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Author Topic: RW Giants  (Read 446 times)
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TheJord
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« on: June 29, 2008, 02:23:45 PM »
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Creatures

Boldwyr Heavyweights x2
Wandering Graybeard x3
Lowland Oaf x3
Murderous Redcap x4
Stinkdrinker Daredevil x4
Hamletback Goliath x2
Hearthcage Giant x2
Giant Harbinger x4
Thundercloud Shaman x2
Sunrise Sovereign x4

Sorcery

Feudkiller's Verdict x2
Giant's Ire x4

Land

Mountain x16
Plains x4
Ancient Amphitheater x4

Drop Giants using Boldwyr Heavyweights and Giant Harbinger. Lowland Oaf and Thundercloud Shaman to recur Murderous Redcap's, Hamletback Goliath amuses me... Goliath + Heavyweights + another Goliath = Cheesy

Harsh mana curve though
« Last Edit: June 29, 2008, 03:51:20 PM by TheJord » Logged

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SomeRandomDude
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« Reply #1 on: July 06, 2008, 04:22:30 PM »
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The Daredevil should help the mana, still, the mana curve is a bit harsh.

Giants really just aren't competetive, unfortunately. Targeted removal toasts them.

If you like them, though, Thundercloud Shaman is out. Add in O-rings and Sunlance, 4 of each, dropping Redcap, and I would run Rebuff the Wicked in the SB. Brion is also awesome in this deck.

I would curve out at a certain high point and run Favor of the Mighty. But, have it able to be SB-ed out if someone outguns you.

Crush Underfoot is also good.

Balance the Plain/Mountain ratio, maybe 8 plain, 12 mountain.

Changeling Berserkers and Heros are also your friends, as they enable a quick comeback from Wrath.
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NB- 4 year veteran of CC/TLHH

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« Reply #2 on: July 07, 2008, 08:59:20 AM »
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I can't really add much more to what NBarden said, but you might want to take a look at Austere Command.
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