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Author Topic: The Twilight World - COMPLETE LIST  (Read 4506 times)
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ket_the_jet
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« Reply #90 on: October 20, 2009, 01:37:31 PM »
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2Dínendal, Silent Sentinel Elven
Companion • Elf
Str: 6
Vit: 3
Res: 6
Ranger.
Each time you play an Elven event, you may foresee 1 (look at the top 1 card of your draw deck; place it on top of or beneath your draw deck).
T C 8
Nothing to say here. Standard strength 6, vitality 3 Elf.

2Calaglin, Silent Sentinel Elven
Companion • Elf
Str: 6
Vit: 3
Res: 6
Ranger.
Each time you play a Elven event, you may reveal the top card of your draw deck. If it is a Free Peoples card, you may exert a minion.
T C 6
Quote
This guy I like. Especially with a Still Needed in this set...

3Erestor, Wise Councillor Elven
Companion • Elf
Str: 7
Vit: 3
Res: 7
Unyielding (Erestor's resistance is not reduced by the number of burdens).
At the start of the regroup phase, if Erestor has resistance 7 or more and is not exhausted, you may reconcile your hand.
T U 10
I am trying to figure out why Elrond's right-hand man is stronger than Legolas and Celeborn. Very strong ability makes it worth the 3 cost, but I don't see any reason why this Elf should be second strongest to Elrond (and I guess Glorfindel too).

2Celeborn, Teleporno Elven
Companion • Elf
Str: 6
Vit: 3
Res: 7
At the start of the maneuver phase, you may reveal the top card of your draw deck to discard a Shadow condition with twilight cost less than the twilight cost of the card revealed.
T R 7
Another Elven card that kills opponent's conditions...I am just going to have to play straight-swarm...30 minions!
-wtk
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« Reply #91 on: October 25, 2009, 04:58:36 PM »
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With the activity (or lack of it) that's been happening round here, I'm just going to post the rest of the set I think. Any issues, please pick them up.
« Last Edit: November 04, 2009, 03:35:52 PM by Thranduil » Logged

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« Reply #92 on: October 27, 2009, 10:36:05 AM »
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That's a lot of cards and I don't have time to tackle it right now, but Desert Lord is probably the most overpowered card in the lot at first glance. Maybe "For each companion you can spot with resistance 5 or less, make a Evil Men or besieger minion an archer."
-wtk
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« Reply #93 on: October 27, 2009, 11:43:50 AM »
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I didn't expect you to tackle them all, just have a look through and pick up any issues that jump out, which you did expertly! I just wanted to post the whole thing for completeness' sake, and I figured it didn't much matter given that no one apart from you was reviewing them anyway. Anyway, I've fixed the Desert Lord.

Old text:

6Desert Lord, Southron Captain Evil Men
Minion • Man
Str: 11
Vit: 3
Sit: 4
Archer. Besieger.
While you can spot a companion with resistance 5 or less, each other Evil Men and besieger minion is an archer.
T R 52


New text:

6Desert Lord, Southron Captain Evil Men
Minion • Man
Str: 11
Vit: 3
Sit: 4
Archer. Besieger.
While you can spot a companion with resistance 5 or less, each other Evil Men and besieger minion is strength +1 (and an archer if that companion is corrupted). (Companions with resistance 0 are corrupted).
T R 52
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« Reply #94 on: October 28, 2009, 11:50:15 AM »
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With the activity (or lack of it) that's been happening round here,
guilty as charged.  Now lets review some DCs.



I'm just going to post the rest of the set I think. Any issues, please pick them up.


6Desert Lord, Southron Captain Evil Men
Minion • Man
Str: 11
Vit: 3
Sit: 4
Archer. Besieger.
While you can spot a companion with resistance 5 or less, each other Evil Men and besieger minion is strength +1 (and an archer if that companion is corrupted). (Companions with resistance 0 are corrupted).
T R 52
so I take it this is an ROTK desert lord from the besieger? 

8 Dismay Evil Men
Event • Regroup
Toil 3.
Exert each companion with resistance 5 or less (or wound that companion if he or she is corrupted).
T U 53
I'd like a flat 9 twilight.   

4Freca, Dunlending Chieftain Evil Men
Minion • Man
Str: 9
Vit: 1
Sit: 4
Aggressor. Besieger. Fierce. (For each aggressor assigned to a skirmish, each Shadow card's twilight cost is -1).
Each time Freca wins a skirmish, you may play a minion from your hand. If you do, that minion is fierce until the regroup phase.
T C 55
to add a little tie in, you could put something like, if Freca is discarded (killed?) discard a Men minion

3Great Mûmak of Harad Evil Men
Possession • Mount
Str: +3
Vit: +1
Bearer must be a Evil Men minion or Southron.
Each companion (except the Ring-bearer) is resistance -2.
If this mount is discarded, wound bearer and the companion bearer was skirmishing.
T R 56
thats pretty powerful, even for a rare.  not sure I like the vitality plus either, it was readily abusable with wargs and I'm not sure its a good idea.  I think the cards is more than powerful enough without it.  I don't have much feel for the flavor of men in this set, but I;m not sure about that last ability either.

1 Harrying of Gondor Evil Men
Event • Skirmish
Engine.
Make a Evil Men minion strength +2 (and discard a Gondor possession).
T C 57
engine event? I eagerly await more developements Wink

X Siege Engines Evil Men
Event • Maneuver
(You choose the value of X. Except when you play this card, its twilight cost is 0).
Engine.
Spot a Evil Men minion to add X threats.
T U 58
kewl.

2 Southron Assaulter Evil Men
Minion • Man
Str: 6
Vit: 2
Sit: 4
Besieger.
While you can spot a companion with resistance 5 or less, this minion is an archer (and an aggressor if that companion is corrupted). (For each aggressor minion assigned to a skirmish, each Shadow card is twilight cost -1. Companions with resistance 0 are corrupted).
T C 59
nice and basic.

