The site path I just looked at as challanges that happened to be named after locations in Middle-earth. Wasn't crazy about the new cultures.
Why not just remove the One Ring from the game then? Just have the Fellowship get to site nine? Every preceding block, site nine was closer to
Mount Doom than site eight, etc. And the idea that you could play a game without leaving the Shire and actually ending up at
Bag End! Well, that's just terrible.
If you could keep all the fellowship cultures the same and Nazgul (although dropping Nazgul Orcs) then why change the minions?
The rationale that was used is that no one played Rainbow minions decks. Well, an easy solution would be to make minions that worked well in rainbow minions decks.
Hate and Anger is one of the coolest cards ever printed if there were more low-cost Uruk-Hai for a great swarm. Just an example, but more of those would've been great. And even when they did combine all of the orcs into one culture, how many people played
![Orc [Orc]](https://lotrtcgdb.com/forums/Smileys/classic/orc.png)
,
![Evil Men [Men]](https://lotrtcgdb.com/forums/Smileys/classic/men.png)
,
![Uruk-hai [Uruk]](https://lotrtcgdb.com/forums/Smileys/classic/uruk.png)
, and
![Wraith [Wraith]](https://lotrtcgdb.com/forums/Smileys/classic/wraith.png)
decks? There were just fewer cultures in the rainbow!
I do agree that it would become increasingly harder to make sure cards would work properly for all blocks whether they were rotated out or not. It became an impossible challenge when you reduced the staff to one game designer and upset all the play testers so that they left.
I agree. Decipher had some bad stuff happen, but they should have just hung up this game.
At first I didn't really care when they stopped making a complete alternate foil set - but in hind sight I think it cost the game a lot of collectors who were also players.
That is true, a lot of people did stop collecting. They decided that the Masterworks idea would be a great way to sell more packs--and it did for the later sets. But my near-foil decks are just so cool to look at and I am
still trying to finish them...they could still be selling cards to me!
A number of people on the old Decipher boards claimed to hate Reflections - I again thought it added some neat strategy elements.
I have played Dwarves since the Fellowship block. And let me say, it is much more competitive with Reflections. In fact, with the exception of
Gimli, Feared Axeman, all of my dwarven companions are from Reflections. I like the alternate Ring-Bearer idea and they came up with some cool cards in that set. I am one person who has no qualms with Reflections (outside of opening up a box and getting 16 copies of
Vilya, Ring of Air!)
That's my rambling. I still think that, not without some effort, a relatively small percentage of cards could be errated and you could have no cards banned and have them viable for all the major formats. I would suggest starting with the Fellowship Block - probably the easiest. Fix the cards in that set - with knowledge that it will also have to fit with the remaining sets. Come up with the erratas, open to the group for play testing and then finalize. When completed move on to the Tower Block.
Absolutely! Or, just X-List a number of cards from those sets. It still wouldn't be as big an issue as having no access to those sets at all. I don't think the number of X-ed cards would even be that high. There would certainly be obvious ones--The
Shire Countryside,
Legolas, Dauntless Hunter, etc., but I think it would be a relatively short list.
-wtk