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 1 
 on: December 12, 2017, 08:08:16 PM 
Started by Yakuza84 - Last post by Yakuza84
Hi all,

I decided to part with my LotR TCG cards as I wont be playing them any more. I have sets from 1 to 15, lot of promos, foils etc.. Literally there are boxes of cards and huge fat binder of tops and Rares. There are no more than four copies of the same card in my collection.

I don't have any idea how this might be worth so if you are interested tell me your price. I can take and send some photos or check if specific cards you are looking but don't ask to make full list, it would take me ages Smiley

I'm living in Poland and whole collection will be several kilograms so consider shipping costs.

If interested or have any questions write: marekzlodz@interia.pl

Regards,

Marek

PS. I'm also considering exchange for Magic the Gathering cards.

 2 
 on: December 12, 2017, 06:47:03 PM 
Started by CategoryOneGames.com - Last post by DeeJayLou
Just placed my first order with you for a small lot of Uruk-hai cards. Very pleased with the service and cards, and look forward to using your in the future as you were much lower priced than any other site that I found!

 3 
 on: December 11, 2017, 01:04:07 AM 
Started by Phallen Cassidy - Last post by Dictionary
If the idea is 4 copies of most things, then may as well go all out. Like you said, most things will balance each other out. Companions, Smaug etc. seem like good points.

Knowledge at least has a cost, more so than Acorn. It has an advantage being a maneuver, but spamming it will hurt against many shadows.

!Dwarven Axe seems like a good one to limit; being non-unique means there's a huge difference between 1 copy and 4 copies, and it's in a format that, in my experience, already favours Fellowships over Shadows. Barricade should be fine though, it's unique and expensive to keep replaying.

I'm unhappy with X-Listing Eagles are Coming, if you do so how will you even know if it's fixed? Why not just R-list it?

 4 
 on: December 10, 2017, 06:47:38 PM 
Started by Phallen Cassidy - Last post by Phallen Cassidy
Alright, so for now it looks like raising the card limit number to 4x for almost everything is what will be implemented next. Currently, companions will be R-listed along with Smaug, The One Ring, Bifur, Dori, Bombur, Beorn.

I want someone to sell me on why FP artifacts shouldn't be R-listed, because I'm certainly leaning towards that. The game offers plenty of opportunities to get rid of unwanted cards, so extra copies of cards like Glamdring/Wizard Staff can be easily sorted out if unwanted while making the main danger of losing Gandalf at site 5 (losing his stuff) disappear. The Shadow player has a hard enough time getting rid of those weapons (with the possible exception of William), and I don't like the idea of trivializing those efforts. But again, somebody change my mind. If the cost of putting extra cards in the deck is enough and the weapons aren't as hard to get rid of anymore, I'm open to multiple copies. For simplicities sake, I thought to include non-weapons The Arkenstone, Emeralds of Gorion, and Mithril Coat, though I'm a much easier sell for allowing 4x of these. I don't like the idea of 4x The Arkenstone, King's Jewel because of the cost to get rid of it for the Free Peoples.

I'm concerned about allowing 4x of any Shadow condition, but by allowing 4x of the many condition removal cards there's hope of balancing things out. Ancestral Knowledge is so easy for everyone to access and pull from the draw deck or retrieve from discard, I don't know if I'd like 4x of that one. R-list might be too harsh in a format with so many devastating conditions, but there are many alternatives as well. And frankly, does anyone like Secret Sentinels? I'd prefer 2x, but with the many conditions I understand there's a need for it. I would like to be told why I'm wrong, though. Between Bifur, Acorn, even Sting, it appears to me that there's plenty of opportunity to discard stuff without opening the gates on Ancestral Knowledge.

Currently, Dwarven Axe is going to end up as the only card limited to 2 copies. I don't like the idea of having such a decked out fellowship, and this will give us a chance to see what 4 copies might look like. I'm going to, at least temporarily, X-list The Eagles Are Coming (in part because it doesn't work properly in Gemp either way). If anyone objects, do speak up.

