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Author Topic: What is your favorite post-Mount Doom set?  (Read 982 times)
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menace64
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« on: August 04, 2011, 10:19:51 PM »
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After going through the binders again, I'd go with Bloodlines. Rounds out the block well, and it's honestly the last set where it appeared Decipher had things together.
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« Reply #1 on: August 05, 2011, 03:17:11 AM »
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Wraith collection, I have had fun with them. In essence, there are nice cards in all sets, and I liked to play 4-13....
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« Reply #2 on: August 05, 2011, 04:30:15 AM »
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i liked shadows because of: ring of rings

lol, and that was when i started playing, right before shadows came out, so that was the big news at the time.
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« Reply #3 on: August 05, 2011, 06:13:06 AM »
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When it came out, Black Rider for no other reason than it was a set named after the Nazgul, which are my favorite element of LOTR. Bloodlines had the most interesting cards to me in that block, though.
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« Reply #4 on: August 05, 2011, 07:39:32 AM »
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I'm sure I'll be the only one voting for this set, RoS I loves me some wargs with those exert to wound Orc minions Thumbs Up.

NK
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« Reply #5 on: August 05, 2011, 02:55:09 PM »
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Shadows, contained some great stuff, Leader of the Company, Foe-beater, Goblin Hordes, Elevated Fire, Ring of Rings...

I'm surprised there isn't more flaming on this thread.
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« Reply #6 on: August 07, 2011, 09:03:27 PM »
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Yeah Nappy! I love Orc wargs.  Thumbs Up
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« Reply #7 on: August 07, 2011, 09:31:24 PM »
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Shadows for sure, it opened up some great gollum options with incited, frenzied attack, and skulker. The gandalf culture was good, as was the ring. I basically play movie+shadows, which with my collection is balanced and a ton of fun.
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menace64
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« Reply #8 on: August 07, 2011, 09:40:31 PM »
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That's pretty much how I feel, man. Black Rider and Bloodlines were pretty good, too, and really if Decipher had stopped there (following up with Age's End) the game would probably be in much better shape now.
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Finisterle
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« Reply #9 on: August 10, 2011, 11:07:29 PM »
+1

Expanded Middle Earth. It introduced faces not seen in the films.

When Shadows discontinued the old minion cultures and wanted you to buy a new card called Troop of Uruk Hai that worked exactly the same as an old card with that name, I knew the game was in serious trouble.
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« Reply #10 on: August 11, 2011, 08:11:21 AM »
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Expanded Middle Earth. It introduced faces not seen in the films.

When Shadows discontinued the old minion cultures and wanted you to buy a new card called Troop of Uruk Hai that worked exactly the same as an old card with that name, I knew the game was in serious trouble.

I recently came back to the game after stopping around the release of Return of the King, and I couldn't understand these new cultures.  Now the image of Decipher's design team flailing about for an idea explains everything.
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« Reply #11 on: August 11, 2011, 10:47:10 AM »
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I like the new cultures, because I feel like they were able to release some really strong new cards and strategies that would have been overpowered if you could easily use the older cultures to support it.

Bloodlines was my favorite though, it had some really fun, but not necessarily overpowered cards for pretty much all the cultures. I especially liked Elendil, HKoG; Boromir, the Doomed Heir, Legolas of the Grey Company, Eomer, Heir to Meduseld, and the Decieved Wizards that go so well with the Throne of Isengard.
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« Reply #12 on: August 11, 2011, 02:51:23 PM »
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Shadows gets my vote because it's the cheapest to get nowadays.

We all know that "dollars" and "voting" are two words that are intrinsically linked anyway.
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« Reply #13 on: August 12, 2011, 11:36:22 AM »
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Expanded Middle Earth. It introduced faces not seen in the films.

When Shadows discontinued the old minion cultures and wanted you to buy a new card called Troop of Uruk Hai that worked exactly the same as an old card with that name, I knew the game was in serious trouble.

You have obviously never played Magic
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« Reply #14 on: August 12, 2011, 12:23:28 PM »
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Expanded Middle Earth. It introduced faces not seen in the films.

When Shadows discontinued the old minion cultures and wanted you to buy a new card called Troop of Uruk Hai that worked exactly the same as an old card with that name, I knew the game was in serious trouble.

You have obviously never played Magic

Magic may introduce functionally identical cards, and sometimes it may cross those cards into a new color (e.g. naturalize is the new disenchant), but it has never, say, decided to stop making green and white cards and introduce "new" yellow and viridian colors that do the same thing (but can't be paid for with plains and forests).  That being said, when Richard Garfield decided to make artifacts that do what all the colors do but better (original Mirroden Block), I knew the game was  in trouble.
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« Reply #15 on: August 12, 2011, 02:35:32 PM »
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Actually that'd be when the Mythic rarity kicked in. Tongue
Affinity only killed a Block, and it killed Standard for a while, but was fixed eventually. This seems to be permanent.
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« Reply #16 on: August 15, 2011, 03:05:12 PM »
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When the new cultures came out, my interest in the game plummeted.  The good thing about a small collection though, you can continue to play and buy product without being affected.  But as time progressed I finally moved into the Shadows block and now I can say it really did bring good things to the game.

I voted for Bloodlines, since it gave me quite a bit of joy to open up a couple of boxes and didn't suffer from the "ooh another weight of legacy", or "Oh look ANOTHER loathsome."  Also I rather liked the mount/token relationship.
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