ORC - 10 (4/3/3)

6Gothmog, General of Mordor Orc
Minion • Orc
Str: 13
Vit: 3
Sit: 4
Aggressor. Besieger. (For each aggressor assigned to a skirmish, each Shadow card is twilight cost -1).
Skirmish: Exert Gothmog to take an Orc or besieger minion into hand from your discard pile.
T C 62
in skirmish? haven't seen much yet, but aside from to stop the double move, how is that really useful? 

3 Mordor Catapult Orc
Possession • Support Area
Engine. Toil 1.
Maneuver: Discard a besieger minion (or this condition) to reveal the top card of your draw deck. Discard a Free Peoples card (except a companion) with the same twilight cost as the revealed card.
T R 63
I really like the tie in with Catapult.  Cool stuff.

1 Morgul Assailer Orc
Minion • Orc
Str: 3
Vit: 1
Sit: 4
Besieger.
While the Ring-bearer is wounded, this minion is strength +4 (or strength +6 if you can spot a corrupted companion). (Companions with resistance 0 are corrupted).
T R 64
ah throwbacks, how I love them.  Odesn't seem to deserve a R though.

4 Morgul Assaulter Orc
Minion • Orc
Str: 11
Vit: 2
Sit: 4
Besieger.
While there are 2 wounds on the Ring-bearer, this minion is fierce (and damage +1 if you can spot a corrupted companion). (Companions with resistance 0 are corrupted).
T C 65
kewl.

2 Morgul Harrier Orc
Minion • Orc
Str: 7
Vit: 2
Sit: 4
Besieger.
When you play this minion, you may reveal the top card of your draw deck. If it is an Orc or Wraith card, you may exert the Ring-bearer.
T U 66
I'd like something like the freeps may choose to exert the RB or add a burden/2 threats ish.

5Orc Overseer, Lieutenant of Isengard Orc
Minion • Orc
Str: 10
Vit: 4
Sit: 4
Toil 1 (or toil 2 if you can spot a corrupted companion). (Companions with resistance 0 are corrupted).
Each Orc condition gains toil 1.
T C 67
I'd cut the vitality 1, and up the strength 1-2

4 Shadow Returns Orc
Event • Shadow
Toil 3.
Play a Shadow condition from your discard pile (or 2 Shadow conditions if you can spot a corrupted companion). (Companions with resistance 0 are corrupted).
T U 68
I'd cut the toil to 2.

5Siege Commander, Lieutenant of Mordor Orc
Minion • Orc
Str: 12
Vit: 3
Sit: 4
Besieger.
When you play Siege Commander, you may take into hand an engine from your discard pile.
While you can spot 3 engines, each besieger minion is strength +2.
While you can spot 5 engines, each besieger minion is fierce.
T R 69
shouldn't it be take an engine from your discard pile into hand?

5 Charge of A Thousand Spears Rohan
Event • Maneuver
Tale.
To play, spot a Rohan companion.
Exert any number of companions with a total resistance of 10 or more to make each of those companions strength +3 and damage +1 until the regroup phase.
T R 72
very kewl.  very kewl.

2Elfhelm, Marshal of the East-Mark Rohan
Companion • Man
Str: 6
Vit: 3
Res: 6
Knight.
Each other Rohan companion (except in your starting fellowship) gains toil 1.
T C 73
could it actually affect your starting fellowship?   

2Háma, Doorwarden Rohan
Companion • Man
Str: 6
Vit: 3
Res: 6
Unyielding. (Háma's resistance is not reduced by the number of burdens).
At the start of the maneuver phase, if Háma has resistance 3 or more, you may discard a Shadow possession borne by a minion.
T U 74
tie ins.  I love them.

SAURON - 10 (3/3/4)
2 Agent of Darkness Sauron
Minion • Man
Str: 6
Vit: 2
Sit: 2
Traitor. (Traitor is unloaded).
While you can spot a corrupted companion, this minion is strength +3. (Companions with resistance 0 are corrupted).
T C 75
nice basic C.

3 Ancient Sorcery Sauron
Event • Regroup
Spell.
Spot a Sauron card to wound a companion (or 2 Gandalf or Elven companions).
T U 76
I'd like or discard a follower personally.

1 Assault of the Pelennor Sauron
Event • Maneuver
Engine.
Spot a Sauron card to discard a possession (or 2 Rohan or Gondor possessions).
T U 77
maybe or a fortification? its fine as is though.

1 Enemies of Sauron Sauron
Event • Shadow
Search.
Spot a Sauron card to discard a condition (or 2 Shire or Dwarven conditions).
T U 78
I'd like or add a burden here.

X Eternal Evil Sauron
Event • Skirmish
(You choose the value of X. Except when you play this card, its twilight cost is 0).
To play, spot a Sauron card in play or your discard pile.
Make a companion strength -X.
T R 79
sweet...

3The Great Eye Sauron
Condition • Support Area
Twilight.
Companions use their resistance instead of their strength during skirmishes involving Sauron.
Response: If the Ring-bearer puts on The One Ring, this condition becomes a Maia minion entitled "Sauron" with 12 strength 5 vitality that cannot take wounds or bear other cards, and is immediately assigned to the Ring-bearer, or another companion in twilight. It's still a condition.
"‘I see you!'"
T R 80
in twilight? or with twilight? so the freeps could assign them to another companion that had twilight? does a need a provision for returning it to the support area? how does this work if you have a unique sauron in play?

