Arcanite
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« on: August 09, 2011, 01:07:30 PM » |
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This is my newest deck: It's a lot better than my last one! I apollogise for the formatting, i exported it from zorbec! Ring-bearer 1R289 • Frodo, Old Bilbo's HeirThe One Ring 4R1 • The One Ring, Answer To All RiddlesStarting: Boromir, and Merry Adventure Deck 1 7U333 Sleeping Quarters2 7U336 Rohirrim Camp3 7U338 Beacon of Minas Tirith4 7U341 Anduin Banks5 8U119 Crashed Gate6 7U352 Minas Tirith Third Circle7 7U354 Pelennor Grassland8 7U357 Morgul Vale9 7U363 Slag MoundsFree Peoples Draw Deck 1x 1C303 • Merry, From O'er the Brandywine2x 8P122 • Pippin, Guard of Minas Tirith2x 10P122 • Sam, Great Elf Warrior1x 1R89 • Aragorn, Ranger Of The North1x 1U97 • Boromir, Son of Denethor1x 7R91 • Faramir, Wizard's Pupil1x 1R288 • Farmer Maggot, Chaser of Rascals1x 1R291 • The Gaffer, Sam's Father1x 1U309 • Rosie Cotton, Hobbiton Lass1x 3R13 • Elrond, Herald to Gil-galad1x 1R95 • Blade of Gondor1x 7R114 • Pippin's Sword4x 1C299 Hobbit Sword1x 2R38 • Shield of Boromir1x 1R114 • The Saga of Elendil2x 1C317 • There and Back Again2x 4R300 Escape1x 6C111 • Kept Safe1x 1C102 Dagger Strike2x 3C43 Might of Númenor 3x 1C296 Hobbit Intuition3x 9R50 Everyone KnowsFree Peoples Total 34 Shadow Draw Deck 3x 1R127 • Lurtz, Servant of Isengard4x 1R148 Uruk Lieutenant3x 2R46 • Uruk Captain4x 4C192 Uruk Regular4x 1C133 Saruman's Ambition4x 10U83 Cirith Ungol Sentinel4x 10C84 Cirith Ungol Sentry2x 9R+47 • Ithil Stone3x 10R99 • Shagrat, Captain of Cirith Ungol2x 1R125 Greed1x 8R103 • Grond, Hammer of the UnderworldShadow Total 34 Free peoples: Use what you have to pump sam, merry, and pippin, kill minions. (Any healing that can be suggested?) Shadow: Swarm with Uruk Hai. 
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« Last Edit: August 13, 2011, 11:00:36 AM by Arcanite »
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macheteman
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« Reply #1 on: August 09, 2011, 01:10:34 PM » |
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seems like with all those uruk-hai, a few broad-bladed swords would be nice.
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Bascas
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« Reply #2 on: August 09, 2011, 09:21:30 PM » |
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On the freeps side of things: Bear in mind that you are going to run into a little bit of trouble in drawing your Faramir and your Boromir with so few copies of each card and much of your strategy hinging on their presence in your fellowship. You lack the spotting requirements to take full advantage of Pippin's Armor or Merry's Armor. Boromir's ability will help out with your two unbound hobbits; however, your main tank, Sam, Great Elf Warrior, cannot benefit from Boromir's exertion. I do love Dagger Strike, and you have a fun idea with this deck. Add more Boromir and Faramir copies. I'll look at this again in the morning.
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Arcanite
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« Reply #3 on: August 10, 2011, 02:28:06 AM » |
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You start with boromir and merry, and boromir can help with sam, it's faramir, who is a backup cannot. The armours are a free +2 strength, which takes merry with his sword to 9 Strength.
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« Last Edit: August 10, 2011, 02:31:47 AM by Arcanite »
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macheteman
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« Reply #4 on: August 10, 2011, 05:14:54 AM » |
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you could possibly run merry friend to sam, and that way you can tank up any comp if you need to. throw in a pair of escape and you should be set.
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LOTRFreak15
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« Reply #5 on: August 10, 2011, 05:46:11 AM » |
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I think Blade of Gondor would be effective here. And I would drop 1 The Saga of Elendil. And I agree with mm that you should put in some Broad-Bladed swords would be nice.
