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Author Topic: powerful guide pipeweed - moria  (Read 6476 times)

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December 05, 2011, 10:06:12 AM
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Invincible

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powerful guide pipeweed - moria
« on: December 05, 2011, 10:06:12 AM »
Here's a deck I just made and want to try soon. It's 40-40 and cycles like crazy.

Ring-bearer:
Frodo, Courteous Halfling
The One Ring, SaWtC

Merry, friend to sam (start)
Faramir, wizards pupil (start)
Gandalf, Powerful guide
Erland, DC

Pallando, FTO
Gwahir

Sting, ELK
Hobbit Sword
Shadowfax
Gandalf's staff, Ash Staff x2
Aragorn's pipe x2
the gaffer's pipe
Frodo's pipe x2
Gandalf's pipe x2
Faramir's bow
Longbottom leaf x4
Old toby x4

A wizard is never late x4
SotSF x4
Strength of Spirit x4
Terrible and Evil

Shadow side:
Goblin runner x4
Moria Scout x4
Troll's Keyward x2
Guard commander
Goblin scavengers x4
Goblin Backstabber x4
Goblin Sneak x3
Cave Troll of Moria,sotbp x4

Goblin scimitar x4
Cave troll's hammer x2

Goblin Armory x4
Goblin Swarms x2
They Are Coming x2

Adventure path:
Anduin Banks 0
Cavern Entrance 1
Moria Stairway 2
Chamber of Mazarbul 2
West Gate of Moria 2
Trollshaw Forest 3
Mount Doom 3
Moria Guardroom 3
Sirannon Ruins 4

Strategy:
This is a pipeweed twist of the Gandalf powerful guide - Erland - strenght of spirit - servant of the secret fire combo. The pipeweeds cycle a lot along with gandalf and moria. Frodo is there for frodo's pipe so it can heal both faramir and merry. Merry can be a nice life saver and works great with faramir, Gandalf can prevent all wounds on Faramir and with the followers, the staff and shadowfax he is strenght 12, he exerts at the start of the skirmish, he exerts when he wins and after you can make the shadow player wound a minion and pallando discards a condition. Combined with the wounding from the spells you can easily be assured merry never has to skirmish even though he is assigned and with all the strenght pumps from sotsf and merry, faramir can win a few skirmish on his own. Gandalf's pipe removes the burdens when needed.

Moria is a mix of swarm and the Cave Troll o Moria. All the extra pipes a awinl can be thrown to fetch goblins with they are coming.

Thanks for the review.
« Last Edit: December 19, 2011, 03:31:09 AM by Invincible »

December 16, 2011, 04:20:27 AM
Reply #1

Invincible

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Re: powerful guide pipeweed - moria
« Reply #1 on: December 16, 2011, 04:20:27 AM »
No reviews?

December 16, 2011, 09:39:32 AM
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hsiale

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Re: powerful guide pipeweed - moria
« Reply #2 on: December 16, 2011, 09:39:32 AM »
You definitely need Traveled Leader. Because of two reasons - you would like your opponent to visit Cavern Entrance a few times and you need to avoid getting there yourself by all costs - if you get there, you are dead.

Also I think each deck relying heavily on [Gandalf] events should use Barliman Butterbur, Prancing Pony Proprietor. And some splash events, depending on your meta - possibilities are Terrible and Evil, Deep in Thought, Out of the High Airs, Roll of Thunder etc.

About shadow side: I'm not really sure if this is a good shadow side for this FP. You can have your hand clogged with events sometimes and Moria doesn't like it. I wouldn't play Ancient Chieftain (not a very strong minion and if he belongs somewhere, it is pure swarm deck) and Guard Commander (he doesn't work at Cavern Entrance). Goblin Backstabber is very nice minion for such deck, small minion but gives your opponent many problems when there are many minions out.

December 19, 2011, 03:39:56 AM
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Invincible

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Re: powerful guide pipeweed - moria
« Reply #3 on: December 19, 2011, 03:39:56 AM »
Updated, I removed the 2 Anciant chieftains, 1 guard commander, 1 troll's keyward and 3 moria axes and I added 3 goblin sneak and 4 backstabbers. This way I have less unique minions and less weapons but as a tradeoff I get more minions and they are cheaper so hopefully I will have more chances to get 2 minions on some companions to stack them on goblin swarms, thus giving me a hand extension for later sites.

For the freepeoples I added terrible and evil, but I don't think I'll need barliman since erland brings so much events and he can be healed easily. As for deep in thought, pallando does the job and out of the high airs, with all the wounding I get I can usualy double move once or twice in a game, which is enough for me.

Thank you for the review, it has been appreciated.