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Author Topic: Just Drafted....  (Read 461 times)
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SomeRandomDude
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Most Likely To Usurp Kralik and Dáin

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« on: September 23, 2008, 09:32:54 PM »
0

This

Round 1:
Condemn
Cruel Edict
Sylvan Basilisk
Remove Soul
Sea Monster
Skyshroud Ranger
Sage Owl
Remove Soul
Kraken's Eye
Grizzly Bears
Commune with Nature
Robe of Mirrors
Natural Spring
Viashino Sandscout
Mountain


Round 2:
Rushwood Dryad
Benalish Knight
Remove Soul
Boomerang
Cancel
Rushwood Dryad
Sift
Naturalize
Sage Owl
Thrull Surgeon
Commune with Nature
Unholy Strength
Firebreathing
Holy Strength
Forest


Round 3:
Icy Manipulator
Remove Soul
Civic Wayfinder
Llanowar Elves
Dehydration
Assassinate
Unholy Strength
Craw Wurm
Cloud Sprite
Commune with Nature
Angel's Feather
Firebreathing
Cephalid Constable
Holy Strength
Island

Around oh...a 6 picks into it, I started going U/G with a black splash. Anyways, any thoughts as to what I should play here?

And anyone else wanna play booster draft online?
« Last Edit: September 23, 2008, 09:44:03 PM by NBarden » Logged

NB- 4 year veteran of CC/TLHH

"It was like:
Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
-Elessar's Socks

Trade List- ft. Aragorn, Defender of Rohan


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How can you say "no"?

Gold: +264

« Reply #1 on: September 24, 2008, 08:39:42 AM »
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Assassinate goes awfully late on those drafts. It kinda bugs me. I'd say to stay out of Commune With Nature, unless you have SOME big guys to rush to, so I'd probably play something along these lines:

Sylvan Basilisk
Remove Soul
Sage Owl
Remove Soul
Grizzly Bears
Rushwood Dryad
Remove Soul
Boomerang
Cancel
Rushwood Dryad
Sift
Sage Owl
Icy Manipulator
Remove Soul
Civic Wayfinder
Llanowar Elves
Dehydration
Assassinate
Craw Wurm
Cloud Sprite
Cephalid Constable
Unholy Strength
Unholy Strength
3 Swamp
7 Island
7 Forest

But to be honest, I think you made a common mistake when starting to draft, which is not paying a lot of attention to beatdown (the main strategy on draft). You do not have a game-winning spell (like Air Elemental, for instance), so you need to make the deck as fast as possible. People tend to overvalue counterspells as "removal" in drafts, and it's not the same. It demands that you leave mana open (meaning YOU're not doing anything) so IF they do something, you can stop it. Problem is, you need YOUR big spells to win, so by the time you tap out to play them, they'll slip theirs through. I tend to value Unsummon highly on triple 10th draft when I'm playing with counterspells, and you could probably have picked up more Cloud Sprites. I'll try to get some free time this week, since I'll get the same boosters as you, and see what I can come up with. We can then play each other on MWS.
To give you a huge compliment, though, it's hard to see players simply switch colors midway through a draft, but when you see a color is wide open and another one is drying up fast, it IS the right thing to do. I'd like to see, though, what the 2 players to each side of you drafted, to help me see wether you did good or great in switching colors. Wink
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SomeRandomDude
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Most Likely To Usurp Kralik and Dáin

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« Reply #2 on: September 24, 2008, 09:23:47 AM »
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Okay, thanks for the tips. I think I might draft again and see if I can do better.

Round 1:
Condemn
Snapping Drake
Highway Robber
Essence Drain
Contaminated Bond
Scathe Zombies
Wall of Air
Remove Soul
Kraken's Eye
Grizzly Bears
Lumengrid Warden
Robe of Mirrors
Shimmering Wings
Viashino Sandscout
Mountain


Round 2:
Gravedigger
Distress
Lumengrid Warden
Unholy Strength
Thrull Surgeon
Holy Strength
Cloud Elemental
Heart of Light
Sage Owl
Thrull Surgeon
Plague Beetle
Honor Guard
Fear
Shimmering Wings
Forest


