
All Things Devours

(FP)
Event • Regroup
Add two burdens to discard each minion.
H U 39
No spotting requirement?

•Corruption

(SH)
Condition • Support Area
While Gollum is skirmishing Smeagol, he is
damage +1.
Regroup: Discard this condition to return a

minion to your hand.
H U 40
Interesting. But Gollum won't be fighting Smeagol very often. What about 'While you can spot Smeagol, Gollum is damage +1'.

•Fish-bones

(FP)
Possession • Support Area
When the fellowship moves from site 4H, remove a burden.
Skirmish: Discard this condition to wound a minion skirmishing Smeagol.
H C 41
Looks nice. Does it have to be unique?

A Game

(SH)
Event • Shadow
Play Gollum from your draw deck or discard pile; his twilight cost is -1 for each burden you can spot.
H C 42
Looks very nice.

•Gollum, Dweller of the Underground Lake

(SH)
Minion
Strength 5, Vitality 4
While skirmishing a Ring-Bound companion, Gollum is strength +4.
H C 43
No very innovative, but good and well balanced.

•Gollum, Sickly Pale

(SH)
Minion
Strength 5, Vitality 4
When you play Gollum, reinforce a Shadow culture token.
Skirmish: Exert Gollum twice to make him strength +X, where X is the number of free peoples culture tokens you can spot.
H R 44
Pretty innovative but not very good when your opponent doesn't have cards with tokens. Something fun could be 'When you play Gollum, place a [Smeagol] token on a FP condition.' The FP wont be able to use the token but it makes Gollum strength +1.

•Smeagol, Lake-Dweller

(FP)
Companion
Strength 3, Vitality 4
Signet: Bilbo
Ring-Bearer (resistance 7).
Each time you play a companion (except in your starting fellowship), add a burden.
Each time you lose initiative, you may wound two companions to remove a burden.
H R 45
I like the first line. However the second line looks a bit weird but its alright I guess.

•Smeagol, Riddler

(FP)
Companion
Strength 3, Vitality 4
Signet: Bilbo
To play, add a burden.
While you have the initiative, the twilight cost of each

and

skirmish events is -1.
H C 46
Very cool card. However, reducing the cost of skirmish events won't make a huge difference... maybe removing the 'While you have initiative' would make it better.

•Underground Lair

(SH)
Condition • Support Area
While the Shadow has the initiative, each site on the adventure path is
underground.
Shadow: Discard this condition to play a

minion from your discard pile.
H R 47
I like this one a lot. Pretty cool.

Voiceless, It Cries

(FP)
Condition • Support Area
Response: If Smeagol is about to be overwhelmed in a skirmish, add a burden to make him strength +3.
H R 48
Mmmm... this one may be a bit too strong. Just imagine playing solo Smeagol with this card. It's a good as
Footman's Armor. Reducing it to +2 only would be OK but still a very good card to play.

We Hates It!

(SH)
Event • Skirmish
Wound a character skirmishing a

minion.
H U 49
Nice one. Simple but efficient. Just like
Whirling Strike.

What Has It Gots?

(FP)
Event • Skirmish
Wound a character skirmishing Smeagol.
H U 50
Looks like Smeagol and Gollum have similar events.

This one is good, maybe 3 is a bit high but being like the shadow version is nice.

•Aragorn, Messenger of the White Council

Companion • Man
Strength 8, Vitality 4
Signet: Gandalf
Ranger. Adventurer. To play, spot a Wizard or

Elf.
Skirmish: Add a threat to make a companion strength +1 (limit 4).
H R 51
I like it.

Elf? This is going to be interesting.

•Army of Dale

Companion • Man
Strength 9, Vitality 4
To play, spot two Men (or one Lake-Dweller).
Lake-Dweller.
While the Army of Dale is at a battleground or lake, Army of dale is
defender +1.
H R 52
Pretty cool.

At the Brink

Event • Skirmish
Make a lake-dweller strength +2 (or strength +4 in a
fierce skirmish).
H C 53
Why would I want to play this card when I could have
Sentinels of Numenor which work with all Gondor companions? Is there any non-gondor lake-dweller? I'd like to see another mechanic than fierce skirmishes. Maybe when facing a damage +1 minion or if you have less than 5 companions or anything else.

•Bard, Chief Negotiator

Companion • Man
Strength 6, Vitality 3
Signet: Bilbo
Lake-Dweller. Archer.While skirmishing a unique minion, Bard takes no more than 1 wound during each skirmish phase.
While skirmishing a Dragon, Bard cannot be overwhelmed unless his strength is tripled.
H R 54
Very nice card. You just remembered me that there is a Dragon in The Hobbit. Like I said before, I haven't read the book.