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Arcanite
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« Reply #6 on: August 10, 2011, 06:46:41 AM » |
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you could possibly run merry friend to sam, and that way you can tank up any comp if you need to. throw in a pair of escape and you should be set. Nice, but it doesn't really fit. Escape is nice however, even without that ability. It works nicely with Pippin's sword. I think Blade of Gondor would be effective here. And I would drop 1 The Saga of Elendil. And I agree with mm that you should put in some Broad-Bladed swords would be nice. I originally had Blade of Gondor,butreplaced it with Sword of Gondor, as it could be played on Faramir, Wizard's pupil. However, I think I'm going to remove Faramir. -2 Faramir, Wizard's Pupil-2 Sword of Gondor-1 Saga of Elendil -2 Might of nemenor +2 Escape+1 Blade of Gondor+1 The Gaffer +1 Farmer Maggot +1 Rosie Cotton +1 Elrond, Herald to gil-galadChange Frodo to old bilbo's heir. I might put Rosie Cotton in, and elrond, herald to gil-galad. (Can Elrond Heal himself?)
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« Last Edit: August 10, 2011, 06:53:24 AM by Arcanite »
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Air Power
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« Reply #7 on: August 10, 2011, 07:32:06 AM » |
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His ally-healing can heal himself; his regroup ability has to target a companion
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"If the world becomes pagan and perishes, the last man left alive would do well to quote the Iliad and die." -G.K. Chesterton, The Everlasting Man
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Arcanite
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« Reply #8 on: August 10, 2011, 09:08:58 AM » |
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Great! That's what I thought!
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Gil-Estel
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« Reply #9 on: August 10, 2011, 09:39:31 AM » |
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If I can add something, I'd remove gondor bowmen, since I can't imagine why you should add them. Sure, they are free, but max 4 wounds extra in archery with which you don't work seems not very helpful to me. I suggest a Shards of Narsil, maybe 2. They can store extra pumps so they don't clogg your hand, but I would definately add Faramir, but also Aragorn RotN. He can be a lifesaver end of game when you are facing a double move 7-9. It is always very good to have extra comps in case some1 is sadly killed. Might of Numenor could help your fellowship as well. If you are not going to use Elrond for other purposes -like conditiondiscard- I would recommend that card. It is also a gondor card, which could be stacked on shards, so it can be used later.
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..."Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill"...
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Arcanite
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« Reply #10 on: August 10, 2011, 09:47:15 AM » |
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If I can add something, I'd remove gondor bowmen, since I can't imagine why you should add them. Sure, they are free, but max 4 wounds extra in archery with which you don't work seems not very helpful to me. I suggest a Shards of Narsil, maybe 2. They can store extra pumps so they don't clogg your hand, but I would definately add Faramir, but also Aragorn RotN. He can be a lifesaver end of game when you are facing a double move 7-9. It is always very good to have extra comps in case some1 is sadly killed. Might of Numenor could help your fellowship as well. If you are not going to use Elrond for other purposes -like conditiondiscard- I would recommend that card. It is also a gondor card, which could be stacked on shards, so it can be used later. I agree with gondor bowmen, I never seem to play them. Shards might be good, but only one, as i only have dagger strike and might of numenor for gondor. Faramir can only pump merry and pippin, and can't abuse dagger strike, unless I add a sword of gondor. Also, why use Aragon, Ranger of the North, instead of Aragorn, Heir of elendil, as i have o cards that spot rangers. Also, Aragorn, Captain of gondor? that could be good for healing boromir and Faramir. I have made some changes, and have updated the list.
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« Last Edit: August 10, 2011, 10:05:15 AM by Arcanite »
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Gartax
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« Reply #11 on: August 10, 2011, 10:16:42 AM » |
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heir of Elendil can only get defender +1 while ROTN can get +3. If you face a swarm having only 1 def +1 wont be enought in that case ROTN is better. He get 4 minion and die. (also often 2 minion is enought to overhelm aragorn). Also, if you face 3-4 big minion you can just kill ROTN while no other damage is dealt. With heir of elendil you will assign the 2 biggest minions, he dies and you still have 1 or 2 minion left to fight. In the end it all depend on the role Aragorn will have to play. In your case Aragorn is a born to die companion. You play it and he die soon after. So ROTN will be better. If you have aragorn as a 4 or 5 companion and you have some healing and boost for him (possession or event) than Heir of elendil will be a slighly better choice since he will be more stable and survive longer. Since he will be able to take easily 2 minions without any exertion. As for Captain of gondor. Giving 2 pool in the fellowship phase is huge in movie block. Plus as a support companion he is expensive and you won't use his ability much since you already have healing with might of numenor and you will fear the +2 pool. Compare to the other 2 aragorns, he will help you the least.
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Arcanite
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« Reply #12 on: August 10, 2011, 11:01:43 AM » |
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OK, thanks, didn't realise that i could get Def+3! Would everyone knows and more escape be good? Merry's armour Pippin's armour would be slightly counterintuitive then, however, i now have 3  men. 
