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Author Topic: Triumph and menace remix  (Read 2323 times)
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jdizzy001
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« on: May 09, 2010, 10:41:14 PM »
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I am deeply saddened that T&D was never used in game.  I'm sad, not because the mechanic was never used, but because the awesome card images were never utilized.  So in honor of the unused images, I have prepared the Triumph and Menace remix.  Each card redone with a text utilizing movie block rules (meaning no lurker, muster, toil, nor hunter.) I hope you enjoy them, let me know what you think.

[11] •Army of Dunland Dunland
Minion • Man
Str: 20
Vit: 2
Site: 3
To play spot a Dunland Man.
When you play this minion, if you control 2 sites, you may discard 2 free peoples possessions.

2 Dwarven Escort Dwarven
Companion • Dwarf
Str: 5
Vit: 3
At the start of the Fellowship Phase, you may add 2 to draw a card

2 •Legolas, Nimble Elf Elven
Companion • Elf
Str: 6
Vit: 3
Archer.
While you have initiative, the fellowship archery total is +1.

5 •Treebeard, Enemy of the Hand Gandalf
Companion • Ent
Str: 12
Vit: 4
To play spot 3 Gandalf companions.
Each time a minion loses a skirmish, you may exert Treebeard twice to discard that minion.

2 •Gollum, worker of mischief Gollum SHDW
Minion
Str: 5
Vit: 4
Site: 3
At the start of the regroup phase, you may exert Gollum 2 times to make the move limit -1.

4 •Aragorn, Dunadan Gondor
Companion • Man
Str: 8
Vit: 4
Ranger.
At the start of the maneuver phase, if you have initiative, you may exert a minion.


9 •Army of Isengard Isengard
Minion • Uruk-hai
Str: 16
Vit: 4
Site: 5
Damage +1. To play spot an Uruk-hai.
While you control 2 sites, this minion is fierce.

[10] •Army of Moria Moria
Minion • Orc
Str: 17
Vit: 3
Site: 4
When you play this minion, you draw 3 cards.

[11] •Army of Harad Raider
Minion • Man
Str: 17
Vit: 4
Site: 4
Southron. Archer. To play spot a Raider Man.
While you have initiative, this minion gains ambush 5.

[14] •The Nazgul Wraith
Minion • Nazgul
Str: 20
Vit: 5
Site: 3
Fierce.
To play, spot a Wraith card.
When you play this minion, if you have initiative, add 2 burdens.

2 •Eowyn, Daughter of Kings Rohan
Companion • Man
Str: 6
Vit: 3
At the start of each fellowship phase, if you can spot 2 other men, the move limit is +1.

9 •Army of Sauron Sauron
Minion • Orc
Str: 17
Vit: 5
Site: 6
To play spot a Sauron orc.
While the shadow player has initiative, this minion is strength +10.

2 •Sam, Lover of Trees Shire
Companion • Hobbit
Str:3
Vit:4
At the start of the fellowship phase if you can spot Frodo you may remove a burden.
Response: If Frodo dies, make Sam the Ring-bearer (Resistance 5).


Here are the latest updates.  Please let me know what you think.  I'd like to find something balanced and playable yet not overbearing.
« Last Edit: November 06, 2010, 10:23:58 AM by jdizzy001 » Logged

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MR. Lurtzy
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« Reply #1 on: May 09, 2010, 10:50:44 PM »
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I would prefer them to be standard legal.
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jdizzy001
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« Reply #2 on: May 10, 2010, 07:32:47 AM »
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I'm not adding anything new to them, just removing triumph and menace keywords, i don't know why they couldn't be legal in standard
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« Reply #3 on: May 10, 2010, 04:01:46 PM »
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I would prefer to have them in print... Wink Wink
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jdizzy001
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« Reply #4 on: May 10, 2010, 04:26:32 PM »
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yeah, me too. maybe I can make some slip in virtual card things
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« Reply #5 on: May 10, 2010, 04:34:11 PM »
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yeah, me too. maybe I can make some slip in virtual card things


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Cw0rk
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« Reply #6 on: May 10, 2010, 05:44:30 PM »
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Reviews....

[11] •Army of Dunland Dunland
Minion • Man
Str: 20
Vit: 2
Site: 3
To play spot a Dunland Man.
When you play this minion, if you control 3 sites, you may discard 2 free peoples possessions.

Ok. It could be only 2 sites. Dunland loves 2 sites.

2 Dwarven Escort Dwarven
Companion • Dwarf
Str: 5
Vit: 3
At the start of the Fellowship Phase, you may add 2 to draw a card

Ok.

2 •Legolas, Nimble Elf Elven
Companion • Elf
Str: 6
Vit: 3
At the start of the Archery Phase, you may exert Legolas to make the fellowship archery total +1.

