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Author Topic: Infinite Erland & Forced March Smith  (Read 1258 times)
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TheJord
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« on: September 06, 2008, 11:17:13 AM »
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*The One Ring, The Ring of Rings (11R1
*Gandalf, Bearer of Obligation (RB)(13R33

 
Sites 
0 The Bridge of Khazad-Dum (12U186
0 Abandoned Mine Shaft (13U185
0 Crags of Emyn Muil (11S234
(1) Doorway to Doom (18U134
(2) Chamber of Mazarbul (11S233
(2) Moria Stairway (11S248
(3) Mount Doom (15R193
(3) Caves of Aglarond (13S186
(3) The Prancing Pony (11S256

 
Fellowship (32) 
1x *Aragorn, Thorongil (15R55
1x *Erland, Dale Counselor (11R30
1x *Merry, Swordthain (7R321
1x *Pippin, Wearer of Black and Silver (7R324
3x *Radagast, The Brown (9R+26
1x *Smeagol, Poor Creature (6C45
2x *A Light in his Mind (10U108
2x *Brooding On Tomorrow (10U15
2x Hearts Raised (7R103)
2x Home and Hearth 
1x Secret Paths (7R69
4x Shadowplay (10U114
2x The Shire Countryside (3R113
4x Servant of the Secret Fire (1R83
2x Traveled Leader (12C34
2x *Aragorn's Bow, Ranger's Longbow (15R56

 
Shadow (32) 
2x Demoralized (11U114
3x Forced March (13R108
4x Goblin Hordes (11R123
3x Unforgiving Depths (13C120
2x *Black Gate Sentry (15U98
2x *Black Land Chieftain (15R99
2x *Gothmog, Morgul Leader (18R80
2x *Mumak Commander, Giant Among the Swertings (15R86
2x Black Land Observer (15C101
4x Orkish Lackey (17C80
1x Orkish Smith (11C132
2x Watchful Orc (11R143)
3x Dread and Despair 
« Last Edit: September 07, 2008, 04:58:05 AM by TheJord » Logged

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SomeRandomDude
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« Reply #1 on: September 06, 2008, 06:29:34 PM »
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Smith is restricted in Open. For no reason. But it is. It should be legal in standard for crying out loud. Sad The shadow is decent in Open, but I found that the best deck in open includes 4 copies of Saruman's Power and Greed (timing so they don't kill each other), with one purpose in mind: Hose all those intricate condition based decks, infi Gandy, Fruit Loops, etc. Greed knocks off Treebeard in Fruit Loops, Saruman's Power knocks off, oh, everything else. Cheesy
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« Reply #2 on: September 07, 2008, 05:04:25 AM »
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Altered to Open format rules... added Dread and Despair for condition discard.
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« Reply #3 on: September 07, 2008, 05:58:41 PM »
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Wait... for this infinite combo to work, don't you need a way to add more burdens? I mean, Erland only heals if you can remove a burden when you play the event and then use Shire Countryside, unless I'm missing something.

If you can find some other way to consistently get down to 3 (or 4) cards in hand to keep lose/gain-ing initiative, I'd suggest Smeagol, Slinker.
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« Reply #4 on: September 07, 2008, 08:51:04 PM »
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Slinker is a sweet idea. Also try perhaps Rohirrim Guard. Great initiative manipulation.

I personally just use the Great Ring for my infi gandy deck. Works sweet.
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« Reply #5 on: September 08, 2008, 08:54:42 AM »
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Vapour and Steam is a way to add burdens
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« Reply #6 on: September 08, 2008, 09:04:44 AM »
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Don't see it in there. I'd prefer the Smeagol.
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« Reply #7 on: September 17, 2008, 03:17:49 PM »
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So how does this deck work exactly?
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« Reply #8 on: September 17, 2008, 03:28:37 PM »
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You use the following combination

Erland, Dale Counselor
Servant of the Secret Fire
A Light in His Mind
The Shire Countryside
Have 4 cards in hand, Smeagol, PC is there for this reason

1) Play SotSF to make a minion -3
2) Lose initiative, remove a burden with ALiHM
3) Heal X companions with The Shire Countryside, where X is how many copies you have out (healing Erland at least once)
4) Repeat steps 1-3. All minions made strength 0, all burdens removed and all companions healed.

@ EL, do you see who the RB is? No problem adding burdens.
« Last Edit: September 17, 2008, 03:30:13 PM by TheJord » Logged

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« Reply #9 on: September 17, 2008, 03:31:50 PM »
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As for the Shadow, bwuhahaha... Forced March through Crags of Emyn Muil into Doorway to Doom... Use Travelled Leader to recycle Doorway to Doom, and Crags of Emyn Muil if you are lucky.
« Last Edit: September 17, 2008, 03:44:39 PM by TheJord » Logged

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Mythdracon
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« Reply #10 on: September 17, 2008, 05:21:48 PM »
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Doorway to Doom would harm your own fellowship though, wouldn't it?
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« Reply #11 on: September 18, 2008, 11:43:26 AM »
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With infi Erland healing everyone? Smeagol has 4 vitality, so does Gandalf and Pippin... plenty to soak up any damage being handed out. And thats what Travelled Leader and Unforgiving Depths is for.
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« Reply #12 on: September 18, 2008, 05:20:30 PM »
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Well, Gandy does give you 3 burdens by moving, but it isn't infinite.

GR would solve that, though.


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Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.
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« Reply #13 on: September 18, 2008, 05:36:07 PM »
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Wouldn't the Great Ring make him even more burdened?
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« Reply #14 on: September 18, 2008, 05:42:49 PM »
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Well, the point is to have infinite burdens to remove. You'll be able to remove as many as you want to if the combo goes right.
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"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.
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« Reply #15 on: September 18, 2008, 06:30:29 PM »
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Wouldn't the Great Ring make him even more burdened?

Yes. That's the thing with the combo. It WANTS burdens, so it can remove them to do nasty stuff.
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Trade List- ft. Aragorn, Defender of Rohan

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