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« Last Edit: August 10, 2011, 11:07:55 AM by Arcanite »
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Gartax
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« Reply #13 on: August 10, 2011, 11:53:05 AM » |
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I was never a fan of those armor. One one the biggest strenght of hobbits are their hight vitality. -1 is a big lost for them. Everyone knows and escape is really strong. Espacialy with famer maggot since you can heal merry and pipin. I prefert this strat more than the other one.
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Gil-Estel
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« Reply #14 on: August 10, 2011, 01:27:01 PM » |
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Good thing is though, that with a corsair marauder the little hobbit gets healthier, well that has got to be a first  . I kinda agree with Gartax, though I must say I'd like to see pumped out Pippin...it is like a steroid, you might grow, but it is bad for your health. Everyone knows is good.
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..."Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill"...
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Cw0rk
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« Reply #15 on: August 11, 2011, 04:54:55 PM » |
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You should think about getting Grond since you have these  Uruks.
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Shelobplayer
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« Reply #16 on: August 11, 2011, 05:46:43 PM » |
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I don't know if that shadow side was inspired by me, or you played it before, but here is my list for reference: http://lotrtcgwiki.com/forums/index.php/topic,6661.0.htmlSome advices: 1. Drop all Worry, they have nothing to do with your goal. You want to win with swarm, not Worry tricks. 2. You absolutely need Greed, you don't have other forms of crowd control, and you can't beat a freeps like ents or Gondor biggies, without it (and its better than shotgun Enquea for this deck) 3. You need the 4th Cirith Ungol Sentry, it is by far superior to Patroler 4. Use Shagrat, he can stop your opponent from doubling early, can play Ithil Stone from him, and he still survives that critical 1a. As for some play advice... you almost always want to swarm on site 6, so try to make your opponent believe that your hand is not filled with uruks, and he can double to 6. Using Lurtz and Shagrat to accomplish this proved to be the best way for me.
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« Last Edit: August 11, 2011, 05:49:23 PM by Shelobplayer »
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Arcanite
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« Reply #17 on: August 12, 2011, 01:50:29 AM » |
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I was never a fan of those armor. One one the biggest strenght of hobbits are their hight vitality. -1 is a big lost for them. Everyone knows and escape is really strong. Espacialy with famer maggot since you can heal merry and pipin. I prefert this strat more than the other one. Good thing is though, that with a corsair marauder the little hobbit gets healthier, well that has got to be a first  . I kinda agree with Gartax, though I must say I'd like to see pumped out Pippin...it is like a steroid, you might grow, but it is bad for your health. Everyone knows is good. Yeah, I think this is better, I have changed it!
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Arcanite
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« Reply #18 on: August 12, 2011, 01:51:55 AM » |
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You should think about getting Grond since you have these  Uruks. Dunno, It's quite expensive for a one use card.... I don't know if that shadow side was inspired by me, or you played it before, but here is my list for reference: http://lotrtcgwiki.com/forums/index.php/topic,6661.0.htmlSome advices: 1. Drop all Worry, they have nothing to do with your goal. You want to win with swarm, not Worry tricks. 2. You absolutely need Greed, you don't have other forms of crowd control, and you can't beat a freeps like ents or Gondor biggies, without it (and its better than shotgun Enquea for this deck) 3. You need the 4th Cirith Ungol Sentry, it is by far superior to Patroler 4. Use Shagrat, he can stop your opponent from doubling early, can play Ithil Stone from him, and he still survives that critical 1a. As for some play advice... you almost always want to swarm on site 6, so try to make your opponent believe that your hand is not filled with uruks, and he can double to 6. Using Lurtz and Shagrat to accomplish this proved to be the best way for me. I played against one with worry, and it eventually killed me. I liked the idea of the deck a lot, so decided to copy it. Thanks for linking to your list, i will examine it.
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LOTRFreak15
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« Reply #19 on: August 12, 2011, 06:16:09 AM » |
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Grond can be used more then once.
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Arcanite
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« Reply #20 on: August 13, 2011, 06:47:00 AM » |
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Grond can be used more then once.
.... I fyou want to discard a minion, which i don't.
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Gil-Estel
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« Reply #21 on: August 13, 2011, 06:51:29 AM » |
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But when it is not likely for your opponent to double move, you can use it. Getting rid of an armor, anduril or whatever can be worth it. It increases options, and options are good. You hate losing to a deck which isn't necessary.
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..."Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill"...
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Arcanite
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« Reply #22 on: August 13, 2011, 10:48:53 AM » |
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OK, I thought it was maneuver phase. I will add a Grond. What should i take out for a talent for not being seen? It seems too good to pass up! (It aint on any X-lists I can find)
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« Last Edit: August 13, 2011, 01:47:36 PM by Arcanite »
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