regroup phase. T C 55  • Great Mûmak of Harad  Possession • Mount Str: +3 Vit: +1 Bearer must be a  minion or Southron. Each companion (except the Ring-bearer) is resistance -2. If this possession is discarded, wound bearer and the companion bearer was skirmishing. T R 56 Harrying of Gondor  Event • Skirmish Engine.Make a  minion strength +2 (and discard a  possession). T C 57 Siege Engines  Event • Maneuver (You choose the value of X. Except when you play this card, its twilight cost is 0).Engine.Spot a  minion to add X threats. T U 58 Southron Assaulter  Minion • Man Str: 6 Vit: 2 Sit: 4 Besieger.While you can spot a companion with resistance 5 or less, this minion is an archer (and an aggressor if that companion is corrupted). (For each aggressor minion assigned to a skirmish, each Shadow card is twilight cost -1. Companions with resistance 0 are corrupted).T C 59 Southron Freebooter  Minion • Man Str: 8 Vit: 2 Sit: 4 Besieger.When you play this minion, reveal the top card of your draw deck. If it is a  or  card, you may discard a possession borne by a companion. T U 60
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