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Author Topic: EDH Numot  (Read 927 times)
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SomeRandomDude
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Most Likely To Usurp Kralik and Dáin

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« on: September 14, 2008, 02:10:44 PM »
0

Basic strategy is LD-ing and blinking with some beatdown finishing and card drawing.

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Commander

    1 [PLC] Numot, the Devastator

// Lands
    1 [5E] City of Brass
    1 [ON] Grand Coliseum
    1 [LRW] Vivid Crag
    1 [LRW] Vivid Creek
    1 [LRW] Vivid Meadow
    1 [CHK] Forbidden Orchard
    1 [DS] Mirrodin's Core
    1 Volcanic Island
    1 Tundra
    1 Plateau
    1 [GP] Steam Vents
    1 [DIS] Hallowed Fountain
    1 [7E] Adarkar Wastes
    1 [AP] Shivan Reef
    1 [AP] Battlefield Forge
    1 [WL] Gemstone Mine
    1 [SHM] Mystic Gate
    1 [EVE] Rugged Prairie
    1 [EVE] Cascade Bluffs
    1 [LRW] Ancient Amphitheater
    1 [LRW] Wanderwine Hub
    1 [DIS] Azorius Chancery
    1 [RAV] Boros Garrison
    1 [CS] Boreal Shelf
    4 [TSP] Island (4)
    1 [GP] Izzet Boilerworks
    4 [IA] Mountain (1)
    4 [MI] Plains (3)
    1 [TSP] Flagstones of Trokair

// Creatures
    1 [LRW] Faultgrinder
    1 [UL] Avalanche Riders
    1 [EVE] Flickerwisp
    1 [SHM] Mistmeadow Witch
    1 [RAV] Barbarian Riftcutter
    1 [JU] Dwarven Driller
    1 [ST] Goblin Settler
    1 [P2] Ogre Arsonist
    1 [P3] Ravaging Horde
    1 [LRW] Mulldrifter
    1 [AP] Lightning Angel
    1 [TSP] Sage of Epityr
    1 [TSP] Knight of the Holy Nimbus
    1 [LRW] Knight of Meadowgrain
    1 [CHK] Isamaru, Hound of Konda
    1 [DIS] Azorius Herald
    1 [MOR] Stingmoggie
    1 [SHM] Augury Adept
    1 [LRW] Jace Beleren
    1 [LRW] Ajani Goldmane
    1 [AL] Carrier Pigeons (2)
    1 [MOR] Reveillark
    1 [PLC] Aeon Chronicler
    1 [CHK] Jushi Apprentice--Tomaya the Revealer
    1 [CS] Drelnoch
    1 [FUT] Bonded Fetch
    1 [10E] Arcanis the Omnipotent
    1 [PLC] Detritivore
    1 [TSP] Ivory Giant
    1 [RAV] Conclave Phalanx
    1 [PLC] Aven Riftwatcher
    1 [PLC] Akroma, Angel of Fury
    1 [9E] Angel of Mercy

// Spells
    1 [TSP] Momentary Blink
    1 [SHM] Turn to Mist
    1 [CHK] Otherworldly Journey
    1 [NE] Parallax Wave
    1 [RAV] Voyager Staff
    1 [RAV] Lightning Helix
    1 [LRW] Ponder
    1 [MR] Chrome Mox
    1 [FUT] Coalition Relic
    1 [WL] Mind Stone
    1 [TSP] Prismatic Lens
    1 [GP] Izzet Signet
    1 [DIS] Azorius Signet
    1 [RAV] Boros Signet
    1 [TO] Deep Analysis
    1 [MI] Cinder Cloud
    1 [6E] Reprisal
    1 [LRW] Austere Command
    1 [10E] Evacuation
    1 Wrath of God
    1 [EVE] Hallowed Burial
    1 [RAV] Compulsive Research
    1 [MR] Molten Rain
    1 [UL] Radiant's Judgment
    1 [4E] Fissure
    1 [LRW] Oblivion Ring
    1 [10E] Pariah
    1 [TSB] Browbeat
    1 [CS] Coldsteel Heart

So, you've got artifact accelerators, you've got removal, especially targeting big creatures for cheap ways to bring down the commanders, you've got card drawing, but most importantly, you've got tons of come-into-play-destroy-land guys and blinkers. So, you should have fun messing up their curve, not letting their commanders hit, then dropping Numot and game over, pretty much.

Any thoughts?
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NB- 4 year veteran of CC/TLHH

"It was like:
Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
-Elessar's Socks

Trade List- ft. Aragorn, Defender of Rohan


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How can you say "no"?

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« Reply #1 on: September 14, 2008, 08:17:23 PM »
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Would have to playtest it through MWS, but I'm not sure a highlander deck is THAT much "testable" since it plays only 1-ofs. It's more of a fun format, so, if you have fun playing the deck, have a blast! I think perhaps YOU could pint out stuff that simply didn't live to your expectations in playtesting, and stuff you miss being able to deal with, so we can brainstorm on that.
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