Other limited cards, especially unique minions, I'm not too concerned with. I had considered that 4 copies of The Great Barricade would be too much, but now I'm not so sure. Both sides will have easier access to their key cards. So, anybody else? Anything look worrisome?

 5 
 on: December 10, 2017, 05:18:44 PM 
Started by -Enola- - Last post by Durin's Heir
But Radagast (and several elves) have home site 5, would you not say this balances out Gandalf's absence at this site? Don't get me wrong, I like it being a post-fellowship phase ability, but it still doesn't seem to do enough on its own.
Radagast and Mirkwood allies are only in Format #1. In #2 there'll be the White Council (home 3), Esgaroth (home 6) and the Iron Hills (home 9) allies; in Format #3 there'll be Rivendell allies (home 3 again), and probably nothing else. So losing Gandalf will be much heavier in those formats, and then LoD gains some advantage over The Grey (and FoT, if Yazneg did a good previous work). We must also remember that Supplementary Packs are randomly chosen in the original Draft version, so you can't assure you'll get any ally at all in them.

But I agree completely with you in this: the self-replay must cost much less than 2 Dwarven followers (if any!), and also pack a much stronger punch. And due to scarceness of card room, the cost is better erased to create a more interesing side effect.

Wound twice seems too weak too me. How about wound thrice? Tongue Mounted Azog, Bolg and Trolls will still live that way.
It'd need to be "wound a minion up to 3 times", otherwise you won't be able to target a minion with vitality 2 or less, as far as there's another one with vitality 3 or more. But 3 times is too much, since can easily be paired with Kili twice or Dawn Take You All will easily kill any vit 5 minion: Smaug, Threatening Warg + Azog/Bolg, or Sauron + the Sauron Ring of Thrór.

Wound "twice/up to 2 times" is good by itself, with or without additional wounding. Besides, it's a side effect of replaying a fully-healed Gandalf.

----

Been rethinking the phase of the replaying, and Maneuver should be better (unless the effect is a pump). Allows the Shadow side a some degree of response (Azog Commander plays Moria minions at Maneuver, Hidden/Spider Nest play Orcs/Spiders at Assignment; those can use Gandalf's twilight) and also allow him to take arrows if needed. Besides, having the chance of irrupting with 2 wounds in any Skirmish where things don't go as expected is too disruptive for the Shadow player's strategy.

 6 
 on: December 09, 2017, 10:21:16 PM 
Started by -Enola- - Last post by Dictionary
Because Radagast must replay him at Site 6+'s Fellowship phase (and the twilight can be used at Shadow phase), while LoD can reappear at Site 5+'s Maneuver, ready to face a minion (or some arrows). That's often the difference between a successful and a failing Swarm.
But Radagast (and several elves) have home site 5, would you not say this balances out Gandalf's absence at this site? Don't get me wrong, I like it being a post-fellowship phase ability, but it still doesn't seem to do enough on its own.

Wound twice seems to weak to me. How about wound thrice? Tongue Mounted Azog, Bolg and Trolls will still live that way.

 7 
 on: December 09, 2017, 07:02:25 PM 
Started by -Enola- - Last post by Durin's Heir
The problem of losing Glamdring is that Glamdring means 2 very important things: 1) tanks Gandalf to the towering base attributes of str 9 vit 4, making him your 2nd best fighter; and 2) that tank removes doubts with relative ease, turning weak minions into doubt remotion (uncomplete Swarms, fierce mid-strength minions and weak minions played just to unclog hand trigger it very often).

After losing it, you only got He Gives Me Courage (and the Acorn, in the 1st format) to remove doubts. That's why they don't want to have a Gandalf that will either lose his Gondolin blade, or will need to play it not sooner than Site 5. Format 2 will have Narya to prevent Gandalf's discard, and Site 6 Town Hall to replay any weapon, so Gandalf will have extrinsic ways of dealing with Glamdring's loss. But only there.