3The Mouth of Sauron, Ambassador of Mordor Sauron
Minion • Man
Str: 8
Vit: 3
Sit: 5
Fierce. Traitor. (Traitor is unloaded).
When you play The Mouth of Sauron, spot a Shadow culture. The Mouth of Sauron gains that culture until the end of the turn.
Assignment: Assign The Mouth of Sauron to a corrupted companion.
T R 81
fine. [/b

3Mustering for War Sauron
Condition • Support Area
Engine. Spell.
To play, spot a Sauron card in play or in your discard pile.
Each non-minion Shadow card gains toil 1.
You may remove burdens instead of twilight tokens to play a card with X in its cost.
T R 82
so it means you may remove X burdens to play a acard with X cost for free? not sure how to word it though.

4 Shifty Southerner Sauron
Minion • Man
Str: 6
Vit: 4
Sit: 2
Traitor. (Traitor is unloaded).
Response: If you play a card with toil X, exert this minion to make that card's twilight cost -X.
T C 83
so it basically means you can exert him twice?  I'd drop cost and vitality 1.

SHIRE - 12 (5/4/3)
1 Boundless Courage Shire
Event • Skirmish
Make a Shire companion strength +2 (and prevent that companion from being overwhelmed by Wraith or Gollum minions).
T C 85
I'd almost consider something like tale of the great ring or whatever it was called that gave it a way to be prevented.  IDK.

5 Distraction Shire
Event • Skirmish
Stealth. Toil 2.
Cancel a skirmish.
T U 86
fine.

0 Extraordinary Resistance Shire
Event • Response
Twilight.
If a card in twilight is played, exert a Shire Ring-bearer to cancel and discard that card.
T U 87
yeah  I need a refresher course on twilight though.   

1Farmer Maggot, Willing Conspirator Shire
Companion • Hobbit
Str: 3
Vit: 3
Res: 7
At the start of each skirmish involving Farmer Maggot, reveal the top card of your draw deck. If it is a Shire card, you may remove a burden.
T C 88
I likey.

1Fredegar Bolger, Willing Conspirator Shire
Companion • Hobbit
Str: 3
Vit: 3
Res: 7
At the start of each skirmish involving Fredegar Bolger, reveal the top card of your draw deck. If it is a Shire card, you may return a stealth card from your discard pile to your hand.
T C 89
ditto.

2Frodo, Under the Lidless Eye Shire
Companion • Hobbit
Str: 5
Vit: 4
(Res): 10 (Ringed resistance).
Ring-bound. Twilight.
While the Ring-bearer is wearing The One Ring, each minion is strength +1 (+2 if that minion is in twilight).
T U 90
I'm not to fond of messing with stats, but, whatev.

2 Help of Many Shire
Event • Fellowship
To play, spot a Shire companion.
Exert any number of companions with resistance 15 or more to heal the Ring-bearer the same number of times and remove the same number of burdens.
T R 91
I throw in exert X companions with...to heal the Rb X times and remove X burdens.  Its easier to understand like that.

2Mithril-Coat, Shiny Trinket Shire
Artifact • Armor
Bearer must be a Ring-bound Hobbit.
Each minion skirmishing bearer loses all game text keywords.
While bearer is assigned to a skirmish, each minion comes into play exhausted.
T R 92
kewl.

1Protect the Ring-bearer Shire
Condition • Support Area
While your Shire Ring-bearer has resistance 8 or more, each other companion is unyielding. (The resistance of unyielding companions is not reduced by the number of burdens).
Each time the Ring-bearer puts on The One Ring, add a burden.
T R 93
fine.

2Sam, Frodo's Bodyguard Shire
Companion • Hobbit
Str: 3
Vit: 4
Res: 10
Ring-bound.
Skirmish: Add 3 burdens to have Sam replace a Ring-bound companion in a skirmish.
Response: If Frodo dies, make Sam the Ring-bearer.
While Sam bears The One Ring, he is resistance -5.
T U 94
fine.

2 Stalwart Defence Shire
Event • Maneuver
Exert a Shire Ring-bearer not wearing The One Ring to make each other companion resistance +2 until the regroup phase.
T C 95
cut cost to 1.

1 Uniting the Free Peoples Shire
Condition • Companion
Res: +1
To play, spot a Shire companion. Limit 1 per bearer.
Response: If you play a tale, exert bearer to make that card's twilight cost -1.
T C 96
fine.


I think thats enough for today.   Wink
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« Reply #95 on: October 28, 2009, 06:20:44 PM »
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guilty as charged.  Now lets review some DCs.
Thanks SoP! It's good to have your opinions again!

thats pretty powerful, even for a rare.  not sure I like the vitality plus either, it was readily abusable with wargs and I'm not sure its a good idea.  I think the cards is more than powerful enough without it.  I don't have much feel for the flavor of men in this set, but I;m not sure about that last ability either.
What this is is a top-down design. I started from the essence of what a Mûmak does: it gives you more power (strength bonus), makes you harder to kill (vitality bonus), scares everyone facing it (resistance reduction) and causes havoc when it dies (wounding clause). I can see that it might be too powerful, but I'd like to keep the flavour intact.

I eagerly await more developements Wink
Very few developments on this, I'm afraid. This is just laying groundwork for things that could be developed later.

in skirmish? haven't seen much yet, but aside from to stop the double move, how is that really useful? 
If you look he's also an aggressor, making stuff cheaper during the skirmish phase. There are multiple ways of playing minions in the skirmish phase, although these appear to be mainly in the first set and not this one (though Freca is a good example)... I might need to rectify this in Back to the Light.

ah throwbacks, how I love them.  Odesn't seem to deserve a R though.
My thought was that Morgul Whelp was one of the most powerful and sought after uncommons in RotK, and could therefore easily deserve a rare slot. It might perhaps do better to gain some power over the old card, however, if it's been promoted. Perhaps +5/+7?

I'd like something like the freeps may choose to exert the RB or add a burden/2 threats ish.
I like these suggestions. Something I will think about putting in.

could it actually affect your starting fellowship?   
Yeah I think so. Toil acts when you play the card, and you do play your starting fellowship (except for the RB).

