Air Power
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« on: November 17, 2011, 10:19:48 PM » |
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I'm interested to see what folks would change if they could. Could be anything, from pet peeves on specific cards to major mechanic or design philosophy shifts: To start us off, I'd make Sting and Glamdring (all versions) artifacts instead of possessions
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"If the world becomes pagan and perishes, the last man left alive would do well to quote the Iliad and die." -G.K. Chesterton, The Everlasting Man
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NappyKorn
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« Reply #1 on: November 18, 2011, 05:59:05 AM » |
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I'd make the game designers pay cash for trading in cards that they have pretty much made useless ( Frenzy of Arrows) or were just horrible made from the start ( The Weight of a Legacy). Send them your copies and they pay you $50.00 a copy for wasting your time and money. Not to mention getting your hopes up for a nice card and what do you know The Weight of a Legacy x500. Just a random crazy thought, just got home from a 12 hour 3rd shift  . NK
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If a Balrog falls from a bridge and noone is around, does it make a sound?
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Gil-Estel
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« Reply #2 on: November 18, 2011, 11:24:27 PM » |
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I would called in a meeting with the Magic team and discuss how the game could have stayed alive, keeping all the great players there once were and attracting new ones to the game as well
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..."Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill"...
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Olorin
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« Reply #3 on: November 19, 2011, 08:12:36 AM » |
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Hiya, Glamdring and Sting as artifacts - Agree! According to NK's comment - I understand what you mean  and GE: nice idea, why not. I wouldn't expect too much though...
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Mithrandir I am known to the Elves, Tharkun to the dwarves; Olorin was the name in my youth in the West which is forgotten, in the South Incanus, in the North Gandalf; into the East I will not go."
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LOTRFreak15
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« Reply #4 on: November 19, 2011, 08:30:16 PM » |
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Maybe Flaming Brand being limit1 per bearer and only for Gondor men. So it may be allowed. Not as strong but hey......
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Invincible
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« Reply #5 on: November 25, 2011, 12:44:54 PM » |
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The elven culture, they can do everything: Archer damage +1 strenght + Strenght - remove burdens discard conditions discard minions discard possessions reconcile in different phases discard cards from hand reveal cards draw cards choke the twilight heal cycle recycle wound minions remove tokens remove threats they have companions with twilight cost reduction gain vitality reduce minions archery prevent wounds after the first prevent damage bonuses increase resistance remove the game text play the next site liberate sites cancel skirmishes etc.
Basicaly, not one culture (even Gandalf) can do as much as them, it's like there is no point of playing something else except for fun. Even though they were the favored one among the gods, it doesn't mean they should do everything in a game.
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ket_the_jet
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« Reply #6 on: November 25, 2011, 01:37:01 PM » |
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The game would've ended after set seven. Either that, or sets 8-10 would've been much more balanced relative to the rest of Movie Block. -wtk
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FM
Future Judge
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« Reply #7 on: December 13, 2011, 06:49:33 AM » |
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The lack of something resembling a sideboard.
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leokula
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« Reply #8 on: December 13, 2011, 09:43:39 AM » |
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I would called in a meeting with the Magic team and discuss how the game could have stayed alive, keeping all the great players there once were and attracting new ones to the game as well
That one is easy, Heije... the world of Magic is a fantasy world, anything can happen there, any crazy new people or setting can exist and so you can just keep releasing new stuff as long as your creativity go. Decipher was limited by the movie and its constraints, it could never have gone too far, same with Star Wars and Star Trek, to name two. Still I love LOTR so much more than Magic, it's not even funny. I don't think I'd change a thing in LOTR, except for very very minor changes in some cards text, but I like it as it is.
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Ringbearer
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« Reply #9 on: December 13, 2011, 10:17:15 AM » |
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I'd never would have brought out sets 11 and furtehr as it is.
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Mythdracon
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« Reply #10 on: January 09, 2012, 04:42:46 PM » |
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Have more cards that do multiple functions. Often the most potent cards like Servant of the Secret Fire only do one thing, and with a game that expanded with so many conditions, artifacts, cultures, minions SHEESH you need more cards that do multiple things, i.e. remove burdens AND archery defense AND defensive tokens. There are a few cards that do multiple things, but not enough, imo. Also, I'd remove the silly Hunter rule, and buff the Fellowship possibilities from the very last set (Age's End).
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A wizard is never late...nor is he early. He arrives precisely when he means to.
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menace64
The Late-Night Moderator
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« Reply #11 on: January 10, 2012, 08:36:30 PM » |
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I went over the deep end a long time ago and actually did this just to prove it could have been done, but Decipher should never have reinvented the Shadow cultures after Mount Doom. It really wasn't necessary, and I think that was one of the big reasons why so many people jumped ship around that time. Also, they should have hired me to be the awesome person that I am. And it wouldn't have hurt to, you know, playtest the dang sets before releasing them.
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I'm writing a book. It has ghosts. And cities get blown up.
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Elessar's Socks
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« Reply #12 on: January 13, 2012, 02:36:28 PM » |
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I think the game just got too extreme, and in the process it became hard for a deck to tech against a weakness without going all in. I felt the game lost some of its finesse and careful buildups in favor of nuke-style play.
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Mythdracon
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« Reply #13 on: January 23, 2012, 05:12:54 PM » |
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What do you mean by "too extreme"? Do you mean Decipher added some truly unbalanced cards (which they did)?
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A wizard is never late...nor is he early. He arrives precisely when he means to.
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Knight-Who-Says-Nee
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« Reply #14 on: March 08, 2012, 09:44:06 AM » |
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I would have liked to see more shadow side followers.
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INXJ
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