Anduril, FOTW >
Speak Friend and Enter (the first copy you add for sure is better, sanctuaries are by far the most important to control, plus it's a #$&*@! of a weapon)
No
Leowyn in a rohan deck is weird. Same for Symbelmine.
Any logical reason not to run the 4th
SFTF? I think not... running extra copies of gandalf culture cards in a BOO deck is never problematic, you can just ditch them to his moving penalty.
Why
Eomer's Spear over
Rider's Spear? Not like Eomer is the only fighter, plus he's already dmg +1 and probably has a mount too. That's already 4 damage on a won skirmish with
Rider's Spear, sure you want 5?
Keeping
GOTM on the board might prove difficult without
Haleth against way too many decks.
No ways to heal Gandalf might prove problematic, if you can't play
Citadel to Gate because of it.
Weland +
Leowyn = easy heals for BOO.
I get that you want forests for you shadow, but I'm not sure if there is a point running subpar ones when you already have 4 is neccessary.
Mount Doom sort of is.
Old Forest Road is not. Realisticly, what does the 5th forest on the adventure path provides for you? When I play against forestguls
Lost in the Woods don't tend to be very relevant...
Stewards Tomb and
Cavern Entrance are sites you almost always want in expanded too.
You run a lot of nazzy conditions,
Otsea, Black Specter can make good use of them. Enables you to remove conditions if Buckland is blocked by
Mount Doom.