I'd like or discard a follower personally.
The reason there's basically no follower hate in this block is because there are no followers. I made this decision because I wanted the set to be draftable (and having tested it, I think it pretty much is) and so the percentage of characters had to be exceedingly high, and followers just couldn't make the cut. If this was a real set, what I would do is follow this block up with a Reflections II (given that Reflections I would have just gone out of standard) which would bring back followers with a vengeance.

in twilight? or with twilight? so the freeps could assign them to another companion that had twilight? does a need a provision for returning it to the support area? how does this work if you have a unique sauron in play?
The twilight thing is a wording change I thought about introducing and I expected no one to notice! You exceeded my expectations in that regard! Applause Basically, I thought the terminology "twilight card" or "twilight minion" was a bit unflavourful, so I thought I'd go for something with a lot of more imagery like "minion in twilight". This is the source of your confusion here, I think. I'm not sure how it works with a unique Sauron... In fact, I might just get rid of that clause...

I throw in exert X companions with...to heal the Rb X times and remove X burdens.  Its easier to understand like that.
I know what you mean. The reason it's worded the way it is is because all the other components of that cycle are also worded according to the same template.

Thanks again. I'll make some changes perhaps tomorrow.

Thranduil
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« Reply #96 on: October 29, 2009, 10:58:07 AM »
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I'll hit up comments tomorrow
URUK-HAI - 8 (3/3/2)
7 Berserk Rage Uruk-hai
Condition • Support Area
Toil 2.
Each wounded minion is strength +1 (or +2 if skirmishing a corrupted companion). (Companions with resistance 0 are corrupted).
T U 97
ooohh toil plus bonus... evil Wink the one question I have is, are 4 of these too powerful? I mean at max its only plus 8, and only if against a corrupted companion, and you are exhausting minions, and not all fellowships concentrated on winning skirmishes...

its fine.


7Lieutenant of Orthanc, General of the White Hand Uruk-hai
Minion • Uruk-hai
Str: 12
Vit: 3
Sit: 5
Besieger. Damage +1. Toil 2.
T C 99
not much to be said here...

2 New Devilry Uruk-hai
Possession • Support Area
Engine. Toil 1.
Shadow: Transfer this possession to an Uruk-hai or besieger minion.
Regroup: If this possession is borne by a minion, discard it to discard each condition. If there are no conditions, wound each character instead.
T R 100
now that is evil...is it every condition? all conditions?  I guess each should work though...

5Orthanc Champion, Minion of the White Hand Uruk-hai
Minion • Uruk-hai
Str: 12
Vit: 2
Sit: 5
Aggressor. Besieger. Damage +1. (For each aggressor assigned to a skirmish, each Shadow card is twilight cost -1).
Assignment: Make the Free Peoples player assign a companion with resistance 3 or less to Orthanc Champion.
T R 101
more throwbacks! I'd consider exert him to assign him to a companion, if that companio nis not corrupted they may exert to prevent this.  just my 2 cents.

3 Orthanc Crossbowman Uruk-hai
Minion • Uruk-hai
Str: 6
Vit: 2
Sit: 5
Archer. Besieger.
When you play this minion, you may reveal the top card of your draw deck. If it is an Uruk-hai or Isengard card, you may exert a companion (or wound a corrupted companion). (Companions with resistance 0 are corrupted).
T U 102
happy.

3 Orthanc Devastator Uruk-hai
Minion • Uruk-hai
Str: 8
Vit: 2
Sit: 5
Besieger. Damage +1.
At the start of each skirmish involving this minion and a companion with resistance 3 or less, you may discard a condition from play (or 2 conditions it that companion is corrupted). (Companions with resistance 0 are corrupted).
T C 103
thats a nice little common Wink

X Reinvigorate Uruk-hai
Event • Skirmish
(You choose the value of X. Except when you play this card, its twilight cost is 0).
Spot an Uruk-hai minion to heal X minions.
T U 104
wait, why would you want to heal them?

WRAITH - 12 (4/4/4)
4 Fell Spirit Wraith
Minion • Wraith
Str: 14
Vit: 2
Sit: 6
Fierce. Twilight.
While skirmishing a companion with resistance X, this minion is strength -X.
T U 105
took me a moment to grasp it, but cool idea.  I could see frodo resolute hobbit laying down the beatdown Wink

3 Forgotten Dead Wraith
Minion • Wraith
Str: 7
Vit: 2
Sit: 6
Twilight.
When you play this minion, you may reveal the top card of your draw deck. If it is a Wraith or Sauron card, you may make each companion (except the Ring-bearer) resistance -2 until the regroup phase.
T C 106
fine.

3 Frozen in Terror Wraith
Event • Skirmish
Spell.
Spot a Wraith minion to make each corrupted companion strength -2 until the regroup phase. (Companions with resistance 0 are corrupted).
T U 107
I'm not sure on this one, on the one hand it costs 3 and they have to be corrupted.  On the other strength -2 is devilishly powerful.  not sure.

2Guardians of Cirith Ungol Wraith
Condition • Support Area
Twilight.
As long as Guardians of Cirith Ungol is a minion, it is strength +2 for each wound on the Ring-bearer.
Response: If a companion uses a special ability, spot a Wraith card in your discard pile to make Guardians of Cirith Ungol become a fierce Wraith minion until the regroup phase that has 7 strength, 1 vitality and cannot take wounds or bear cards. It's still a condition.
T R 108
I'd prefer It is instead of It's.  Just a grammar thing.  Non-contractions are preferable...

1 Morgul Wound Wraith
Condition • Support Area
Res: -2
Response: If a Wraith minion wins a skirmish, transfer this condition to a losing companion.
While the Ring-bearer wears The One Ring, bearer is in twilight and loses all other game text keywords.
T C 109
sweet.

