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Author Topic: And the Orc says "Die Puni Human!"  (Read 471 times)
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legolas3333
King
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GCCG: L3333
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Gold: +130

« on: September 22, 2009, 05:23:18 AM »
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34 Cards

4x Black Gate Sentry
4x Orkish Invader
4x Orkish Lackey
4x Orkish Veteran
4x Scouting Orc

2x Forced March
4x Goblin Hordes
2x Great Cost
2x Unforgiving Depths

4x Dread And Despair

Key Sites
Crags Of Emyn Muil
Doorway To Doom
Steward's Tomb

wound, wound, wound, go second then site 4 Crags Of emyn muil, forced march them to doorway of doom (site 5), then either forced march them past site 6 or drop stewards tomb. Great Cost kills larger fellowships and is easy to use for the invader
« Last Edit: September 22, 2009, 01:07:03 PM by legolas3333 » Logged

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If the Balrog gets a toothpick, the Watcher deserves a spork. ~ Elessar's Armpits


Gil-Estel
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GCCG: Heije
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Abuser of the Force

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« Reply #1 on: September 22, 2009, 11:08:52 AM »
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Big, but simple. Slim it down a bit, maybe some conditiondiscard to get rid of Namarie or a bunch of cards....
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..."Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill"...
legolas3333
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GCCG: L3333
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« Reply #2 on: September 22, 2009, 01:07:25 PM »
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condition discard added!
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A Promo Saved is a Promo Earned

If the Balrog gets a toothpick, the Watcher deserves a spork. ~ Elessar's Armpits
Gil-Estel
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GCCG: Heije
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Abuser of the Force

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« Reply #3 on: September 22, 2009, 01:46:11 PM »
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Oh and make sure to never have 2x forced march out in play at 1 time, than the opponent will spot the second and you cannot use it again. So maybe drop the Great Costs to add 2x forced march, allthoug I can see the point of having the Great Cost in case you face large fellowships.
Also pack the Anduin Banks site, for massive archery when needed. And maybe add Isengard Ruined, that will stop them from transferring their followers Smiley
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..."Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill"...
Fingolfinfinwe
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« Reply #4 on: September 24, 2009, 01:46:55 PM »
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Very nice.  Wounding orcs are so frightening to play against.  My version has a threat engine using the Black Land dudes.

Good point about Forced March Gil.  Though in my experience, once you actually get to use FM the FP player generally doesn't survive that turn (usually timed with Steward's Tomb at a sanctuary).
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