I'll give a general one before going in-depth. WHat are you trying to accomplish, exactly? I know it seems obvious reading the cards, but let me rephrase it: is the combo "cute" or is it good?: Do you need it to win? Will you almost always win if you manage to set it up? Will you die too many times trying to set it up? Is it hard to stop setting up, and even harder once it gets going?
I ask this because when we first start playing MtG, we love us some combos, but after a while, you notice that most combos are cute, not necessary or good.
So, explain to me how you'll play out the games with this deck. What accomplishes what part, and how do you proceed to win once you set up your combo.
Thats what I'm trying to work out. NBarden basically hit the nail on the head. Worldslayer is a reset, and assuming you only have one Lich out, and your opponent is at full health, they have exactly 4 turns to rebuild. Memnites and the Ornithopters are blockers, and the

splash is for protecting Worldslayer. The Diabolic Tutors obvious assist in putting the combo together, and Doom Blade should be obvious. The broken thing about the Lich is that he only needs to spot one Phylactery token, and as long as there's one token on a Darksteel Relic, all Lichs are unstoppable. The only card that I can think of that could stop Lich would be Mind Control.
I started out wanting to abuse Phylactery Lich to his full potential, because a 5/5 indestructible creature for



with some imagination is amazing; but this evolved into taking advantage of Worldslayer.
I want to run 40 spells and 20 lands, but I'm not sure how to flesh the deck out. That's where I need some advice.