2 Tricksy Lights Wraith
Minion • Wraith
Str: 5
Vit: 1
Sit: 6
Twilight.
This minion cannot take wounds (except during skirmishes involving companions in twilight).
Assignment: Assign the companion with the highest resistance to this minion.
T R 112
strange, but kewl.

4Úlairë Lemenya, Black Lieutenant Wraith
Minion • Nazgûl
Str: 9
Vit: 2
Sit: 3
Fierce.
While the Ring-bearer is wounded, Úlairë Lemenya is strength +2.
While you can spot 2 wounds on the Ring-bearer, Úlairë Lemenya is an aggressor.
While you can spot 3 wounds on the Ring-bearer, Úlairë Lemenya is damage +1.
T U 114
got tired of printing help text? Wink  pretty straightforward...

6Úlairë Toldëa, Lieutenant of Mordor Wraith
Minion • Nazgûl
Str: 12
Vit: 3
Sit: 3
Fierce. Toil 2.
T C 115
he could be an issue in forestguls Wink

X The Veil of Shadow Wraith
Event • Assignment
Twilight.
(You choose the value of X. Except when you play this card, its twilight cost is 0).
To play, spot a Wraith minion and the Ring-bearer wearing The One Ring.
Assign a minion in twilight to the Ring-bearer. The Free Peoples player may add X burdens to prevent this.
T R 116
fine.

SITES - 4 (0/3/1)
Pelennor Grassland 1
Plains.
Each card gains toil 1.
T U 117
normally cards that benefit both seem to get 2, but since this definitly leans more shadow, I think its fine.

Shelob's Lair 3
Battleground. Underground.
Shadow: Discard a minion to play Shelob from your draw deck or discard pile; her twilight cost is -X, where X is the discarded minion's twilight cost.
T R 118
shouldn't this be 0?  or is it supposed to be an extra horrible site?

Silverlode Banks 2
River.
When the fellowship moves to and from this site, each player shuffles his or her draw deck.
T U 119
fine.

Stairs of Cirith Ungol 0
Mountain.
When the fellowship moves to this site, exert the Ring-bearer X times (where X is the current region number).
T U 120
I like the flavor.
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« Reply #97 on: October 30, 2009, 11:25:40 PM »
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MEN - 10 (4/3/3)
7Castamir of Umbar, Corsair Vandal Evil Men (reprint)
Minion • Man
Str: 14
Vit: 4
Sit: 4
Fierce. Toil 1.
Each wounded Evil Men minion is strength +2.
T R 51
This card is way overpowered. Oh. Reprint you say? Okay. Nevermind.

6Desert Lord, Southron Captain Evil Men
Minion • Man
Str: 11
Vit: 3
Sit: 4
Archer. Besieger.
While you can spot a companion with resistance 5 or less, each other Evil Men and besieger minion is strength +1 (and an archer if that companion is corrupted). (Companions with resistance 0 are corrupted).
T R 52
I like the new version.

9 Dismay Evil Men
Event • Regroup
Toil 3.
Exert each companion with resistance 5 or less (or wound that companion if he or she is corrupted).
T U 53
Don't see myself ever using this card. But I guess it is okay and it certainly fits the culture.

3 Dunlending Assailant Evil Men
Minion • Man
Str: 8
Vit: 1
Sit: 4
Besieger.
While skirmishing a companion with resistance 5 or less, this minion cannot take wounds.
T C 54
Makes sense. Is it too strong as "while you can spot a companion with resistance 5 or less" so it can live through maneuver/archery?

4Freca, Dunlending Chieftain Evil Men
Minion • Man
Str: 9
Vit: 1
Sit: 4
Aggressor. Besieger. Fierce. (For each aggressor assigned to a skirmish, each Shadow card's twilight cost is -1).
Each time Freca wins a skirmish, you may play a minion from your hand. If you do, that minion is fierce until the regroup phase.
T C 55
If I am not mistaken, the gametext would read: "Each time Freca wins a skirmish, you may play a minion from hand; that minion is fierce until the regroup phase."

3Great Mûmak of Harad Evil Men
Possession • Mount
Str: +3
Vit: +1
Bearer must be a Evil Men minion or Southron.
Each companion (except the Ring-bearer) is resistance -2.
If this possession is discarded, wound bearer and the companion bearer was skirmishing.
T R 56
This is a really neat concept. Although I am not sure what seeing a big elephant would have with me being drawn by the Ring's power...but it fits the culture, so sure!

1 Harrying of Gondor Evil Men
Event • Skirmish
Engine.
Make a Evil Men minion strength +2 (and discard a Gondor possession).
T C 57
I'm not sure that an "Engine" should be an event. It wouldn't be spot-able (unless there is a card that says "for each engine in your discard pile" in which case...well...

X Siege Engines Evil Men
Event • Maneuver
(You choose the value of X. Except when you play this card, its twilight cost is 0).
Engine.
Spot a Evil Men minion to add X threats.
T U 58
A twilight for a threat. In a maneuver event. I like Rallying Call better, but this works!

2 Southron Assaulter Evil Men
Minion • Man
Str: 6
Vit: 2
Sit: 4
Besieger.
While you can spot a companion with resistance 5 or less, this minion is an archer (and an aggressor if that companion is corrupted). (For each aggressor minion assigned to a skirmish, each Shadow card is twilight cost -1. Companions with resistance 0 are corrupted).
T C 59
Neat little common there.

3 Southron Freebooter Evil Men
Minion • Man
Str: 8
Vit: 2
Sit: 4
Besieger.
When you play this minion, reveal the top card of your draw deck. If it is a Evil Men or Sauron card, you may discard a possession borne by a companion.
T U 60[/b]
Neat little uncommon, there!

ORC - 10 (4/3/3)
X Assembling the Host Orc
Event • Shadow
(You choose the value of X. Except when you play this card, its twilight cost is 0).
Search.
Take an Orc minion with twilight cost X or less into hand from your discard pile.
T U 61
That's a pretty neat card for cycling purposes, but I don't know that it is worth carrying a in a deck.

