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Author Topic: Plains 2.0  (Read 13092 times)

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February 04, 2010, 06:09:20 PM
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Cw0rk

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Plains 2.0
« on: February 04, 2010, 06:09:20 PM »
Frodo And Ring  
*The One Ring, Answer To All Riddles (4R1)  
*Isildur, Bearer of Heirlooms (RB)(9R+33)  

 
Sites  
(1R)Edoras Hall (7U330)  
(2R)West Road (7U337)  
(3R)Base of Mindolluin (10U117)  
(4R)Pelennor Plain (7U343)  
(5R)Pelennor Flat (7U345)  
(6R)Minas Tirith Fourth Circle (7U348)  
(7R)Pelennor Grassland (7U354)  
(8R)Morgulduin (7U358)  
(9R)Dagorlad (7U360)  

 
Fellowship (35)  
1x *Leowyn (7R239)  
1x *Scroll of Isildur (9R36)  
3x *Arwen, Queen of Elves and Men (10R6)  
1x *Elfhelm, Marshal of Rohan (7U224)  
1x *Eomer, Skilled Tactician (7R227)  
1x *Grimbold, Marshal of Rohan (7R233)  (start)
1x *Sam, Son Of Hamfast (1C311)  
1x *Theoden, Tall and Proud (8R92)  (start)
2x *Arrow-slits (5U80)  
1x Strong Arms (7U252)  
2x Thundering Host (5R94)  
2x An Honorable Charge (4U282)  
2x Let Us Be Swift (5C85)  
2x Might Of Numenor (3C43)  
3x Simbelmyne (4R289)  
2x *Asfaloth (1U31)  
1x *Eomer's Spear (4U268)  
1x *Firefoot (4R274)  
1x *Gwemegil (1R47)  
1x *Phial Of Galadriel (3U24)  
1x Heavy Chain (4C278)  
2x Rider's Spear (4C288)  
2x Swift Steed (7C253)  

 
Shadow (35)  
1x *Ithil Stone (9R+47)  
1x Stooping to the Kill (10C64)  
2x *Out of Sight and Shot (7R204)  
2x Wreathed in Shadow (1U238)  
2x All Blades Perish (1U203)  
2x Houses of Lamentation (10C61)  
4x Morgul Gates (1R217)  
2x *Bill Ferny, Swarthy Sneering Fellow (2R75)  
1x *Grima, Wormtongue (4R154)  
2x *The Witch-king, Lord of Angmar (1R237)  
2x *Ulaire Attea, Keeper of Dol Guldur (1R229)  
2x *Ulaire Cantea, Lieutenant of Dol Guldur (1R230)  
2x *Ulaire Enquea, Lieutenant of Morgul (1U231)  
2x *Ulaire Nelya, Thrall of the One (10U70)  
2x *Ulaire Otsea, Thrall of The One (8R81)  
2x *Ulaire Toldea, Winged Sentry (6R88)  
4x Black Steed (1R208)  



Here is a perfect example of a fellowship and a shadow which works together. It is made to perform well with plain sites with cards such as Asfaloth, Elfhelm, Grimbold and Black Steed. My site 2-4-5-7-9 are plains. I got to stay at 5 companions at all time so grab Eomer early with Simbelmyne and kill Theoden later to get a strong Elfhelm due to all the plain sites already played. I like to use Isildur because it allows me to use 2 great cards; Heavy Chain (grabbed by Simbelmyne vs swarm) and Might of Numenor (what a great healing card). Leowyn provides additional healing. Let us be swift is awesome. I have some OK corruption protection with Scroll of Isildur, Phial of Galadriel and Sam, SoH.

