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Author Topic: Rangers with grind.  (Read 2592 times)
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Ringbearer
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GCCG: RIngbearer
Gemp: Ringbearer
Formats: FOTR, TS or movie
Posts: 680



« on: January 06, 2013, 05:53:05 AM »

Ring-bearer: Frodo, Reluctant Adventurer
Ring: The One Ring, Isildur's Bane

Adventure deck:
The Prancing Pony
Ettenmoors
Council Courtyard
Dwarrowdelf Chamber
The Bridge of Khazad-dum
Lothlorien Woods
Silverlode Banks
Shores of Nen Hithoel
Tol Brandir

Free Peoples Draw Deck:
1x Arwen, Daughter of Elrond
1x Legolas, Greenleaf
4x Aragorn, Heir to the White City
2x Boromir, Defender of Minas Tirith
1x Celeborn, Lord of Lorien
3x Elrond, Lord of Rivendell
3x Galadriel, Lady of Light
1x Orophin, Lorien Bowman
1x Rúmil, Elven Protector
2x Gwemegil
2x Aragorn's Bow
1x Armor
1x Flaming Brand
1x Horn of Boromir
2x Ranger's Sword
2x Sting
2x Secret Sentinels
2x The Last Alliance of Elves and Men
3x No Stranger to the Shadows

Shadow Draw Deck:
3x Morgul Hunter
4x Orc Ambusher
4x Orc Assassin
4x Orc Scouting Band
2x Tower Assassin
2x Úlairë Enquëa, Lieutenant of Morgul
4x Hate
2x Memory of Many Things
4x Orc Bowmen
4x Under the Watching Eye
2x You Bring Great Evil

On request, this is the shadow deck I use lately. Its probably not perfect, as I am still considering card choices here and there for the free peoples.

The free peoples idea shall definitely not be labeled as "original" but its good. You choke the opponent and let the fighters do the work, accompanied by horned up allies.

The shadow is what I call the meatgrinder. Its slowly grinds you down, until all fall dead.

The idea is to dash out wounds, wounds and more wounds, all preferably before the skirmish phase. In fact, i care less about a skirmish phase that anything else.

The idea to play isnt that hard. You use the trackers to play the UTWE to slowly exhaust the fellowship. In the archery phase the bowmen deal out their share. You have the HAtes to maneuver kill companions that can hinder you, like Gandalf for his sleeps, or ROTN if defender +x.

A few card choices:
Memories of Many Things: I find this easier as a solution to certain allies you dont want to see. Horned up allies by example, or Rumil... Also decks like hobbits play a lot of 1-of allies, so its alway good to discard a gaffer by example.

You bring Great Evil: Often people go to exhaust frodo at first. if you play this then on Frodo that is suddenly 4 vitality that they wont be using. It also helps from exhausted Gandalf to heal again, or any companion with a lot of wounds.

The rest is basically the core. 12 trackers for UTWE, A few hunters for vitaltiy so they can hate properly. Tower Assassins have also hateworthy vitality and can shoot that pesky ally that has to die.


Versus certain free peoples strategies.
Hobbits: here the Tower Assassins and Memories come in handy, together witht he fact that you dont care about skirmishes beign cancelled. They usually have zero condition removal so play away with them as you please.

Rangers: This one depends on if they have elvish allies. If they show soon enough, keep in mind for Secret Sentinels. Also snipe out whichever ally is causing problems (usually Galadriel).

Trust/Rainbow: This requires some conservative play as they have access to Gandalf. Just dont play all at once as a timed Sleep can ruin the day, but keep a steady slow of wound tokens going. if you get Gandalf exhausted with a You bring Great EVil on it, thats a good thing to have.

Dwarves: dwarves have little condition removal, most often in the form of Well Spoken Gentle-Hobbit. So keep the wound pressure going. Only annoying part is the dwarven axe discard.
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Cw0rk
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« Reply #1 on: January 06, 2013, 08:53:31 AM »

Have you considered using Morgul Skirmisher?
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Ringbearer
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« Reply #2 on: January 06, 2013, 09:06:36 AM »

Ues, it usually costs too much pool.
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