Wow, NO Tower block sets posted here yet?
I think it's high time to remedy that.
Poor Gimli is all by himself for the Tower block, of course. If you go back to Fellowship block you can dig up some of his friends, but in all-Tower, his kinsmen are nowhere to be found. Poor Gimli.
But never fear, for this Dwarf can make friends wherever he goes. Even with those pointy-ear snobs from Mirkwood and Lothlórien.
FREE PEOPLES (37 cards):Frodo, Couteous Halfling w/
Answer To All RiddlesGimli, Skilled Defender (starting)
Legolas, Archer of Mirkwood (starting)
Balglin, Elven WarriorLorien Swordsman x3
Frodo's CloakHobbit SwordAxe of EreborLegolas' SwordElven Bow x4
My Axe Is Notched x2
Final Count x2
Khazad Ai-Menu x4
Lend Us Your Aid x2
Quick As May Be x4
Toss MeMust Be A Dream x4
Feathered x4
This deck is chock full of Elves, but it is Gimli who is the centerpiece.
Khazad Ai-Menu spots his favorite Elven buddy to turn him into a
one-Man one-Dwarf wrecking crew, but he can also spread the love (and strength) around with a well-timed
Lend Us Your Aid.
Toss Me is here to combo with
Must Be A Dream and ensure you have a
card on top of your deck, thus healing Gimli as needed (and for free, at that). If you're facing a minion he can handle, Legolas' ability allows him to heal Gimli or any other Elf as well. Now if only I could go back and snatch four copies of
Endurance of Dwarves from Fellowship block too....
In general, your Elves do what Elves do best: shoot everything up, with a base 5 archery once everything is out. And with probable archery wounds on surviving minions, your Swordmen combo with
Feathered to ensure you finish off anything that's left. Oh, and just in case your archery doesn't provide enough wounds,
Quick As May Be should. That plus archery is nothing fancy, but brutally effective in a set where nearly every minion has less than 4 vitality and NO enduring.
Bwaha.
To ensure your opponent doesn't simply sprint towards the finish, I have this paired with Dunlendings that will grab at their ankles and pull sites out from under their feet.
SHADOW (37 cards):Saruman, Rabble-Rouser x3
Wulf, Dunlending Chieftain x2
Hillman Horde x2
Hill ChiefHillman Tribe x4
Dunlending Ransacker x4
Dunlending Elder x4
War Club x2
Iron AxeHides x4
Over The Isen x2
Ready To Fall x2
No RetreatBurn Every Village x4
Wake of DestructionAgain, nothing too fancy here.
Hillman Tribe,
Dunlending Ransacker, and
Wulf control sites, then
Hillman Horde and
Dunlending Elder get big.
Rabble-Rouser and
Burn Every Village help your Dunlendings win when they need help doing so, as do the clubs and axe.
Rabble-Rouser also combos with
Hides to keep them alive until skirmish time (and even during and after).
Over The Isen chips in there as well and lets you pick and choose your battles.
Ready To Fall turns extra twilight later in the game into minions back from discard.
No Retreat and
Wake of Destruction don't directly contribute to the overall strategy, but can make your opponent weep at the right time.
Now, rip this deck apart.