This is a Nazgul beatdown deck. I've killed companions at site 2 in many games with a Big mounted nazgul. It's unbelievable how much people doesn't expect skirmish pumps so House of Lamentation is awesome. I don't use many copies of each Nazguls because I can bring them back with Out of Sight and shot.
« Last Edit: February 05, 2010, 08:00:46 PM by c10ckw0rk »

February 05, 2010, 12:01:13 AM
Reply #1

Witchkingx5

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Re: Plains
« Reply #1 on: February 05, 2010, 12:01:13 AM »
Well, as I like Nazzies, I like your Deck ;)
Freeps also look very nice, and as I've never played such a Deck, and actually can't help you with the freeps.
As for Shadow, I have a couple of ideas:
First, Ulaire Nelya, LoM works only at fellowship sites, so it's useless. Use Ulaire Nelya, AM or, even better, Ulaire Nelya, RiT cus' you'll often be able to spot at least 2 Burdens.
I would play Ulaire Cantea, Faster Than Winds instead of LoDG for some more threats.
And when we're on threats, play Morgul King instead of LoA.
Forget about Wreathed in Shadow. If you wnat something against Archery, play Enduring Enquea or Enduring Toldea.
I would run something like that:


Shadow (35) 
1x *Ithil Stone (9R+47
1x Stooping to the Kill (10C64
2x *Out of Sight and Shot (7R204
2x Wreathed in Shadow (1U238-2
2x All Blades Perish (1U203
2x Houses of Lamentation (10C61-2
4x Morgul Gates (1R217
2x *Bill Ferny, Swarthy Sneering Fellow (2R75
1x *Grima, Wormtongue (4R154
2x *The Witch-king, Lord of Angmar (1R237)   -2
2x *Ulaire Attea, Keeper of Dol Guldur (1R229
2x *Ulaire Cantea, Lieutenant of Dol Guldur (1R230-2
2x *Ulaire Enquea, Lieutenant of Morgul (1U231
2x *Ulaire Nelya, Lieutenant of Morgul (1U233
2x *Ulaire Otsea, Thrall of The One (8R81
2x *Ulaire Toldea, Winged Sentry (6R88
4x Black Steed (1R208

  +2 Ulaire Cantea, Faster Than Winds
  +1 Enduring Enquea (Ulaire Enquea, TotO)
  +2 Ulaire Nelya, RiT
  +3 The Witch-King, Morgul King


February 05, 2010, 03:15:12 AM
Reply #2

Pepin The Breve

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Re: Plains
« Reply #2 on: February 05, 2010, 03:15:12 AM »
I had a Rohan plains deck that i used to play a long time ago, so i may have some suggestions on the freeps side.

First of all, I guess you plan to not run more than 5 companions at a given time (only if you notice your oponent doesn't seems to run crow control) cause Enquea is specially dangerous against your 3 vit companions. I know that Sam is only there against corruption and pip can land on table, do his job and then die for the badest minion around, but 6 comps is always a threat.

I would start Grimbold instead of Arwen (or Theoden) and add another simby to grab companions and possessions faster. You can get advantage of his text since the beggining. Theoden, TaP is a nice companion to start with him so you can kill him at first sites to play another nice companion after fellowship phase (but that would make you add more copies of Arwen) or keep him and discard extra companion in case you got it soon (like Elfhelm who get stonger at later sites). That way a big minion at first sites will not ruin your day and you can keep Theoden naked util last sites. If you go heavy on plains why not add another swift steed instead of Brego? That horsies can save your life against damage + minions, or prevent auto death against events like Red Wrath and Mordor Strenght. For healing i suggest Leowyn instead of MoN. She keeps at table and its a guarantee one (or two in extreme cases) heal that stay at table (few shadows have ally hate).

My deck originally runs the best card ever for valiant companins: Let us be Swift !  2 condition and one site doesn't seem bad at all! I would put them instead of FNF and FDA in case you decide to run Theoden, that way you doesn't rely too much on conditions to do your site liberation and condition discard. I would remove extra copy of Asfaloth and Gwemegil to add another 2 copies of Arwen if you don't start her.

I would add another Arrow-Slitz in the place of Armory since you don't have Gandy to do the job with Roll of Thunder.

I remember even that Third Marshall is so awesome i didn't run run, and played with the valiant Eomer (the one that discard cards to pump or the st 8 one) and replaced firefoot for another swift stead, just to make sure i will have the valiant people around, but i guess stick with Third Marshall and his horse is also a good option (since you don't have to many pumps)

To sumarize i will do this:

Adds:
- Theoden, TaP +1 (and start him with Grimbold)
- Let us Be Swift +2
- Swift Steed +1
- Arwen, QoEaM +2 (extra copies heal her while Leowyn heals your rohan fellows)
- Leowyn +1
- Rider Spear +1
- Simbelmyne +1
- Scroll of Isildur (better one bird at hand than 2 flying) +1
- Arrow Slitz +1 (belive you need to get rid of corsairs boats and grond as fast as possible!)