Round 3:
Highway Robber
Nekrataal
Sea Monster
Mass of Ghouls
Spineless Thug
Faerie Conclave
Unholy Strength
Festering Goblin
Sleeper Agent
Scathe Zombies
Angel's Feather
Firebreathing
Cephalid Constable
Holy Strength
Island

Well...I saw lotsa big black creatures and big black auras and big black removal. <3 Highway Robbers.
« Last Edit: September 24, 2008, 09:34:02 AM by NBarden » Logged

NB- 4 year veteran of CC/TLHH

"It was like:
Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
-Elessar's Socks

Trade List- ft. Aragorn, Defender of Rohan
FM
Future Judge
Global Mod
Wizard
*****
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GCCG: Musco
Formats: LotR: Fellowship Block / MTG: Any format (specially Sealed)
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How can you say "no"?

Gold: +264

« Reply #3 on: September 24, 2008, 05:21:52 PM »
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Snapping Drake
Highway Robber
Essence Drain
Scathe Zombies
Wall of Air
Remove Soul
Gravedigger
Distress
Unholy Strength
Thrull Surgeon
Sage Owl
Thrull Surgeon
Plague Beetle
Highway Robber
Nekrataal
Mass of Ghouls
Spineless Thug
Faerie Conclave
Unholy Strength
Festering Goblin
Scathe Zombies

I deem these the most playable ones.

Here's what I got from that draft, at a first attempt (It usually takes about 2-3 attempts to get me a more refined deck from the pool, but I usually don't do so badly at first attempts, either).

Round 1:
Condemn
Ambassador Laquatus
Dehydration
Essence Drain
Nantuko Husk
Merfolk Looter
Sage Owl
Remove Soul
Yavimaya Coast
Holy Strength
Rampant Growth
Demystify
Contaminated Bond
Viashino Sandscout
Mountain


Round 2:
Merfolk Looter
Dehydration
Consume Spirit
Dehydration
Sift
Vampire Bats
Diabolic Tutor
Sylvan Basilisk
Sage Owl
Thrull Surgeon
Plague Beetle
Peek
Firebreathing
Holy Strength
Forest


Round 3:
Icy Manipulator
Nekrataal
Dusk Imp
Consume Spirit
Dehydration
Assassinate
Rootwater Commando
No Rest for the Wicked
Highway Robber
Scathe Zombies
Angel's Feather
Firebreathing
Cephalid Constable
Holy Strength
Island

From which I think I'd play:

Ambassador Laquatus
Dehydration
Essence Drain
Nantuko Husk
Merfolk Looter
Sage Owl
Remove Soul
Merfolk Looter
Dehydration
Consume Spirit
Dehydration
Sift
Vampire Bats
Diabolic Tutor
Sage Owl
Icy Manipulator
Nekrataal
Dusk Imp
Consume Spirit
Dehydration
Assassinate
Rootwater Commando
Highway Robber

But I'll give it to you, it IS a tough draft... I think I'm in the right colors, though, although one could advocate for playing UGb easily, playing black mostly for the removal (thus picking Terror over Nekrataal in the third booster, so you can splash a single black mana and it'll still allow you to play Assassinate, Terror, Essence Drain, etc).
« Last Edit: September 24, 2008, 05:24:00 PM by Felipe Musco » Logged

SomeRandomDude
Maia
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Most Likely To Usurp Kralik and Dáin

Gold: +194

WWW
« Reply #4 on: September 24, 2008, 06:05:11 PM »
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I think that BUw is good too.
Logged

NB- 4 year veteran of CC/TLHH

"It was like:
Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
-Elessar's Socks

Trade List- ft. Aragorn, Defender of Rohan
FM
Future Judge
Global Mod
Wizard
*****
Offline Offline

GCCG: Musco
Formats: LotR: Fellowship Block / MTG: Any format (specially Sealed)
Posts: 4023


How can you say "no"?

Gold: +264

« Reply #5 on: September 25, 2008, 08:08:09 AM »
0

Might be, but with black flowing from the left you just can't pass up the opportunity, I mean, Consume Spirit aside (requires commitment to black), I remember counting 2 Essence Drain, 2 Assassinate and AT LEAST 1 Terror, it's just too good to pass up. Haven't considered BG, though, because Ambassador Laquatus is just THAT good to pass up on.
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