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Author Topic: Player/tourney db  (Read 771 times)
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5tein
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« on: January 16, 2010, 11:26:24 PM »
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I know there used to be the ladder db, but does that still exist? Is there any accurate, reliable player/tourney db that we can use to organize and rank our players?

I believe that one of the early steps to reviving LOTR is to have a db-driven system that can schedule, announce, and calculate tournament results, and maintain player ratings.
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chompers
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« Reply #1 on: January 17, 2010, 02:36:52 AM »
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There is a link on this site to the World Wide Ladder your tournament rankings, but it seems to be a dead link

http://lotrtcgwiki.com/forums/index.php/topic,991.0.html

The FoTR league on this site has rankings, but it is not tournament based. Most if not all games are played on GCCG.

http://lotrtcgwiki.com/forums/index.php/topic,3492.0.html

Beyond that we have nothing. It would be nice to have a place to promote tournaments, and then to record the results. Hawkeye has suggested he would put something together for us, and has asked for photos of results to use on his website, but no further word on his progress as yet.

Ranofer is checking out the possibility of aiding us in hosting another website for us to use, where we can distribute resources to players, and hopefully provide support for tournaments.

Beyond that, to my knowledge, we have nothing else as far as tournaments go. I see no reason why TLHH couldn't provide a space in Valinor to promote tournaments on these forums, but we need to ask. Kralik?
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Smeagollum
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« Reply #2 on: January 17, 2010, 01:11:23 PM »
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Well I crossed a site where was explained the rules for a tournament and about ranking and the model which is used. I thought I searched on dgma lotr... but not sure. I'll see if I can find it again.
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Smeagollum
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« Reply #3 on: January 17, 2010, 01:21:11 PM »
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See, waht I found. Not the thing i sought yet, but the belgium site: http://www.fiercetcg.com/

they are still active there!

I contacted them immedialty for the 2 comming Dutch Tournaments. Here is the Dutch text I did send:

"Hallo Lotr België,

Dus jullie zijn ook nog steeds actief?! Geweldig! Ik zag net jullie site en besloot dus direct te mailen. Hebben jullie interesse in een toernooi in Nederland. We hebben er 2 op de agenda staan. 28 february in Zwolle en op 1 mei in amsterdam (mogelijk bij grote belangstelling wordt dat een 2-daags event).

Hoor graag van jullie!"

Actually I think we should join forces. I like their site and it's allready ready!


« Last Edit: January 17, 2010, 01:32:50 PM by Smeagollum » Logged
Smeagollum
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« Reply #4 on: January 17, 2010, 01:43:30 PM »
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And here I found info about tournaments, ranking, etc.: http://docs.google.com/viewer?a=v&q=cache%3A7z9f-V2PB0MJ%3Awww.fiercetcg.com%2Frules%2Ftournament.pdf+www.fiercetcg.com%2Frules%2Ftournament.pdf&hl=nl&gl=nl&sig=AHIEtbSiYKU0xGOzSTKSuGXZuVk2401OEQ&pli=1

Apparently Decipher made use of the elo system: http://en.wikipedia.org/wiki/Elo_rating_system
« Last Edit: January 17, 2010, 01:46:47 PM by Smeagollum » Logged
Kralik
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« Reply #5 on: January 19, 2010, 11:33:26 AM »
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TheJord has been keeping track of results of FotR League games.

As for tournaments... they have been tried multiple times on GCCG, but always seem to fizzle out. Local tournaments are more of a success (for example, the tournament that GE attends).
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FM
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« Reply #6 on: January 20, 2010, 09:15:46 AM »
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I think GCCG tournaments lack the "seriousness" that real tournaments do. That thing about "scheduling a game with your opponent" and such, it simply won't work. What SHOULD happen is a weekend should be scheduled for the tournament (like a real, live one), and it should take place in a single shot, with rounds having a set amount of time, etc. "But it's the middle of the night where I live!". Well, it WOULD be scheduled, so, I don't know, program yourself, sleep during the afternoon, etc. Of course, the best time for the most number of players should be chosen.
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chompers
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« Reply #7 on: January 20, 2010, 11:55:56 AM »
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Whilst I agree with the concept of a real-time tournament on GCCG and i foresee problems beyond time-zones.

Sure you might be able to get 6-8 players to dedicate a day to play four round of LOTR. The issue i can see is potential lack of access to tables. Other players will still be online and possibly using the tables when you want access. If this is not a problem, then a real-time tournament is the way to go.
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FM
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« Reply #8 on: January 21, 2010, 07:31:52 AM »
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I have actually forgot about this. GCCGis in DIRE need of more tables. And I think a "tournament area" could be worked on later, with tables created solely for the tournament at hand (so, when it's ove,r you just delete the extra tables).
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Ranofer
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« Reply #9 on: January 21, 2010, 08:57:59 AM »
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I'm currently in an online tournament with SWCCG and I think the way they handle it could be adapted for use here.

What happens is the tournament director gathers the names and emails of everyone who wants to play (I think there is about 14 in the tournament right now), compiles the list, and every week sends out an email with the schedule.  You have one week to get your game played with your competitor.  After the week has passed the TD compiles a new list based on who won and lost and who didn't play. If a game was not played he awards the game to the player that attempted to play the game the most (the most emails, the most time sitting on GCCG, the player that kept up appointment times, etc.).

The next list is emailed out with the next person you are to play and it starts all over again.  Sure it takes a few weeks to get a whole tournament done, but it's a little less stressful than trying to sit online for 8 hours playing a whole tournament on one day.

I wouldn't mind running a tournament like that if someone wanted me to, I wouldn't play in it, but I could manage it for some people.  The one I'm in actually charged a little bit, but there are real prizes for the winners so it's only fair.
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« Reply #10 on: January 21, 2010, 09:55:27 AM »
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That's mainly how the tournament is run. However, it take stoo much time. Imagine, a 4-round tournament would take a month! And with time zone differences, it becomes quite a pain. So it's just easier (not to mention, more fair) to run it at once, like a real live tournament.
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HawkeyeSPF
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« Reply #11 on: January 21, 2010, 10:47:50 AM »
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who has time for that though? i certainly don't.
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Ranofer
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« Reply #12 on: January 21, 2010, 11:06:37 AM »
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The idea was that sure it might take a month or even longer, but

1. You can have multiple tournaments going on at the same time.

2. The Time Zones can be better worked with.  I've played with people over in London (+6 Hours for me) by scheduling a good time.  With a whole week to plan you can discuss the best time and then act on it.  You jump on, play your game with your opponent, and you're done.  You don't have to wait on people, you just play your single game.

I like the style especially since I can't sit a computer all day long playing card games Tongue
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HawkeyeSPF
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« Reply #13 on: January 21, 2010, 11:53:25 AM »
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sorry, i meant an all-day tournament all online in a very do-it-yourself program.

spreading the tourney games out over a month(ish) is a lot more reasonable, and i would imagine more people could participate that way. (i know i could)

but then again, maybe some people have more spare time than others, yeah?
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chompers
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« Reply #14 on: January 21, 2010, 12:23:04 PM »
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when i go to a real tournament, it takes the best part of all day to play. I see no difference in a reaol time online tournament.

Tournaments of GCCG suffer from two main problems - one is time zone difference, and two if the long time is usually takes to play them.

Real time tournaments may solve the problem, provided it is promoted in advance with a starting time so those that are interested can arrange themselves. Four rounds and four-five hours of your time - it has potential to work. I would not be surprised if some players spend 4-5 hours on GCCG at a time. I guess all you can do is try and see what happens.
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