6Gothmog, General of Mordor Orc
Minion • Orc
Str: 13
Vit: 3
Sit: 4
Aggressor. Besieger. (For each aggressor assigned to a skirmish, each Shadow card is twilight cost -1).
Skirmish: Exert Gothmog to take an Orc or besieger minion into hand from your discard pile.
T C 62
A common Gothmog? Are you crazy?

3 Mordor Catapult Orc
Possession • Support Area
Engine. Toil 1.
Maneuver: Discard a besieger minion (or this condition) to reveal the top card of your draw deck. Discard a Free Peoples card (except a companion) with the same twilight cost as the revealed card.
T R 63
An even nicer version of Catapult...makes sense that you follow the guidelines of the other card. Pretty strong card but maybe make it unique?

1 Morgul Assailer Orc
Minion • Orc
Str: 3
Vit: 1
Sit: 4
Besieger.
While the Ring-bearer is wounded, this minion is strength +4 (or strength +6 if you can spot a corrupted companion). (Companions with resistance 0 are corrupted).
T R 64
I don't have a problem with this gametext, but I would be pissed if I pulled this in a pack. It is basically Morgul Whelp but a rare version. Just my opinion.

I will take care of the rest some time soon. But I am tired.
-wtk
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« Reply #98 on: November 04, 2009, 03:24:49 PM »
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Okay, so this is now the complete list of The Twilight World, in posts by culture. The set is 120 cards, and it is the second set in Light & Shadow block. Keywords are summarised below:

Aggressor - (For each aggressor minion assigned to a skirmish, each Shadow card is twilight cost -1).
Foresee X - (To foresee X, look at the top X cards of your draw deck; place any number of those cards on top of or beneath your draw deck in any order).
Corrupted - (Companions with resistance 0 are corrupted).
Toil X - (When you play this card, you may exert any number of your characters that share a culture with it; its twilight cost is -X for each character you exert in this way).
Unhasty - (This companion cannot be assigned to a skirmish by the Free Peoples player unless a Free Peoples card allows you to do so).
Traitor - (Traitor is unloaded).
Unyielding - (This companion's resistance is not reduced by the number of burdens).

DWARVEN - 4 (2/1/1)
1 Ancient Grudges Dwarven
Event • Skirmish
Tale.
Make a Dwarven companion strength +2 (or strength +3 and damage +1 if skirmishing an Orc or Moria minion).
T C 1

3 Glory Reclaimed Dwarven
Event • Fellowship
Tale.
To play, spot a Dwarven companion.
Exert any number of companions with a total resistance of 9 or more to take the same number of Free Peoples cards from your discard pile into your hand.
T R 2

3Grimir, Dwarven Delegate Dwarven
Companion • Dwarf
Str: 7
Vit: 3
Res: 7
At the start of the fellowship phase, if Grimir has resistance 4 or more, you may play a Free Peoples condition from your discard pile.
T U 3

2Thorin III, Son of Dáin Dwarven
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
Damage +1. Valiant.
Each Dwarven condition you play gains toil 1.
T C 4
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« Reply #99 on: November 04, 2009, 03:25:29 PM »
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ELVEN - 10 (4/3/3)
1 Ancient Struggle Elven
Event • Skirmish
Make a minion skirmishing an Elven companion strength -2 (or -4 if it is a Sauron or Wraith minion).
T C 5

2Calaglin, Silent Sentinel Elven
Companion • Elf
Str: 6
Vit: 3
Res: 6
Ranger.
Each time you play an Elven event, you may reveal the top card of your draw deck. If it is a Free Peoples card, you may exert a minion.
T C 6

2Celeborn, Teleporno Elven
Companion • Elf
Str: 6
Vit: 3
Res: 7
While you can spot Galadriel, Celeborn's twilight cost is -1.
At the start of the maneuver phase, you may reveal the top card of your draw deck to discard a Shadow condition with twilight cost less than the twilight cost of the card revealed.
T R 7

2Dínendal, Silent Sentinel Elven
Companion • Elf
Str: 6
Vit: 3
Res: 6
Ranger.
Each time you play an Elven event, you may foresee 1.
T C 8

3Erestor, Wise Councillor Elven
Companion • Elf
Str: 5
Vit: 3
Res: 7
Unyielding.
At the start of the regroup phase, if Erestor has resistance 7 or more, you may reconcile your hand.
T U 9

4 Faith in the Valar Elven
Event • Skirmish
Spell. Tale.
Toil 2.
Reveal the top card of your draw deck. Prevent all wounds to a skirmishing companion if that card is a Free Peoples card.
T U 10

4 Ghosts of Men Elven
Event • Maneuver
Twilight.
To play, spot an Elven companion.
Exert any number of companions with resistance 15 or more to foresee the same number of cards. For each Free Peoples card you foresee, you may reveal it to remove a burden or wound a minion in twilight.
‘"I do not fear them."'
T R 11

1 Lórien Cloak Elven
Possession • Cloak
To play, spot an Elven card.
Bearer must be a companion.
The minion archery total is -1.
Response: If a minion uses a special ability, discard this possession to cancel that ability unless that minion's owner removes 3.
T U 12

2 Power of Foresight Elven
Event • Maneuver
Spell.
Spot an Elven companion to foresee 3.
T C 13

2 Silent Watchers Elven
Condition • Support Area
Stealth.
Response: If a minion is played, discard an Elven character from hand to wound that minion.
Response: If a Shadow condition is played, discard an Elven character from hand and discard this condition to discard that condition.
T R 14
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« Reply #100 on: November 04, 2009, 03:28:10 PM »
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GANDALF - 9 (4/3/2)
2 Friend to Gandalf Gandalf
Condition • Companion
To play, spot Gandalf.
Bearer gains the Gandalf culture and the Gandalf signet.
Regroup: Discard this condition to heal Gandalf.
T U 15