This gametext is a bit boring. What about, 'you may remove a Elven token' or 'you may spot 5 Elves'.

5 •Treebeard, Enemy of the Hand Gandalf
Companion • Ent
Str: 12
Vit: 4
Skirmish: Exert Treebeard 3 times to discard a minion he is skirmishing.
Note: still not entirely satisfied with this one.  Ideas please.

I'd like you to remember than the other Treebeard companions require spotting 3 Gandalf companion or are unhasty. What about 'At the start of each skirmish involving Treebeard, you may spot X other Gandalf companions to discard a minion with strength X or less he is skirmishing.'

2 Gollum, worker of mischief Gollum SHDW
Minion
Str: 5
Vit: 4
Site: 3
When you play this minion, if you have initiative, you may exert him 3 times to make the move limit -1 this turn.

This is a very powerful card but I still like it.

4 •Aragorn, Dunadan Gondor
Companion • Man
Str: 8
Vit: 4
Ranger.
At the start of the Maneuver Phase you may wound a minion.

I think Aragorn should exert. You can also remove the capital letters of Maneuver Phase.

9 •Army of Isengard Isengard
Minion • Uruk-hai
Str: 16
Vit: 4
Site: 5
Damage +1. To play spot an Uruk-hai.
When you play this minion, if you control 2 sites, it is fierce until the regroup phase.

I like it.

[10] •Army of Moria Moria
Minion • Orc
Str: 17
Vit: 3
Site: 4
To play, spot a Moria orc.
When you play this minion, you may exert it twice to draw 3 cards.

I guess that he is OK.

[11] •Army of Harad Raider
Minion • Man
Str: 17
Vit: 4
Site: 4
Southron. Archer. To play spot a Raider Man.
When you play this minion, if you have initiative, it gains ambush 5 until the regroup phase.

Ok as well.

[14] •The Nazgul Wraith
Minion • Nazgul
Str: 20
Vit: 5
Site: 3
Fierce. To play spot a Nazgul.
When you play this minion, if you have initiative, add 2 burdens.

Ok I guess.

2 •Eowyn, Daughter of Kings Rohan
Companion • Man
Str: 6
Vit:3
At the start of the fellowship phase, exert Ewoyn twice to make the move limit for this turn +1.

Typing mistake here. I'm not sure that the cost is high enough.

9 •Army of Sauron Sauron
Minion • Orc
Str: 17
Vit: 5
Site: 6
To play spot a Sauron orc.
When you play this minion, if you have initiative, it is strength +10 until the regroup phase.

Pretty cool.

2 •Sam, Lover of Trees Shire
Companion • Hobbit
Str:3
Vit:4
At the start of the fellowship phase, add 3 to remove a burden.
Response: If Frodo dies, make Sam the Ring-bearer (Resistance 5).
Note: still not satisfied with this one.  Ideas please.

What about, discard a card from hand or discard a Shire card or discard a tale?

Well, here they are, Triumph and Menace remix.  Each one made to harness (what I believe) the intent of the original card to be, with a movie block twist. 
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« Reply #7 on: May 10, 2010, 07:17:13 PM »
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thanks for the ideas, I used some of them.  I really liked the treebeard idea as well as the Sam idea.
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MR. Lurtzy
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« Reply #8 on: May 11, 2010, 01:51:24 AM »
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Army of Sauron is waaaaaaaaaaaaaaay too powerful. It needs to be toned down. A lot.
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« Reply #9 on: May 11, 2010, 02:14:27 PM »
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I wouldn't compare anything to Host of Udun. Compared to Siege Troop, it isn't fair.
« Last Edit: May 11, 2010, 04:00:17 PM by Cw0rk » Logged
MR. Lurtzy
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« Reply #10 on: May 11, 2010, 03:52:18 PM »
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27 strength for 10? Nope, still not balanced.
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« Reply #11 on: May 11, 2010, 03:59:10 PM »
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Orc Pursuer = 9 Strength for 1
Orc Chaser = 12 Strength for 2
Orc Stalker = 16 Strength for 3

These one have the Tracker keyword and reduce the site number of Sauron orcs.

His Army of Sauron requires spotting an orc and doesn't have the tracker keyword.
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« Reply #12 on: May 11, 2010, 05:47:19 PM »
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Technically he costs more than 10 because he is roaming till site 6 and another orc must be in play before he can be used.  However, at str 27, he can overwhelm the stoutest companions even if they use a few skirmish events.  What about replacing the +10 bonus with a  +5, and changing the cost back to 9? What do ya think?
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« Reply #13 on: May 11, 2010, 06:33:55 PM »
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You could make him 'To play spot 3 orcs' instead.
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jdizzy001
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« Reply #14 on: May 12, 2010, 02:53:14 PM »
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That isn't a bad idea.
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I play LOTR SBG look at my minis!
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