•Bard, the Bowman

Companion • Man
Strength 6, Vitality 3
Signet: Thorin
Lake-Dweller. Archer.While Bard is exhausted, add 1 to the fellowship archery total.
H C 55
Pretty nice.

Boatman

Companion • Man
Strength 5, Vitality 3
Lake-Dweller.Fellowship: Play a

possession to heal a companion.
H U 56
OK. I don't know what Boatmen are doing in the book, as long as it fits with healing or possessions.

Canal Support

Condition • Support Area
Strength -2.
Fortification.Maneuver: Discard a card from hand to transfer this condition to a minion.
H U 57
It can be played in any deck?

Greetings From the Council

Event • Fellowship
Spot a Man and discard two cards from hand to heal a companion twice.
H C 58
Cool. Looks like discarding cards from hand is a theme.

•The Emeralds of Girion

Artifact • Support Area
To play, spot a Lake-Dweller and an Elf.
Fellowship: Stack a Free Peoples card from hand on this artifact.
Archery: Discard an

or

card stacked here and add

to make the fellowship archery total +1 (limit +2).
H R 59
I'm glad there is a limit. Nice card even if I have no idea what the Emeralds of Girion are. Does it shoot arrows?

Esgaroth Castellum

Condition • Support Area
Strength -1, Vitality -1
Fortification.
Maneuver: Exert a Man or spot three Lake-Dwellers to transfer this condition to a minion skirmishing a Lake-Dweller. Heal that Lake-Dweller.
H U 60
Very cool. I like the healing part.

Esgaroth Sword

Possession • Hand Weapon
Strength +2
Bearer must be a Lake-Dweller.
If bearer is at a lake or river, bearer is
damage +1.
H C 61
Nice. Lake sites will be interesting. I hope there will be many.

Hail! Dragon-Slayer!

Event • Skirmish
Make a

man strength +2 (or strength +4 if skirmishing a unique minion).
H C 62
Awesome. Much better mechanic than At the Brink.

•Hugin, Herald of Esgaroth

Companion • Man
Strength 6, Vitality 3
Lake-Dweller. To play, spot a Lake-Dweller.
At the start of the fellowship phase, you may discard two cards from hand to draw a card.
H R 63
Yeah!
Hugin. Looks like a nice card to cycle. I'm not sure if the spotting requirement is necessary.

Laid to Ruin

Condition • Support Area
When you play this condition, add a

token for each lake or river on the adventure path.
Regroup: Remove three tokens from this condition to discard a card in an opponent's support area.
H U 64
Condition removal? Nice. It's well balanced because 3 tokens will be hard to get I guess, even if you reinforce them.

•The Lucky Arrow

Possession • Ranged Weapon
Strength +2.
Bearer must be a Lake-Dweller.
If bearer is Bard, exert him twice to discard a Dragon. The Shadow Player may discard two minions to prevent this.
H R 65
Cool. So I get it, Bard is the guy who kills the Dragon in the book.

•Master of Laketown

Companion • Man
Strength 5, Vitality 3
Lake-Dweller.Regroup: Exert Master of Laketown to play the fellowship's next site if it is a lake or river (replacing opponent's site if necessary ).
H C 66
Mmm... Okay. Is this guy an adventurous man or somebody who stays in Laketown during the entire story? If he is adventurous, the abillity is nice, if not, I'm not sure that choosing sites fits for someone who stays at home.

•Ottar, Young Merchant

Companion • Man
Strength 6, Vitality 3
Signet: Gandalf
Lake-Dweller.Skirmish: Remove a

or

token to place a card from hand on top of your draw deck.
H R 67
You will have to tell me why I would want to remove a token to do that.

•The Third Army

Condition • Support Area
To play, spot a Man. The twilight cost of this event is -1 for each of the following races you can spot: Dwarf, Elf.
Maneuver: Discard this condition to make each minion lose
archer until the regroup phase.
H R 68
I like the way you made it similar to the First and Second army but different at the same time. Is losing archer good enough? I'm not sure. If you want something stronger, let me suggest 'lose their special abilities'.

•United In Purpose

Condition • Support Area
When you play this condition, reinforce a

token.
Maneuver: Exert a Lake-Dweller to reinforce a culture token.
Discard this condition at the start of the regroup phase.
H C 69
Nice card. Once again, does it really has to be unique?

Westron Tongues

Event • Maneuver
Exert a

man to discard a card borne by a minion.
H U 70
2 is a lot, I would reduce the cost to 1.
I WILL REVIEW MORIA CARDS LATER.