3Great Trials Gandalf
Condition • Support Area
Tale.
While you can spot a Gandalf Wizard, each Free Peoples card gains toil 1.
Response: If you play a card with toil X, exert a Wizard companion to make that card's twilight cost -X.
T R 16

3 Have Patience Gandalf (reprint)
Event • Fellowship
Spot Gandalf to heal an unbound companion twice.
T C 17

2Hugin, Lake-town Ambassador Gandalf
Companion • Man
Str: 5
Vit: 3
Res: 6
Each Gandalf event you play gains toil 1.
T C 18

2Ottar, Lake-town Ambassador Gandalf
Companion • Man
Str: 5
Vit: 3
Res: 6
Fellowship: Exert Ottar to foresee 2; reveal and take into hand each Gandalf card you foresee.
T C 19

2 Root Out the Shadow Gandalf
Event • Skirmish
Search.
Make a Gandalf companion strength +2 (and discard an Isengard or Sauron condition).
T C 20

5Treebeard, Fangorn Gandalf
Companion • Ent
Str: 12
Vit: 4
Res: 7
Unhasty. Unyielding.
At the start of the assignment phase, reveal the top card of your draw deck. If it is a Gandalf or Shire card, you may assign unhasty companions until the regroup phase.
While Treebeard has resistance 6 or more, he is damage +2.
T U 21

3 United in Bravery Gandalf
Event • Skirmish
Spell.
To play, spot a Gandalf Wizard.
Exert any number of companions to discard a minion with strength less than the total resistance of those companions.
T R 22

7 Valour of the West Gandalf
Event • Skirmish
Tale. Toil 3.
Make a companion strength +5.
T U 23
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« Reply #101 on: November 04, 2009, 03:28:57 PM »
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GOLLUM - 12 (5/4/3)
X Craving the Ring Gollum (SH)
Event • Response
(You choose the value of X. Except when you play this card, its twilight cost is 0).
Search. Twilight.
If the Ring-bearer puts on The One Ring, spot Gollum to exert the Ring-bearer X times and make Gollum strength +X until the regroup phase.
T R 24

6 Dirty Tricks Gollum (SH)
Event • Regroup
When you play this card, you may exert any number of Gollum characters to make this card's twilight cost -2 for each character you exerted in this way.
Make the move limit -1.
T U 25

1 Go Away! Gollum (FP)
Event • Skirmish
Make a Gollum character strength +2 (and wound a Gollum character he or she is skirmishing).
T C 26

0 Hiding from the Shadow Gollum
Event • Regroup
Stealth.
Choose one: play Sméagol from your draw deck or discard pile; or spot Sméagol to take into hand a stealth card from your discard pile.
T U 27

0 Leading in Secret Gollum (FP)?Event • Regroup
Stealth.
To play, spot Sméagol.
If the total resistance of Ring-bound companions is 21 or more, remove 4 and heal each of those companions.
T R 28

1 Pleasing to Masster Gollum (FP)
Condition • Support Area
Stealth.
Regroup: Exert Sméagol twice to foresee 2. Then reveal the top card of your draw deck. If it is a Gollum or Shire card, you may remove a burden.
T C 29

0 Searching for the Precious Gollum (SH)
Event • Shadow
Search.
Choose one: play Gollum from your draw deck or discard pile; or spot Gollum to take into hand a search card from your discard pile.
T U 30

6Shelob, Guardian of Cirith Ungol Gollum
Minion • Spider
Str: 8
Vit: 8
Sit: 8
Fierce.
Skirmish: Discard a minion from play or from hand to make Shelob strength +3 (or +4 if she is skirmishing a companion with resistance 6 or less).
T C 31

6Shelob, Terror of the Mountains Gollum
Minion • Spider
Str: 8
Vit: 8
Sit: 8
Fierce.
Skirmish: Spot another Gollum card and remove a minion in your discard pile from the game to make Shelob strength +2.
Skirmish: Discard a skirmishing minion to play Shelob from your hand. If the minion you discarded was unique, you may have Shelob replace it in that skirmish.
T R 32

6 We Must Hurry! Gollum (FP)
Event • Regroup
When you play this card, you may exert any number of Gollum characters to make this card's twilight cost -2 for each character you exerted in this way.
Make the move limit +1.
T U 33

1 Wicked Masster! Gollum (SH)
Condition • Support Area
Search.
Regroup: Exert Gollum twice to foresee 2. Then reveal the top card of your draw deck. If it is a Gollum or Wraith card, you may add a burden.
T C 34

0 You Haven't Got Any Friends! Gollum (SH)
Event • Skirmish
Make a Gollum character strength +2 (and wound a Gollum character he or she is skirmishing).
T C 35
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« Reply #102 on: November 04, 2009, 03:29:35 PM »
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GONDOR - 8 (3/3/2)
1 Armor of Minas Tirith Gondor
Possession • Armor
Res: +1
Bearer must be a Gondor companion.
Bearer is strength +2 while skirmishing more than 1 minion.
T C 36

2Beregond, Soldier of Minas Tirith Gondor
Companion • Man
Str: 6
Vit: 3
Res: 6
Knight.
At the start of the assignment phase, reveal the top card of your draw deck. If it is a Gondor or Shire card, you may make Beregond defender +1 until the regroup phase.
T C 37

1 Bulwarks of Gondor Gondor
Event • Skirmish
Fortification.
Make a Gondor companion strength +2 (and wound a Evil Men minion skirmishing that companion).
T C 38

2Denethor, Son of Ecthelion Gondor
Companion • Man
Str: 5
Vit: 3
Res: 5
Unyielding.
Denethor is resistance -2 for each companion in the dead pile (and is corrupted if Boromir is in the dead pile).
Fellowship: Add a burden to play a Gondor condition or Gondor possession from your draw deck (limit once per turn).
T R 39

