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Author Topic: What do you thing about these wounders..?  (Read 949 times)
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Asabado
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« on: September 21, 2010, 10:21:11 AM »
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Shadow (33):


Orkish Scout (17R84) 1x
Orkish Runner (17C83) 1x

Orkish Veteran (17R86) 4x
Scouting Orc (15C116) 4x
Veteran War Chief (15C120) 3x
Black Gate Sentry (15U98) 1x
Gothmog, Morgul Leader (18R80) 3x

Frenzy of Arrows (18U79) 1x

Mordor Scimitar (11C128) 4x
Rider's Gear (17U90) 2x
Vicious Warg (17C92) 1x
Threatening Warg (17U91) 1x
Relentless Warg (17R89) 4x
Gothmog's Warg, Leader's Mount (18R81) 3x

any ideas?
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-A.K. Czech


Witchkingx5
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« Reply #1 on: September 21, 2010, 11:42:04 AM »
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Mordor Scimitar is not Hunters Block legal. Another 2 Black Gate Sentry. As Wargs, I'd take 4x Relentless Warg  and 4x Vicious Warg cus' they both add 2 vitality. Drop the Twilight-Adding Orcs. Frenzy of Arrows got an erratum, so drop it too. And add 2 more Rider's Gear to prevent your opponent from shhoting your gyus before skirmish: basically, it's just:

Black Gate Sentry + Relentless Warg/ Vicious Warg + Rider's Gear = Dead companion. simple as that.

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Asabado
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« Reply #2 on: September 21, 2010, 12:52:43 PM »
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ouch.. and scimitar would be so nice there...  Angry Cry Cry Cry

But Black gate sentry can not bear wargs that is the problem, so I see that scouting orc or Veteran War Chief have to do their job... But that scimitar is so dissapointing..  Cry Yeah I see..its 11. edition.. Sad

Ok Gothmog with veteran and scouting orc + warg can do nice job too.. So I see it like this for now (droped to 32 cards):

Shadow(32):

Orkish Veteran (17R86) 4x
Scouting Orc (15C116) 4x
Veteran War Chief (15C120) 4x
Black Gate Sentry (15U98) 3x
Gothmog, Morgul Leader (18R80) 3x


Rider's Gear (17U90) 4x
Vicious Warg (17C92) 2x
Threatening Warg (17U91) 1x
Relentless Warg (17R89) 4x
Gothmog's Warg, Leader's Mount (18R81) 3x

Maybe Mumak commander, Gats 2x would be better than 2x black gate sentry, what do you thing?

And what is the exact erratum for Frenzy of Arrows (18U79) ?? Without it its very nice card.. Smiley


Thanks for ideas..  Wink
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-A.K. Czech
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« Reply #3 on: September 21, 2010, 02:11:49 PM »
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Frenzy of Arrows is unplayable.
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Asabado
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« Reply #4 on: September 22, 2010, 04:41:30 PM »
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Yeah I see it now.. It needs an Orc archer .. but are there some? I though that there are none of them at all Cheesy Cheesy well, without that erratum it would be very powerfull and nice card Cheesy  Brick Wall

Still thing that mordor scimitar need to be moved to TH set Cheesy Cheesy Oooooh yeah. Cool
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-A.K. Czech
MR. Lurtzy
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« Reply #5 on: September 22, 2010, 05:39:41 PM »
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Yeah I see it now.. It needs an Orc archer .. but are there some?
No there aren't. Hence why I said what I did.
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TheJord
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« Reply #6 on: September 22, 2010, 06:58:06 PM »
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Drop the illegal Scimitars, and the Threatening and Vicious Warg's.  They are overkill without the kill. Orkish Invader is your best wounding option, because FP player's will waste their goodies on him. His strength means he is not often the weakest minion so he misses Ranger's Longbow.

So that means conditions. Coordinated Effort is probably your best bet, Destroyers and Usurpers or Beasts of Burden being really the only other options.

With a mad cycling FP you could run the twilight Orc's, Runner, Scout etc and use Mountain-troll for a swarm at the right moment. Maybe not a viable option.
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Asabado
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« Reply #7 on: September 22, 2010, 07:05:23 PM »
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thanks for ideas buddies  Thumbs Up
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« Reply #8 on: September 24, 2010, 08:05:03 AM »
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Orkisch Lackey anyone?
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Trustnoone
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« Reply #9 on: March 09, 2012, 12:18:08 PM »
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what about a site path?
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Vroengard
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« Reply #10 on: March 09, 2012, 12:46:38 PM »
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Orkish Veteran makes a epic facepalm right there!
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