Recovering artifacts was always a weak spot in the development. Thorin can "place a Dwarven artifact from your discard pile beneath your draw deck" (and needs Balin to increase chances of drawing it soon). But there's nothing for Gandalf or Shire artifacts (except The Grey), so perhaps removing that Dwarven culture enforcement on Thorin's definitely-not-strong artifact recycling will help (but that requires printing again 8 copies of Thorin, instead of only 2 copies of Gandalf).


Another way is to give Gandalf LoD a base str of 8. All other Gandalfs can replay the sword (The Grey) or prevent its loss (FoT and LotC), so this one comes in clear skirmish disadvantage. A slightly higher strength would mean 2 good things: 1) he'll depend less on Glamdring, making its loss much more bearable; and 2) making him str 10 while wielding Glamdring will actually create a great need of triggering Site 5!

We know, Old Forest Road and Dol Guldur* give the Shadow player the option of NOT discarding him (and Forest River doesn't participate in that), and the threat of a fully-healed Gandalf reappearing (and also discarding a minion or so) makes that option not so disgusting actually. So let's give Shadow players a good reason to discard him! Also, as Dictionary points out rightly, this Gandalf's vitality will be taxed by the Dwarf companion fetching (and is the only self-exerting Gandalf), which makes him less secure to expose in skirmishes... that skirmish hindrance can be compensated by a slightly higher base strength.

* EDIT: Dol Guldur's text can be used by the FP player too!

Compare it with Radagast; why discard 2 followers when you can pay nothing and boost the move limit?
Because Radagast must replay him at Site 6+'s Fellowship phase (and the twilight can be used at Shadow phase), while LoD can reappear at Site 5+'s Maneuver, ready to face a minion (or some arrows). That's often the difference between a successful and a failing Swarm.

Maneuver: Play Gandalf from your discard pile to discard a minion (except Smaug).
I like Dictionary's idea, both in flavor and gameplay. But reappearing and also removing a minion from the struggle means 2 points more in the balance (vs Swarm). So if he discards a minion, I'd make it a Skirmish ability instead to make Gandalf can join the fight only in fierce skirmishes. Perhaps also "wound a minion twice" instead of discarding, to prevent him from eraing a mounted Azog/Bolg so easily as Phallen says. Since Gandalf's potential is mostly in Skirmish events, skipping the Maneuver phase would only stop He Gives Me Courage.

Since there's only one opportunity to replay Gandalf in this format, discarding a minion at the already less threatening site 6 sounds pretty appropriate.
That's not true. Gandalf's replaying can work since Site 5 (it's at Maneuver, you don't have to wait until the next turn). And Site 5 is often as perilous as Site 8. So while wounding a minion twice is good, erasing it seems too strong to me.

I don't know how the other sets work, but if I remember Jails correctly this could make Gandalf very undesirable to jail, if next turn he can be played after the shadow phase and discard a companion.
Jail retains Gandalf, so you need condition discard to release him to discard pile. And 3 Wraith minions can punish condition discard: Lemenya (like Bert, "discard an ally"), Enquea ("exert a companion") and Nertea ("play a Wraith minion from discard, at twilight cost -8").

If you decide it's too strong, though, what about giving a Dwarf a strength boost when he's replayed? Or give every dwarf +1 strength?
There's hardly room for such addition. But if the pump is for 1 Dwarf only, and lasts only during a skirmish, turning Gandalf's replay into a Skirmish ability will shorten that addition. Something like this (2 lines): "Skirmish: Play Gandalf from your discard pile to make a Dwarven companion strength +3."

--------

With all that in mind, this would be my version of LoD:

4Gandalf, Leader of Dwarves Gandalf
Companion • Wizard
Strength 8  Vitality 4
Wise.
At the start of each of your turns, you may exert Gandalf to play a Dwarf from your draw deck.
Maneuver: Play Gandalf from your discard pile to wound a minion twice.
"You do know my name... I am Gandalf."

