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Author Topic: Rohan \ Evil Men Archery  (Read 663 times)
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NappyKorn
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The ShizKnight

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« on: October 07, 2011, 03:56:11 PM »
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Well I made this deck because Ket wanted to give WotR block a try. I didn;t want to post it until we had a chance to play. Since deck building/posting is nearly dead I'll try to keep it alive best I can. Here is the deck it did well.



Bearer and Ring:
*The One Ring, The Ruling Ring (11S2)
*Frodo, Protected by Many (11S164)

Fellowship (35):
3x *Eomer, Heir to Meduseld (13R123)
1x *Eowyn, Shieldmaiden of Rohan (11S146)
1x *Gamling, Defender of the Hornburg (11R147)
2x *Theoden, King of the Eorlingas (11U159)
1x *Theodred, Second Marshal of the Mark (13R138)
3x Riddermark Soldier (11S152)
1x *King's Board (13U131)
4x Hurried Barrows (13U130)
3x Rally Cry (11S150)
4x Ride With Me (13C134)
4x Rider's Bow (13U135)
4x Rider's Spear (11S153)
4x Rohirrim Mount (11U156)

Strategy:

Idea is at the start of each fellowship phase use Gamling and transfer possessions to other companions. Get Eowyn loaded first so when she wins she gives strength to the other Rohan companions. Eomer fights last so he can be a beast with more and more Rohan companions in play. Theoden gives extra strength while you are at a plains/battlegrounds and the riddermark soldiers give extra strength when played. Plenty of events to get your win with Eowyn and added a King's board just in case you feel you can exert for a clutch extra boost. Theodred with a horse can easily exhaust most minions. You get defender bonuses (if you need them for whatever reason) damage bonuses and with the bows you can perhaps get a few minions killed when your companions win if you need to double Thumbs Up. The Riddermark Soldiers are fodder after they are played but if they stay in play the help Eomer  get stronger.

Shadow (35):
4x Caravan From the South (13C83)
4x Howdah (13U94)
2x Elevated Fire (11R78)
3x Precision Targeting (11R96)
2x *Grima, Footman of Saruman (13U92)
4x *The Mouth of Sauron, Messenger of Mordor (12S73)
2x *Voice of the Desert, Southron Troop (13R101)
4x Archer of Harad (11U67)
3x Desert Wind (13R86)
4x Fletcher of Harad (11R81)
3x Mumak Rider (12R74)

Strategy:

Basically get howdah out with Mouth reinforce the tokens with Caravan From The South and start picking off the opponents companions in archery. Grima helps you exert more when companions die in archery and Mumak Rider tosses possessions like Dwarven Bracers and such.

Sites:
0 Anduin Banks (11U227)
0 Isenwash (13U193)
(1) Ettenmoors (11S237)
(1) Slag Mounds (11S258)
(2) Wold Battlefield (12U194)
(2) Flats of Rohan (11S240)
(2) Helm's Gate (11S245)
(3) Harrowdale (11S243)
(3) Trollshaw Forest (11S260)

Plains and battlegrounds to both help the free peoples and the shadow with Anduin Banks to help finish off the opponent if needed. Granted Anduin Banks can cause you some pain as well but just kill those Riddermark Soldiers and after you have pulled all your possessions you can use Gambling as fodder as well.

Now the fun part, comments (good or bad).

NK
« Last Edit: October 07, 2011, 04:26:50 PM by NappyKorn » Logged

If a Balrog falls from a bridge and noone is around, does it make a sound?


macheteman
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« Reply #1 on: October 08, 2011, 04:44:43 AM »
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i used to play against AP with a shadow similar to that. it was fun stuff.
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NappyKorn
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« Reply #2 on: October 08, 2011, 12:17:15 PM »
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Well played it twice now and its 2-0. Free Peoples has actually surprised me ALOT. Faced Orc lurkers both times and only lost a Riddermark soldier or 2 each game Thumbs Up. Not only has the Free Peoples surprised me but the format as well has proven to be alot more fun than I've heard it was.

Always nice to have something new to play, just wish a few more people would give this format a try now. The shadow sides in this format seem to be easy enough to make (Evil Men Archery, Orc Lurkers, Forest Wraith etc...). The Free Peoples sides seem to be the hardest things to come up with. I have made 2 decks (haven't had the time to test the other) for this block now and might try to make a few more if more people are willing to give this format a go on GccG.


NK
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If a Balrog falls from a bridge and noone is around, does it make a sound?
Gil-Estel
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« Reply #3 on: October 08, 2011, 12:25:18 PM »
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Once I get SDA running on my new PC -which could be a mission impossible, since I am a n00b on PC area- I will give it a try...
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..."Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill"...
macheteman
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« Reply #4 on: October 08, 2011, 04:04:33 PM »
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why in the world would you use SdA over GCCG??
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Gil-Estel
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« Reply #5 on: October 09, 2011, 04:31:32 AM »
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In SDA I built my decks...
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..."Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill"...
macheteman
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« Reply #6 on: October 09, 2011, 04:39:11 AM »
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zorbecks man... zorbecks
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Gil-Estel
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« Reply #7 on: October 10, 2011, 12:02:22 PM »
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Ok, think I have the hang of Zorbec...looks good. Now trying to import the deck to GCCG
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..."Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill"...

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