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 1 
 on: October 17, 2017, 09:28:06 AM 
Started by Gaurwaith - Last post by Gaurwaith
I used to play a Gondor /Noble Leader deck but I always disliked the lack of condition removal of Gondor. I used to play it as a 5 companion Deck (4 Leaders + Elendil) but lately I started to like 9 Companion Decks

36 Cards
Starting:
Boromir, Bearer of Council with The One Ring, Answer to All Riddles
Faramir, Captain of Gondor
Denethor, Lord of Minas Tirith

Fellowship:
1x Arwen, Daughter of Elrond 
1x Legolas, Greenleaf
1x Radagast, The Brown
4x Aragorn, King in Exile
1x Elendil, The Tall
1x Sam, Son of Hamfast
3x Elrond, Herald to Gil-Galad
1x Galadriel, Lady of the Golden Wood

1x Gondorian Sword

1x Vilya
2x Anduril, Flame of the West
1x Narsil, Blade of the Faithful
1x Ring of Barahir
3x Sapling of the White Tree
1x Scroll of Isildur
2x The Shards of Narsil

3x Secret Sentinels

2x The Last Alliance of Elves and Men
1x Garrison of Osgiliath
3x Noble Leaders

This Deck basically focuses on making Aragorn, Elendil and Faramir strong and using Noble Leaders and Garrison of Osgiliath to push them further. Usually I played this Deck with War and Valor but I changed it for the elves and The Last Alliance of Elves and Men. Sam is used for Burden removal and once everything is setted up Radagast gives the opportunity to double move. Aragorn, Ring or Barahir und Elrond are used for healing. I decided for Arwen, Daughter of Elrond because she has the Aragorn signet and helps against Nazgul. The Deck is quite huge but I played it with Ninja Gollum, so They Stole It and Gondorian Sword are helping with cycling. What do you think? 

 2 
 on: October 16, 2017, 08:43:13 PM 
Started by Gaurwaith - Last post by Gaurwaith
Tried out all your advices and I guess either the 32 card deck with Saruman or a now 33 card version where most effective Smiley

1 Gollum, Mad Thing
1 Gollum, Vile Creature
1 Gollum, Old Villain
2 Saruman, Black Traitor
1 Grima, Wormtongue
4 The Witch King, Morgul King
1 Ulaire Enquea, Lieutenant of Morgul
2 Morgul Destroyer

2 The Pale Blade
3 Black Steed

4 Captured By the Ring
3 All Blades Perish
2 Stricken Dumb
1 Sarumans Power

4 Evil-Smelling Fens
1 Fat One Wants It

If anyone tries out to build a Gollum Witch King Deck or anything like this which is better than mine would be nice if you share it with me Smiley

 3 
 on: October 05, 2017, 09:46:15 AM 
Started by -Enola- - Last post by -Enola-
Extension for the Hobbit Draft Game: The Gathering of the Clouds.
- Swarm Pack 3 and Beatdown Pack 3.
- New pictures for all Esgaroth cards, Fimbul, Gloin and Underground Lake.
- Gandalf, FoT has changed.

 4 
 on: October 04, 2017, 12:27:33 PM 
Started by Phallen Cassidy - Last post by Zurcamos
Copied from hall chat:

[Oct 4 09:05:55] Valtor: On the Swiftly and Softly issue, I agree with bib that the card seems to say that the number of wounds the selected Hobbit will suffer is limited to one wound in the relevant skirmish phase. Unless that Hobbit has already received more than one wound by the time SandS is played, in which case it will keep those wounds but not suffer any more wounds.

[Oct 4 09:06:29] Valtor: So if the Hobbit is wounded by Desert Warrior or Desert Spearman using their start of skirmish ability, and SandS is then played, the Hobbit will not receive any further wounds.

[Oct 4 09:08:12] Valtor: In any event, that is the way the card works on Gemp, which for practical purposes is all that is relevant to players. See the site 4 skirmishes on both sides in test game http://www.gempukku.com/gemp-lotr/game.html?replayId=Valtor$jwr5cbeqnpqzquuy
Again, unless you, bib, or anyone else can quote a rule saying cards know what happened earlier in the game, there's absolutely no reason to believe that they can. Gemp is a program. It only works correctly if it is coded correctly. It isn't an employee of Decipher, nor any other sapient being. It's not the authority on what is relevant for all players, and neither are you. Shame on you!

