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Author Topic: Realm of Dwarrodelf / Swarm  (Read 611 times)
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Cw0rk
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« on: December 10, 2009, 09:06:31 AM »
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Frodo And Ring 
*The One Ring, Isildur's Bane (1R1
*Frodo, Old Bilbo's Heir (1R289

 
Sites 
(1) Hobbiton Party Field (2U115
(2) Trollshaw Forest (1U334
(3) Council Courtyard (1C337
(4) Mithril Mine (1U345
(5) The Bridge of Khazad-dum (1C349
(6) Dimrill Dale (1U350
(7) Anduin Wilderland (1C354
(8) Shores of Nen Hithoel (1U359
(9) Tol Brandir (1U363

 
Fellowship (65) 
1x *Bilbo, Well-spoken Gentlehobbit (2U96
2x Bounder (1C286
4x *Farin, Dwarven Emissary (1C11
4x *Fror, Gimli's Kinsman (2C6
1x *Gimli, Son of Gloin (1R13)  (start)
4x *Gloin, Friend to Thorin (2R7
1x *Sam, Son Of Hamfast (1C311)  (start)
4x Dwarf Guard (1C7
1x *Greatest Kingdom of My People (1R16
4x *Realm of Dwarrowdelf (2R12
4x Beneath the Mountains (2R1
2x Make Light of Burdens (2R11
4x Mines Of Khazad-Dum (3R3
4x Stairs of Khazad-dum (1C24
4x Till Durin Wakes Again (2C14
2x Hobbit Stealth (1C298
2x Power According to His Stature (1R308
1x *Book Of Mazarbul (3R1
1x *Gimli's Battle Axe (1R14
1x *Gimli's Helm (1R15
2x *Sting (1R313
4x Dwarven Axe (1C9
4x Dwarven Bracers (2U3
4x Hand Axe (2C10

 
Shadow (65) 
4x Goblin Armory (1R173
2x Goblin Swarms (1R183
2x Relics of Moria (1R195
2x The Underdeeps of Moria (1R200
4x They Are Coming (1C196
2x Host of Thousands (1C187
1x *The Balrog, Durin's Bane (2C51
1x *The Balrog, Flame of Udun (2R52
2x *Ulaire Enquea, Lieutenant of Morgul (1U231
2x *Ulaire Nertea, Messenger of Dol Guldur (1U234
1x Goblin Archer (1R172
2x Goblin Backstabber (1C174
4x Goblin Runner (1U178
4x Goblin Scavengers (1C179
1x Goblin Scrabbler (2C64
4x Goblin Sneak (1U181
2x Goblin Wallcrawler (1C184
1x Goblin Warrior (1C185
4x Isengard Forger (3C56
4x Isengard Shaman (3C59
4x Isengard Warrior (3U61
4x Moria Scout (1C191
4x Orc Ambusher (1C261
4x Goblin Scimitar (1C180

Strategy
Bid high to play first and get Bilbo out. Afterward, just use Realm of Dwarrodelf to win most skirmishes with your dwarves. Beneath the mountain is quite useful to play the weapons that you will discard by doing so. Mines of Khazad-Dun provides massive healing.

The shadow side is a classic Moria Swarm deck with support from Isengard Warrior and other Izzy Orcs vs archery fellowships. Site 7 is also a key site vs archery decks. Site 8 can be useful to stop yoru opponent. Orc Ambusher is there for site 9.
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ket_the_jet
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« Reply #1 on: December 10, 2009, 09:13:09 AM »
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I would have a third and fourth Goblin Swarms in the place of Goblin Warrior and Goblin Archer. If you only run one copy of Goblin Warrior, the odds of you knocking out Greatest Kingdom of My People is very slim anyways.

I run 3 copies of Goblin Swarms in a 36 card Shadow side...I can't imagine running fewer in a 65 card Shadow.

Also, safety companions like Aragorn, Ranger of the North might come handy in a pinch!
-wtk
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sharkey
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« Reply #2 on: December 10, 2009, 09:20:26 AM »
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Realm is a bad card... I used to play a deck like this in fellowship and it didn't work. You are going to have 9 strength dwarves until you deck out. You won't pull your other support card because you'll discard them. I speak from experience. One skirmish phase using that to max your dwarf's strength is going to discard 45 cards, assuming all your dwarves are out and have no support (which is likley). You also want draw too many companions, because you'll be discarding them all.
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ket_the_jet
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« Reply #3 on: December 10, 2009, 09:24:05 AM »
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Delving and the Red Book could help you draw some stuff!
-wtk
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Cw0rk
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« Reply #4 on: December 10, 2009, 01:09:54 PM »
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Realm is a bad card... I used to play a deck like this in fellowship and it didn't work. You are going to have 9 strength dwarves until you deck out. You won't pull your other support card because you'll discard them. I speak from experience. One skirmish phase using that to max your dwarf's strength is going to discard 45 cards, assuming all your dwarves are out and have no support (which is likley). You also want draw too many companions, because you'll be discarding them all.
From my own experience, Realm is awesome... you have to use it at the right moment (ex. to double-move). Otherwise your dwarves can just take some wounds and be healed with Mines of Khazad-Dum. It's quite obvious that if you use Realm of Dwarrodelf every site to win every skirmish, your draw deck will be empty quite fast.
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sharkey
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« Reply #5 on: December 10, 2009, 01:50:59 PM »
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Still... it's workable, but they are gonna get beat up bad. If you run into a balrog/cave troll combo... it not gonna end pretty.
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