Remove:
- FNF -2
- Brego -1
- FNF -2
- Fell Deeds Awake -1
- Eomer Spear -1
- Pippin, HosI -1
- Phial of Galadriel -1
- Armory -1

That makes you on 36 cards, but with 4 simbys, Leowyn and Grimold helping on cycle i think your deck will still running smoothly.

Of course if you lose 2 valiants companions you will be lost but maybe it worth a try.
« Last Edit: February 05, 2010, 03:23:01 AM by Pepin The Breve »

February 05, 2010, 05:21:30 AM
Reply #3

ket_the_jet

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Re: Plains
« Reply #3 on: February 05, 2010, 05:21:30 AM »
WK is right that Ulaire Nelya, Lieutenant of Morgul doesn't fit. I'll be honest that I'd rather see some cheaper guys in Nelya's spot, like Morgul Whelp or Morgul Destroyer or Morgul Brute.

I like Wreathed in Shadow. That's a good idea with so many direct wounding decks/archery decks on GCCG.

I think I played against this deck on GCCG (or watched you play it, perhaps). I like the idea of starting Arwen because Gwemegil is one of the best cycling cards in the game. That said, a copy of Leowyn wouldn't hurt and I'd probably rather have a copy of Deor than Pippin, Hobbit of Some Intelligence*.
-wtk

February 05, 2010, 05:22:10 AM
Reply #4

ket_the_jet

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Re: Plains
« Reply #4 on: February 05, 2010, 05:22:10 AM »
Also, to the people who ask "Why Brego"...it can be put on Isildur, Bearer of Heirlooms.
-wtk

February 05, 2010, 05:43:24 AM
Reply #5

Witchkingx5

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Re: Plains
« Reply #5 on: February 05, 2010, 05:43:24 AM »
Also, to the people who ask "Why Brego"...it can be put on Isildur, Bearer of Heirlooms.
-wtk

Yepp, Decipher knew why to make Brego unique, cus' he'd rather be overpowered at all.
Synergy, Healing, low Twilight Cost...

February 05, 2010, 09:30:07 AM
Reply #6

Cw0rk

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Re: Plains
« Reply #6 on: February 05, 2010, 09:30:07 AM »
Thanx for all the replies.


I used to have 2 Swift Steed but decided to replace one by Brego at the last minute but if I'll probably bring it back if I add Leowyn. Here are my thoughts on the companions:
I would start with Arwen and Eowyn, then grab Grimbold or Eomer. Then, later during the game I would play Elfhelm as there will be neough plains out there. When I think about it, I could start with Grimbold and Arwen. But using Valiant guys with Let us be swift is also a pretty neat idea. I will think about it as well because starting Theoden and Grimbold can be nice too.

I had no idea this Ulaire Nelya doesn't work in movie block... I actually don't understand why. Can someone explain this to me? Anyway, that would make Grimbold even more important.

February 05, 2010, 12:37:00 PM
Reply #7

Witchkingx5

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Re: Plains
« Reply #7 on: February 05, 2010, 12:37:00 PM »
Thanx for all the replies.


I used to have 2 Swift Steed but decided to replace one by Brego at the last minute but if I'll probably bring it back if I add Leowyn. Here are my thoughts on the companions:
I would start with Arwen and Eowyn, then grab Grimbold or Eomer. Then, later during the game I would play Elfhelm as there will be neough plains out there. When I think about it, I could start with Grimbold and Arwen. But using Valiant guys with Let us be swift is also a pretty neat idea. I will think about it as well because starting Theoden and Grimbold can be nice too.

I had no idea this Ulaire Nelya doesn't work in movie block... I actually don't understand why. Can someone explain this to me? Anyway, that would make Grimbold even more important.

first, I didn't understand that neither, but there is how it works:
"(...)replace it with your site of the same number. " same nibmer means same fellowship block site number, so no Towers or King sites at all.

