The Last Homely House

Middle-Earth => Lothlórien => Towers Standard => Topic started by: Haszor on June 25, 2011, 05:04:16 PM

Title: Berserker Rohirrim
Post by: Haszor on June 25, 2011, 05:04:16 PM
Free Peoples (37)
Frodo, Courteous Halfling - ATAR
1x Eomer, Rohirrim Captain (Start)
1x Eowyn, Daughter of Eomund (Start)
1x Theoden, King of the Golden Hall
3x Gandalf, The White Wizard
1x Gamling, Warrior of Rohan

1x Hlafwine, Village Farmhand
1x Leod, Westfold Herdsman
1x Guma, Plains Farmer
1x Aldor, Soldier of Edoras
1x Weland, Smith of the Riddermark

4x Well Stored
2x We Left None Alive

3x Rider's Mount
1x Firefoot
1x Shadowfax
1x Eomer's Spear
1x Herugrim
1x Eowyn's Sword
1x Rider's Spear
1x Gandalf's Staff
3x Rohirrim Helm

3x Let Us be Swift
3x Fight for the Villagers

Shadow (37)
4x Uruk Crossbow Troop
4x Uruk-hai Berserker
3x Berserk Rager
3x Berserk Butcher
4x Berserk Savage
3x Berserk Slayer
3x Uruk Shaman
2x Battering Ram
2x Devilry of Orthanc
2x Scaling Ladder
3x Siege Engine
4x Uruk Spear

Sites
 Western Emyn Muil
 Uruk Camp
 Throne Room
 White Mountains
 Deep of Helm
 Caves of Aglarond
 King's Room
 Wizard's Vale
 Fortress of Orthanc
Suggestions?
Title: Re: Berserker Rohirrim
Post by: Ringbearer on June 26, 2011, 04:31:08 AM
3rd MArshall trumphs any other Eomer in Towers and movie.
Title: Re: Berserker Rohirrim
Post by: ket_the_jet on June 26, 2011, 08:07:05 AM
It's not a particularly intuitive build and definitely has room for improvement, but why did someone "thumbs down" this message?
-wtk
Title: Re: Berserker Rohirrim
Post by: Haszor on June 26, 2011, 09:27:34 AM
why did someone "thumbs down" this message?
Your guess is as good as mine.   
3rd MArshall trumphs any other Eomer in Towers and movie.
True 98.34% of the time!  However my deck is pretty big and that Eomer is helping me cut it to size by getting rid of the multiple unique cards I draw, and the stuff I don't need (IE: Any useless Gandalf's or other unique cards.  Also he's valiant.  Currently though I'm wondering wether I should throw in some TMAYOD, and get rid of some other stuff. 
Title: Re: Berserker Rohirrim
Post by: Ringbearer on June 26, 2011, 10:51:17 AM
Trust is an option, but I would suggest tossing out the pumps to make place. Also its on the big side, so maybe you should cut some room in general. Best is to practise it to see whichc ard will/will not be used.

I didnt thumb him down btw, see no reason to.
Title: Re: Berserker Rohirrim
Post by: Haszor on June 26, 2011, 11:31:53 AM
Trust is an option, but I would suggest tossing out the pumps to make place. Also its on the big side, so maybe you should cut some room in general. Best is to practise it to see whichc ard will/will not be used.
True, as for it being large I'm using Rohirrim Captain to help with the cycling
Title: Re: Berserker Rohirrim
Post by: FM on June 27, 2011, 06:03:12 AM
Thumbed both posts up to offset the thumbs down. Seriously, someone has deep-seated issues around here, I think this system might have been a mistake.
As for the deck, it does not seem to play that many copies of anything you would want to ditch, but it's not thaaaaat big anyway. However, you surely won't cycle through it without losing some valuable cards, so you might consider shrkinking down on cards a little and playing more copies of the more important cards, like some possessions, and simply playing the better Eomer then, since you won't need to cycle that bad anymore.
Title: Re: Berserker Rohirrim
Post by: Haszor on June 27, 2011, 12:00:30 PM
I'll play a few games and see how they go.
Title: Re: Berserker Rohirrim
Post by: Haszor on July 03, 2011, 12:39:28 PM
So I've played some games with this beast, and surprisingly 3/4 times the fellowship has come out without a scratch.  It's the shadow that gives me the most trouble, generally because I rely on large amounts of pool, but also because of cards like Greenleaf, Aragorn's Bow, or archery.  So I may have to completely redo the shadow side :'(
Title: Re: Berserker Rohirrim
Post by: macheteman on July 03, 2011, 08:27:38 PM
i think that you are playing the minions wrong. i have played and played against berserker decks and the most successful builds seem to play the minions like this:

2-3 copies of each unique berserker (these are your machetes to really kill people with.)
abaut 4x of uruk sapper uruk engineer and uruk crossbow troop these guys don't suck up much pool but do you a lot of good. first they are a cheap minion, which is what you are looking for, additionally, they are a guaranteed token for their texts so they don't have to rely on siege engine. then they can double up, if siege engine is on the table. and THEN they can often exert to place a token for the text of the machine.

if its a sapper, that's 3 tokens for 2 twilight. and at the end of a game against a battered fellowship they can be critical in getting some face-time with the ring-bearer.