Str 8, no artifact playing/replaying, can play both Dwarf companions and Dwarf followers, and reappears costlessly at Skirmish to deal 2 wounds (and thus save Dwalin or Bilbo from a Swarm). But cannot cycle (unlike FoT), cannot wound easily (unlike The Grey) and counters doubts much hardly (by losing Glamdring). And exerts a lot (unlike all other versions of Gandalf).


EDIT: Dol Guldur's current wording allows it to be used by any player (FP player too!), since it says "at the start of the Shadow phase" (only Shadow players can do Shadow phase actions, but this is NO phase action! Phase actions always have their phase worded in bold) and also "you may discard Gandalf" (doesn't specify which player).

That may be too much power in the FP player's hands for Leader of Dwarves, as this site's text creates a choice for the Shadow player on which both roads have pros and cons in the very important Site 5, AND different Gandalfs respond differently (The Grey is much better discarded; but an instantly-reappearing LoD + also each Wise ally is of no advantage for the Shadow, except perhaps for Glamdring's loss).
The FP player's hands should be out of that decision.

 8 
 on: December 08, 2017, 06:27:17 PM 
Started by -Enola- - Last post by Phallen Cassidy
I really like Dictionary's approach. Since there's only one opportunity to replay Gandalf in this format, discarding a minion at the already less threatening site 6 sounds pretty appropriate. I don't know how the other sets work, but if I remember Jails correctly this could make Gandalf very undesirable to jail, if next turn he can be played after the shadow phase and discard a companion. Again, I like Dictionary's card, and if it's balanced I think it should be kept. If you decide it's too strong, though, what about giving a Dwarf a strength boost when he's replayed? Or give every dwarf +1 strength? Keeps with the "supporting the Dwarves" theme, but doesn't make as big of a direct impact as discarding a mounted Azog, for example.

 9 
 on: December 08, 2017, 01:17:43 PM 
Started by -Enola- - Last post by -Enola-
Thanks a lot for your advices. I'll discuss it with my group of players tomorrow.

 10 
 on: December 07, 2017, 04:48:06 PM 
Started by -Enola- - Last post by Dictionary
The current Leader of Dwarves would seem (appropriately) to have the most [dwarf] synergy and the least Gandalf dependency - He's good at summoning dwarves but disinclined to fight afterwards, he gets the least out of Gandalf equipment, and he loses the most from disappearing at site 5. He already synergises with Lore of Imladris, albeit indirectly because he works with Dwarves and their followers - [dwarf] followers need exertions to use.

I would argue that these features are what make him unique. Gandalf cards and replaying artifacts are The Grey's specialties, not LoD's, while card draw is Friend to Thorin's focus. LoD's first ability is fine, and I think the second is good in principle, but not nearly powerful enough. Compare it with Radagast; why discard 2 followers when you can pay nothing and boost the move limit?

Lore of Imladris works well with LoD's theme, but it actually works against his maneuver ability, because players will want to aWiNL Elrond, which means they'll certainly have aWiNL and possibly Radagast too. With this in mind, his maneuver needs far more going for it, especially if he can't combine it with Glamdring.

I propose something like this:

4 •Gandalf, Leader of Dwarves Gandalf
Companion • Wizard
Strength 7  Vitality 4
Wise.
At the start of your turn, you may exert Gandalf to play a Dwarf from your draw deck.
Maneuver: Play Gandalf from your discard pile to discard a minion (Except Smaug).
"You do know my name... I am Gandalf."

It further encourages less Gandalf and more [dwarf] dependency, since you may not wish to replay him immediately, but wait for the opportune moment (Thus, no spotting Gandalf for several turns). This fits well with the story and Gandalf's character, and makes him stand out a bit more. It's powerful, but can only be used once, and it requires an appropriate site 5. It competes well with Radagast's ability, since the player will have to choose which to use for what situation.

Apologies if it seems like I'm clinging to the old idea, but it seems to me that there's a danger of some of the newer abilities becoming too similar to those of other Gandalfs, or ending up incredibly specialised rather than giving the players various options. Just giving my thoughts.

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