TheJord
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« on: September 06, 2008, 11:17:13 AM » |
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*The One Ring, The Ring of Rings ( 11R1) *Gandalf, Bearer of Obligation (RB)( 13R33) Sites The Bridge of Khazad-Dum ( 12U186) Abandoned Mine Shaft ( 13U185) Crags of Emyn Muil ( 11S234) (1) Doorway to Doom ( 18U134) (2) Chamber of Mazarbul ( 11S233) (2) Moria Stairway ( 11S248) (3) Mount Doom ( 15R193) (3) Caves of Aglarond ( 13S186) (3) The Prancing Pony ( 11S256) Fellowship (32) 1x *Aragorn, Thorongil ( 15R55) 1x *Erland, Dale Counselor ( 11R30) 1x *Merry, Swordthain ( 7R321) 1x *Pippin, Wearer of Black and Silver ( 7R324) 3x *Radagast, The Brown ( 9R+26) 1x *Smeagol, Poor Creature ( 6C45) 2x *A Light in his Mind ( 10U108) 2x *Brooding On Tomorrow ( 10U15) 2x Hearts Raised ( 7R103) 2x Home and Hearth 1x Secret Paths ( 7R69) 4x Shadowplay ( 10U114) 2x The Shire Countryside ( 3R113) 4x Servant of the Secret Fire ( 1R83) 2x Traveled Leader ( 12C34) 2x *Aragorn's Bow, Ranger's Longbow ( 15R56) Shadow (32) 2x Demoralized ( 11U114) 3x Forced March ( 13R108) 4x Goblin Hordes ( 11R123) 3x Unforgiving Depths ( 13C120) 2x *Black Gate Sentry ( 15U98) 2x *Black Land Chieftain ( 15R99) 2x *Gothmog, Morgul Leader ( 18R80) 2x *Mumak Commander, Giant Among the Swertings ( 15R86) 2x Black Land Observer ( 15C101) 4x Orkish Lackey ( 17C80) 1x Orkish Smith ( 11C132) 2x Watchful Orc ( 11R143) 3x Dread and Despair
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« Last Edit: September 07, 2008, 04:58:05 AM by TheJord »
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"The rule of Gondor is mine!"
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SomeRandomDude
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« Reply #1 on: September 06, 2008, 06:29:34 PM » |
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Smith is restricted in Open. For no reason. But it is. It should be legal in standard for crying out loud.  The shadow is decent in Open, but I found that the best deck in open includes 4 copies of Saruman's Power and Greed (timing so they don't kill each other), with one purpose in mind: Hose all those intricate condition based decks, infi Gandy, Fruit Loops, etc. Greed knocks off Treebeard in Fruit Loops, Saruman's Power knocks off, oh, everything else.
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TheJord
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« Reply #2 on: September 07, 2008, 05:04:25 AM » |
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Altered to Open format rules... added Dread and Despair for condition discard.
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Elf_Lvr
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« Reply #3 on: September 07, 2008, 05:58:41 PM » |
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Wait... for this infinite combo to work, don't you need a way to add more burdens? I mean, Erland only heals if you can remove a burden when you play the event and then use Shire Countryside, unless I'm missing something. If you can find some other way to consistently get down to 3 (or 4) cards in hand to keep lose/gain-ing initiative, I'd suggest Smeagol, Slinker.
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Happy Hunting! Remember Cobracards.com. Thou cannot unjack what doth hath been jacked. - Menace64 "To die's the day worth livin' for!" Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.
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TheJord
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« Reply #5 on: September 08, 2008, 08:54:42 AM » |
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Vapour and Steam is a way to add burdens
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SomeRandomDude
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« Reply #6 on: September 08, 2008, 09:04:44 AM » |
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Don't see it in there. I'd prefer the Smeagol.
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Mythdracon
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« Reply #7 on: September 17, 2008, 03:17:49 PM » |
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So how does this deck work exactly?
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A wizard is never late...nor is he early. He arrives precisely when he means to.
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TheJord
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« Reply #8 on: September 17, 2008, 03:28:37 PM » |
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You use the following combination Erland, Dale CounselorServant of the Secret FireA Light in His MindThe Shire CountrysideHave 4 cards in hand, Smeagol, PC is there for this reason 1) Play SotSF to make a minion -3 2) Lose initiative, remove a burden with ALiHM3) Heal X companions with The Shire Countryside, where X is how many copies you have out (healing Erland at least once) 4) Repeat steps 1-3. All minions made strength 0, all burdens removed and all companions healed. @ EL, do you see who the RB is? No problem adding burdens.
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« Last Edit: September 17, 2008, 03:30:13 PM by TheJord »
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TheJord
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« Reply #9 on: September 17, 2008, 03:31:50 PM » |
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As for the Shadow, bwuhahaha... Forced March through Crags of Emyn Muil into Doorway to Doom... Use Travelled Leader to recycle Doorway to Doom, and Crags of Emyn Muil if you are lucky.
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« Last Edit: September 17, 2008, 03:44:39 PM by TheJord »
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Mythdracon
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« Reply #10 on: September 17, 2008, 05:21:48 PM » |
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Doorway to Doom would harm your own fellowship though, wouldn't it?
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A wizard is never late...nor is he early. He arrives precisely when he means to.
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TheJord
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« Reply #11 on: September 18, 2008, 11:43:26 AM » |
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With infi Erland healing everyone? Smeagol has 4 vitality, so does Gandalf and Pippin... plenty to soak up any damage being handed out. And thats what Travelled Leader and Unforgiving Depths is for.
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Elf_Lvr
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« Reply #12 on: September 18, 2008, 05:20:30 PM » |
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Well, Gandy does give you 3 burdens by moving, but it isn't infinite.
GR would solve that, though.
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Happy Hunting! Remember Cobracards.com. Thou cannot unjack what doth hath been jacked. - Menace64 "To die's the day worth livin' for!" Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.
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Mythdracon
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« Reply #13 on: September 18, 2008, 05:36:07 PM » |
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Wouldn't the Great Ring make him even more burdened?
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A wizard is never late...nor is he early. He arrives precisely when he means to.
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Elf_Lvr
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« Reply #14 on: September 18, 2008, 05:42:49 PM » |
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Well, the point is to have infinite burdens to remove. You'll be able to remove as many as you want to if the combo goes right.
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Happy Hunting! Remember Cobracards.com. Thou cannot unjack what doth hath been jacked. - Menace64 "To die's the day worth livin' for!" Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.
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SomeRandomDude
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« Reply #15 on: September 18, 2008, 06:30:29 PM » |
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Yes. That's the thing with the combo. It WANTS burdens, so it can remove them to do nasty stuff.
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