My friend Enola, there's a lot of points to examinate. So right now I'll only refer to Bolg's pack...
Bolg's Army.Great! Simple and efficient. The FP player has ways to prevent many wounds, and that prevention doesn't need to be written on each Gundabad Orc's gametext. There are some details which might be improved after further study and discussion, but the pack rocks!
I like very much the new Hidden Attack. It's an upgraded version of
The Trees Are Strong (the choice is in the Shadow player's hand instead). Orkish Bow is great too, as still works in combo with Hidden Attack but now bearer must survive through skirmishes first. And Bolg's passive skill assures a minimum of wounds in the Company. Great!
These are some details that might be improved:
1. No Regroup phase at Site 9: There is a little problem with the Regroup mechanism: in both book and film, Bolg's Army appears in the Battle of the Five Armies, site 9, but there is no Regroup phase at site 9. I see 2 solutions:
a) In an Extension Set, a new site 9 similar to
Caverns of Isengard should be added. But that doesn't fix the problem right now.
b) To add a text similar to
Caverns of Isengard to a key minion like The Orcs Army:
"At site 9, the Free Peoples player wins the game only if Bilbo survives until you reconcile your hand." Sadly, those are 3 card lines. It makes sense that The Orcs Army carries that text, because in the last film the Battle ended only after Bolg's fresh army was destroyed (and Bolg shouldn't have that text, because he died some few moments before his main forces arrived).
2. Strength addition: I miss the strength bonus that
Orc Commander gives in ROTEL Orcs. And I believe that
The Orcs Army is a bit weak as an unique Army character. So I'd make The Orcs Army a
cost, strength 10 or 11 minion and with this line added:
"Each other [Gundabad] Orc is strength +1".3. Doubts pile up: Bolg adds some doubts with ease and Hidden Attack gives use to them, that's a good thing. But those doubts aren't removed to increase the effect of Hidden Attack, so they can pile up and eventually corrupt Bilbo, which I think is not the goal. Thus a doubt consumption can be added to prevent that. Bolg might say
"At the start of the regroup phase, you may remove a doubt to exert an unwounded companion for each other Orc you spot." It uses 3 card lines, just as your current version.
4. Exert and Discard: In LOTR TCG there are 2 different mechanism for
Orcs to work: in ROTEL they exert, while in EOF they get discarded. So perhaps 1 or 2 of those 4 different Orcs might use the EOF mechanism.
"Regroup: Discard a [Gundabad] Orc to make the Free Peoples player wound a companion." The Gundabad culture specification is a must. Happily it can't trigger Narzug's skill, being a Regroup action.
5. Cultural limitation: Bolg and Hidden Attack might be limited to only Gundabad Orcs, excluding
Orcs (and other cultures that may have Orcs in the new Extensions, like
and perhaps
). Keep in mind that this pack goes along with Azog's pack, loaded with
Orcs. So it might be a bit too powerful without a cultural restriction. Main Deck orcs are all Gundabad except Goblin Footman (that's 12 cards).
Remember to change the pictures of these cards to pictures of the last film, corresponding with the Orc Army and Bolg's Bodyguards.