February 05, 2010, 07:30:00 PM
Reply #8

Cw0rk

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Re: Plains 2.0
« Reply #8 on: February 05, 2010, 07:30:00 PM »
Ok I just made some changes and updated the first post. I basically followed many of Pippin's tips.

I've done:

Remove:
- FNF -2
- Brego -1
- Fell Deeds Awake -1
- Pippin, HosI -1
- Eowyn -1
- Eowyn's Sword -1
- Armory -1
- Strong Arms -1 (not as effective as I thought, I used to have 4 of them, then 2, and now 1)
- Gwemegil -1

- Theoden, TaP +1
- Let us Be Swift +2
- Swift Steed +1
- Arwen, QoEaM +2
- Leowyn +1
- Rider Spear +1
- Scroll of Isildur +1
- Arrow Slits +1

I swapped Eomer for the 8 strenght Valiant one. If you think I should use another of the Valiant Eomer, please comment and explain me why.

The Nazgul only had Nelya swapped for the Enduring Nelya. I don't want to remove wreathed in shadow, but I like the idea of having more Enduring Nazgul and this one is fierce as well, wow! I used to have threat Wk and threat Cantea but they didn't work very well as I was hardly able to get more than one threat. I'm thinking about using another copy of Ulaire Toldea, do you guys think Winged Sentry is the best option? Should I use the enduring Toldea instead? The 4-burden Toldea probably won't work as this isn't a burden-adding deck. What do you guys think?

I thought about Deor and I decided that I'd rather add another An Honorable Charge than him as I already have some cycling and if one event can make anyone strength +3, I don't want to discard 3 cards for the same effect (and not being able to pump arwen).

I also  explained the strategy a bit more in the first post.
« Last Edit: February 05, 2010, 08:04:25 PM by c10ckw0rk »

February 06, 2010, 03:04:20 AM
Reply #9

Witchkingx5

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Re: Plains 2.0
« Reply #9 on: February 06, 2010, 03:04:20 AM »
well, as I love playing Nazgul,  made many experiences, so I can tell you:
Winged Sentry rocks!
As for Enduring Toldea, it's a pretty cool card when you run several copies of Bent on Discovrey, exerting him and then making him able to kill of some companions. Same goes for Enduring Enquea.
If you decide to play 3-4 copies of Bent on Discovery, take also some Ring of Rancor and even more Enduring Nazzies, you get many cards and can use the Enduring ability. Just to give you an idea of playing enduring Nazgul.

February 06, 2010, 06:04:30 AM
Reply #10

legolas3333

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Re: Plains 2.0
« Reply #10 on: February 06, 2010, 06:04:30 AM »
i would maybe add more unbearable for initiative gaining with stooping to the kill
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February 06, 2010, 08:36:41 AM
Reply #11

Cw0rk

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Re: Plains 2.0
« Reply #11 on: February 06, 2010, 08:36:41 AM »
i would maybe add more unbearable for initiative gaining with stooping to the kill
Stooping the kill is just there to make my opponent think twice before giving initiative and it's also a decent support area pump I can use to overwhelm someone. I'm not playing initiative nazguls, its just a splash card.

February 06, 2010, 10:30:16 AM
Reply #12

legolas3333

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Re: Plains 2.0
« Reply #12 on: February 06, 2010, 10:30:16 AM »
yeah, i just use that for my damage nazgul deck
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February 06, 2010, 10:59:59 AM
Reply #13

Cw0rk

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Re: Plains 2.0
« Reply #13 on: February 06, 2010, 10:59:59 AM »
Ok guys. Eomer, Skilled Tactician isn't helpful in this deck. I'll swap him for Eomer, Keeper of Oaths which will basically allow me to remove 1 Simbelmyne. I dunno yet what I'll add instead.

I played one game with this deck today vs Elfs/Corsairs and it worked well (I had to leave at site 6). I was able to play 2 Enqueas vs 6 companions using Out of sight and shot which killed Glordindel and Cirdan. The fellowship did well too, he didn't play a lot of corsairs but I was able to discard a boat.

February 06, 2010, 02:05:46 PM
Reply #14

legolas3333

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Re: Plains 2.0
« Reply #14 on: February 06, 2010, 02:05:46 PM »
strong arms seems like it should be more useful, add another copy of that maybe?
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