2 Desperate Resistance Gondor
Event • Maneuver
To play, spot a Gondor companion.
Exert any number of companions with a total resistance of 11 or more to wound a minion once for each companion exerted in this way.
T R 40

3Imrahil, Captain of Gondor Gondor
Companion • Man
Str: 7
Vit: 3
Res: 6
Knight. Unyielding.
While Imrahil has resistance 5 or more, Shadow special abilities may not be played during skirmishes involving him.
T U 41

3Outer Defences Gondor
Condition • Support Area
Fortification. Toil 1.
Shadow events are twilight cost +1 during skirmishes involving Gondor companions with resistance 5 or more.
Maneuver: Discard this condition to make a Gondor companion defender +1 until the regroup phase.
T U 42

6 Provisions of the City Gondor
Event • Fellowship
Toil 2.
Heal each companion that did not exert for this card's toil.
T U 43
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« Reply #103 on: November 04, 2009, 03:30:36 PM »
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ISENGARD - 7 (2/2/3)
3 Agent of Saruman Isengard
Minion • Man
Str: 6
Vit: 2
Sit: 3
Traitor.
Response: If the Ring-bearer puts on The One Ring, exert this minion to reveal the top 3 cards of your draw deck (or 5 cards if you can spot a corrupted companion). Exert a companion for each Shadow card revealed. Place the revealed cards on the bottom of your deck in any order.
T U 44

4Curunír, The White Wizard Isengard (FP)
Companion • Wizard
Str: 8
Vit: 4
Res: 5
Traitor. Unyielding.
Play with the top card of your draw deck revealed. Curunír is resistance -X, where X is the twilight cost of the revealed card.
Each time a spell is played, unless Curunír is corrupted, you may add a burden to discard a condition.
T R 45

2Gríma, Treacherous Servant Isengard
Minion • Man
Str: 4
Vit: 3
Sit: 3
Traitor.
Shadow: Exert Gríma to foresee 2. If you foresee a Shadow condition, you may reveal it to make each unbound companion resistance -2 until the regroup phase. Take that condition into your hand.
T C 46

0The Palantír of Orthanc, Dangerous Tool Isengard
Artifact • Support Area
When you play The Palantír of Orthanc, each player may foresee 4.
At the start of the maneuver phase, you may spot Saruman to look at the top 2 cards of each draw deck; replace them in any order.
"‘We do not know who else may be watching.'"
T R 47

3 Saruman's Craft Isengard
Event • Shadow
Engine. Toil 3.
Take a Shadow artifact, engine or spell into hand from your draw deck.
T U 48

X Sorcery of Orthanc Isengard
Event • Shadow
(You choose the value of X. Except when you play this card, its twilight cost is 0).
Spell.
To play, spot an Isengard card in play or in your discard pile.
Discard conditions with total twilight costs equal to the value of X.
T R 49

2 Spy of Saruman Isengard
Minion • Man
Str: 6
Vit: 2
Sit: 3
Traitor.
While this minion is assigned to a skirmish, each Free Peoples event is twilight cost +1 (or +2 if assigned to a corrupted companion).
T C 50
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« Reply #104 on: November 04, 2009, 03:31:01 PM »
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MEN - 10 (4/3/3)
7Castamir of Umbar, Corsair Vandal Evil Men (reprint)
Minion • Man
Str: 14
Vit: 4
Sit: 4
Fierce. Toil 1.
Each wounded Evil Men minion is strength +2.
T R 51

6Desert Lord, Southron Captain Evil Men
Minion • Man
Str: 11
Vit: 3
Sit: 4
Archer. Besieger.
While you can spot a companion with resistance 5 or less, each other Evil Men and besieger minion is strength +1 (and an archer if that companion is corrupted). (Companions with resistance 0 are corrupted).
T R 52

9 Dismay Evil Men
Event • Regroup
Toil 3.
Exert each companion with resistance 5 or less (or wound that companion if he or she is corrupted).
T U 53

3 Dunlending Assailant Evil Men
Minion • Man
Str: 8
Vit: 1
Sit: 4
Besieger.
While you can spot a companion with resistance 5 or less, this minion cannot take wounds.
T C 54

4Freca, Dunlending Chieftain Evil Men
Minion • Man
Str: 9
Vit: 1
Sit: 4
Aggressor. Besieger. Fierce. (For each aggressor assigned to a skirmish, each Shadow card's twilight cost is -1).
Each time Freca wins a skirmish, you may play a minion from your hand; that minion is fierce until the regroup phase.
T C 55

3Great Mûmak of Harad Evil Men
Possession • Mount
Str: +3
Vit: +1
Bearer must be a Evil Men minion or Southron.
Each companion (except the Ring-bearer) is resistance -2.
If this possession is discarded, wound bearer and the companion bearer was skirmishing.
T R 56

1 Harrying of Gondor Evil Men
Event • Skirmish
Engine.
Make a Evil Men minion strength +2 (and discard a Gondor possession).
T C 57

X Siege Engines Evil Men
Event • Maneuver
(You choose the value of X. Except when you play this card, its twilight cost is 0).
Engine.
Spot a Evil Men minion to add X threats.
T U 58

2 Southron Assaulter Evil Men
Minion • Man
Str: 6
Vit: 2
Sit: 4
Besieger.
While you can spot a companion with resistance 5 or less, this minion is an archer (and an aggressor if that companion is corrupted). (For each aggressor minion assigned to a skirmish, each Shadow card is twilight cost -1. Companions with resistance 0 are corrupted).
T C 59

3 Southron Freebooter Evil Men
Minion • Man
Str: 8
Vit: 2
Sit: 4
Besieger.
When you play this minion, reveal the top card of your draw deck. If it is a Evil Men or Sauron card, you may discard a possession borne by a companion.
T U 60
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