 5 
 on: October 04, 2017, 10:20:22 AM 
Started by Vandrak - Last post by Vandrak
http://www.ebay.com/itm/272869619996?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649

 6 
 on: October 04, 2017, 09:11:46 AM 
Started by Phallen Cassidy - Last post by Valtor
Copied from hall chat:

[Oct 4 09:05:55] Valtor: On the Swiftly and Softly issue, I agree with bib that the card seems to say that the number of wounds the selected Hobbit will suffer is limited to one wound in the relevant skirmish phase. Unless that Hobbit has already received more than one wound by the time SandS is played, in which case it will keep those wounds but not suffer any more wounds.

[Oct 4 09:06:29] Valtor: So if the Hobbit is wounded by Desert Warrior or Desert Spearman using their start of skirmish ability, and SandS is then played, the Hobbit will not receive any further wounds.

[Oct 4 09:08:12] Valtor: In any event, that is the way the card works on Gemp, which for practical purposes is all that is relevant to players. See the site 4 skirmishes on both sides in test game http://www.gempukku.com/gemp-lotr/game.html?replayId=Valtor$jwr5cbeqnpqzquuy

 7 
 on: October 03, 2017, 01:22:31 AM 
Started by Gaurwaith - Last post by ket_the_jet
Grima, Wormtongue is worthless against 75% of Dwarven decks. Slaked Thirsts takes him out too quickly.

A copy or two of Houses of Lamentation, retrievable with the Witch-King’s Text, might be a nice fit too.
-wtk

 8 
 on: October 02, 2017, 11:40:40 AM 
Started by Gaurwaith - Last post by Gaurwaith
You are right I am banking a lot on WK but so far it worked quite well. With the last Version I won on Gemp 5 out of 7 matched and I got some compliments for an impressive WK gameplay Smiley. I also play it with one of the stronger fellowships, so I am not sure if that is pushing the winning rate up.

I play more Black Steed then The Pale Blade because I use in more then 50% one threat to get back The Pale Blade and then it is nice to have an additional Black Steed on the hand but it is also possible to change it the other way round.

Durin is a Problem. Usually I handled with him with Stricken Dumb. Even Durin has some problems to kill a 21 Str WK and even more when he looses his Battle Axe. So far I liked the Morgul Destroyer because I used him already once or twice to overwhelm the Ringbearer or a week companion. Together with 3-4 threats he can be really nasty. But I will try a version without:

-3 Morgul Destroyer
-1 Evil-Smelling Fens

and therefore:

+2 Grima, Wormtongue
+1 Southron Leader or Ulaire Enquea, Lieutenant of Morgul
+1 Final Strike or Saruman's Power or a Ring

Which ring would you play? I´ll write again when i play-tested it a little bit. Thank you so far for all your comments and help to improve my Deck, I appreciate this a lot Smiley


 9 
 on: October 02, 2017, 10:03:58 AM 
Started by Shelobplayer - Last post by Shelobplayer
Added a different shadow side, that works more consistently with a 80/80 deck.

Also made a few tweaks to the freeps side, added Peace of Mind, which is just amazing here, it heals Merry in the regroup allowing easy Southfarthing Leaf chaining and helps a tonn against stuff like Gothmog, Morgul Leader or evil men archery and stuff. Might change Jarnsmind to Erland, DC and add a single copy of Undaunted. Also thinking about adding Gwaihir and a Strange Meeting.

 10 
 on: October 01, 2017, 12:05:50 PM 
Started by Gaurwaith - Last post by Shelobplayer
You are banking a lot on the WK like this, too much even I feel. You should get some protection for him. Final Strike is nice. Wormtongue can ensure that Durin won't just punch him in the face, Southron Leader is decent at dealing with multi culture brokennes. Saruman's Power could be packed also. I don't understand why you run more Black Steed than The Pale Blade, feels like TPB is a superior draw every single time (given you have the extra twilight).

Not a huge fan of Morgul Destroyer to be honest. A smart player would always just wound his RB and then you spent 2 twilight and a card slot on a vanilla orc for 1 wound. If you want to run him anyway I'd at least suggest to add Dark as Darkness, so you can preassure your opponent towards adding threats at least a tiny bit.

Some nazzy rings from reflections probably have place here as well, they cycle very easily, make the WK a bit stronger and enable you to reuse him easily. I'd say a ring is strictly better in a 64 cards deck than the 4th copy of Evil-Smelling Fens, at the very least.


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