So what, in your opinion, counts as broken?
I've been testing a new deck on GCCG that is fairly fragile for the first few sites. Some of you may have seen it. I don't want to give it away yet, but it runs 9 companions and is usually completely set up by site 4. It kept losing until I switched up the Shadow and got better at strategy. Now it is winning. 

Once it is rolling at site 3/4, here's what it can do each turn:
-Take 7 Freeps cards of your choice from the deck into hand (yes, I know Rule of 4... but I do it a different way)
-Remove essentially unlimited burdens (20+ I suppose, with 
Sam SoH and next point)
-Heal up to 32 wounds (20 Fellowship and 12 Regroup, or 16F/4Sk/12R)
-Deal 14 wounds of direct damage (8 from 
Slaked Thirsts, 6 from Directed Archery, 
1 Normal Arch) 
before using 
Eowyn, LoI. With regroup healing of 12 Slaked is reusable and 
Eowyn LoI and co are healed.
-Make any surviving minions up to strength -20 or so in increments of -2 (thanks for the tip Pepin).
-Triple
, Quadruple, or... you name it! Up to six moves a turn. Realistically doesn't need to do more than Triple often.And then I have a bunch of Freeps cards that I can take out if needed such as 
Deep in Thought. I find that if I can survive the setup, and if I'm not facing one of its few weaknesses (such as hand discard) I'm pretty much invincible.
So... what do you think? Clever 

 or broken? 

I think this may even rival Broken Tokens from Standard. 
 Sites:
Sites:Site 1: 
Dunharrow PlateauSite 2: 
King's TentSite 3: 
Beacon of Minas TirithSite 4: 
Osgiliath FallenSite 5: 
City GatesSite 6: 
Minas Tirith First CircleSite 7: 
Osgiliath CrossingSite 8: 
Northern Ithilien (kinda random)
Site 9: 
DagorladFreeps (35):Ringbearer: 
Frodo, Master of the PreciousRing: 
Answer to All Riddles1x 
Smeagol, Poor Creature (starting)
1x 
Gimli, Feared Axeman (starting)
1x 
Sam, Son of Hamfast (starting)
1x 
Legolas, Greenleaf (P1x 
Eowyn, Lady of Ithilien1x 
Gandalf, Greyhame1x 
Aragorn, Ranger of the North (P1x 
Durin III, Dwarven Lord4x 
Birthday Present3x 
Dear Friends1x 
No Help for It1x 
A Light In His Mind4x 
The Shire Countryside1x 
Pathfinder*1x 
Durin's Secret1x 
Deep in Thought1x 
Roll of Thunder1x 
Aragorn's Bow1x 
Gandalf's Staff1x 
Aiglos1x 
Ever My Heart Rises1x 
Not the First Halfling1x 
Preparations4x 
Slaked ThirstsShadow (35):Shadow has a few options. This deck originally started as a 
LttG setup deck, with multiple 
Preparations and Dwaves for the Freeps instead of 
Durin's Secret. It worked well as such. My current Shadow is:
2x 
Gollum, Old Villain1x 
Gollum, Plotting Deceiver4x 
Evil-smelling Fens2x 
Let Her Deal With Them4x 
Captured by the Ring4x 
Constantly Threatening4x 
Dunlending Rampager4x 
Dunlending Renegade3x 
Wild Men of the Hills3x 
Hides1x 
Mumak Chieftain1x 
Mumakil1x 
Shelob, Last Child of Ungoliant (P1x 
Sauron, The Lord of the Rings (PBid high to start. You want one of 9 Freeps cards in hand: 
Birthday Present (best), 
Dear Friends or 
Bilbo, Retired Adventurer. If not, 
perhaps mulligan. However, it can pay off to wait until site 2 for the action if you can get your opponent to stop there with Shadow. Sometimes I get 
Birthday Present in first draw but don't use it until site 2. Play 
Beneath the Mountains Ever My Heart Rises from 
Dunharrow Plateau. When ready...
Discard *most* of your draw deck! If you have 
Birthday Present, you might discard all... if you have 
Dear Friends or Bilbo, leave some cards and stick 
Birthday Present and 
A Light In His Mind in the deck. Now for each Freeps turn:
-Bring back Smeagol with Frodo or 
Greyhame, then use 
Birthday Present to draw 1x 
No Help for It and 3x 
Dear Friends. Do this one card at a time and manipulate initiative by playing other cards from your hand (NOT 
Dear Friends unless your opponent let you have 
No Help for It already). Remember Rule of 4 with 
Birthday Present.
-Stick 6 Freeps cards of your choice under your draw deck by exerting Smeagol or Legolas. Heal exerts with 
the Shire Countryside and 
A Light in His Mind. Prioritize which ones to get first... 
Preparations FOR SURE, 
The Shire Countryside, and Legolas are usually my first choices. However, 
Greyhame lets you play a companion each turn, giving you essentially 7 cards, so you might want him.
-Remove all burdens and add them again with 
Answer to All Riddles the turn you use 
No Help for It. Any extra exerts are for 
Not the First Halfling, but make sure to start every turn with a fully healed Fellowship.
-Get your stuff ready to run! Massive healing with 
No Help for It in regroup gives you exerts for 
Preparations and 
Slaked Thirsts.
Shadow strategy:Use 
Old Villain to cycle if you need it to get your Freeps cards.
Try to see if you can play stuff like 
Constantly Threatening or 
Evil-smelling Fens before decking yourself. 
Constantly Threatening lets you play the cheap Dunland minions and might discourage your opponent from doubling. If they lose initiative by discarding cards, you can play 
Gollum, Plotting Deceiver, use 
Evil-smelling Fens to grab a minion of choice, and maybe even 
Let Her Deal With Them. With lots of twilight, play Sauron (dmg+3), with less, play 
Mumak Chieftain (Str. 14, Fierce, Dmg+2). Quite often your opponent will not have initiative because they cleared out their Freeps cards from hand to try to cycle for their upcoming Shadow.
Or... if your Freeps is in good shape, play nothing so their hand will clog and give you an easier run.
Choosing which cards to grab with 
Dear Friends is the key strategy here... It's not a bad idea to grab a 
Durin's Secret early in case you suddenly have to use it. Or an extra 
Birthday Present to keep in hand in case the first one is discarded. If your opponent is 
forewarned, they may start by running immediately from site 1-3, 3-5, etc. However, many will pause because for fear of Dunland at site 3. Be careful in your initial sites, and keep key Shadow cards in hand before decking yourself if possible.
Update: Slimmed the deck down to 35/35 to help with starting draws.