And we can make house rules with our private play groups. If people have an aversion to playing against GLR or so given strategy like Horn filter, then you can make that known in chat and ask politely that people using those cards/strategies not come to your open table to play.
This point, dethwish, reminded me of something I wanted to develop after my prior posting

Like I mentioned before, there are certain strategies that generate that "aversion". You don't want to approach it because you know what you're getting into. These are the strategies that most people will find "broken". Personally I do find games against certain Gil-galad or Telepathy/Cirdan decks to be obscenely boring and mundane. (gotta admit it at some point, lol).
The argument that I would like to develop is that the cards surrounding these strategies, or dare I say, even the strategies themselves, are not
broken. I would go so far as to say that they are not overpowered (a lot of people have been substituting "OP" for broken these days).
For an example:
John Doe, who hasn't really played much with or against elves (not a veteran of the game), tries out a Corsairs Shadow in Movie Block. He gets thwarted by
GLR, because his opponent had placed her there to prevent possession and condition abuse (two very VERY strong Movie Block shadow strats, when not put in check).
So, he doesn't complain, he just decides that he'll use her in his deck too (you punch me, I punch you right?). However, he goes on only to have his Fellowship broken at site 8 by Besiegers, even though he WAS using his
Lady Redeemed to discard the engines almost
every turn.
How can this happen?? Well...it has happened and we will see it happen again whenever someone tries to use cards like
GLR or Madril as "silver bullets" rather than building them into a carefully constructed fellowship strategy.
I know because I HAVE lost to Besiegers and Corsairs while using
GLR. These are not "overpowered", "broken", cards. They are cards that were put into play to help
certain fellowship strategies combat very strong shadow strategies. If you try to splash
LR into a Gandalf/Hobbit deck, with 8 or 9 elven events, its very likely that you will still lose to an opponent who uses condition and or possessions, because they just KNOW how to play their shadow well, and KNOW when not to invest
too much into the conditions.
So if we know that Madril/GLR/Gil-galad aren't technically broken, then what's all the fuss about? Well...even though the cards themselves aren't broken...when they are used carefully, and inserted into a meticulously developed and thought-out deck, the results can be devastating for an opponent. You can't call the Madril strategy broken, just because sgtdraino figured out a way to develop his Fellowship side so that all of the drawbacks to using
IB as a key strategy were minimized. This is essentially what he did. As he himself pointed out, his deck is
not invincible. There are ways to combat it.
NOW, before you go off and say "well that's not fair, I don't want to
have to add x3
Ships of Great Draught just to avoid my shadow getting killed by him", just remember that you probably don't play a copy of Grima, WT in all of your decks, and yet you have the chance of getting run over by dwarves bearing 8 cards each. Also remember that it's even more unlikely that you have a
Grima, CC, and yet you know there are some killer rainbow fellowships that will laugh at your Nazgul deck. Maybe you think that in expanded your Nazgul deck won't need those
Morgul Gates or
Dark Approach...there's so much twilight anyway, right? So you save a few slots and you lose to a Lone Smeagol Ringbearer deck.
I think you see my point...there are hundreds of competitive combinations in this game, and many counters. Many decks are super strong. But that also might make them weak to that rogue card that no one saw coming.
What sgtdraino has done with his deck (if you have played him), was tried to make a very solid "jack of all trades" deck, if you don't mind me using the term. It addresses all of the major threats in any strong Shadow OR Fellowship he goes up against, while yet, not investing too far into one of those to make a KILLER strategy based on one little thing. If your fellowship loses to him, it's likely you've been methodically beaten down over the course of at least two sites, as opposed to coming up against one giant bomb. I think what he's done is extremely clever, and definitely groundbreaking for the game...BUT the fact still stands that there, in fact, exist, some strategies that could overcome him or anyone if you aren't prepared for it.
As one final example, I want to share what I recently tried to do with a card that I came across called,
Ted Sandyman. I noticed that he was a Hobbit minion, and looked at all shadow cards involving hobbits. Maybe you yourself already realized that Ted can trigger
Fool of a Took!, which takes out one of the major drawbacks to using that bomb strategy in normal competition - the necessary presence of another Hobbit. In expanded its not
unheard of to see masses of Gimli RB or Galadriel RB decks.
Ted Sandyman put the trigger for this event completely in my control. Sgtdraino helped me by suggesting that I develop my deck into a fellowship with a Horn filter, to cut down on the set-up necessary. There are two to three other cards that are involved in the bomb (you might get to see it sometime

), but basically, if you keep your fellowship alive, IT WORKS. It was entertaining watching a Gil-galad deck spend sites 2 - 6 fiddling with all of those tokens and conditions like it actually mattered. Once the bomb when off, there was really no chance of Galadriel surviving.
So...why is
Ted Sandyman not broken? Because there ARE COUNTERS. If you have
PATHS,
A New Light, the right Gandalf, or even White Arrows, you may or can beat the shadow. I just go into the game risking that they
don't have those cards, because they aren't as commonly played as a
Greenleaf would be in Fellowship Block.
But isn't that the risk in any game? Your opponent MAY be carrying the right cards to take you down...and because none of the cards in your deck or your deck itself is actually broken, he COULD take you down...but you just gotta do the best you can with what you have and hope he doesn't have those cards sometimes

Sorry for the lengthiness...I usually just dump all at once as opposed to spacing out my thoughts haha