Been desperately trying to build something new these past days, and ended up converting an old movie block deck of mine to expanded. It works alright until it doesn't, but it's fairly fun
A Shards of Narsil combo deck.
Ring-bearer:
Frodo, Son of DrogoRing:
The One Ring, The Great RingAdventure deck:
Buckland HomesteadIsengard RuinedSteward's TombDoorway to DoomMithlondMere of Dead FacesDammed Gate-streamMount DoomGreen Dragon InnFree Peoples Draw Deck:
1x
Gandalf, Leader of Men1x
Smeagol, Slinker1x
Bilbo, Aged Ring-bearer1x
Merry, Friend to Sam1x
Pippin, Wearer of Black and Silver2x
Sam, Resolute Halfling1x
Glamdring, Foe-hammer3x
Hobbit Sword1x
Sting, Baggins Heirloom1x
The Palantir of Orthanc, Recovered Seeing Stone4x
The Shards of Narsil4x
Saved From the Fire4x
Naked Waste2x
One Good Turn Deserves Another4x
Something Slimy1x
Follow Smeagol1x
Gladden Homestead2x
There's Another Way2x
A Light in His Mind1x
Consorting With Wizards1x
Escape4x
Fates Entwined2x
Scouring of the Shire1x
There and Back Again4x
Deagol, Fateful FinderShadow Draw Deck:
1x
Gollum, Her Sneak1x
Gollum, Old Villain1x
Gollum, Plotting Deceiver1x
Shelob, Her Ladyship2x
The Witch-king, Black Lord2x Úlairë Enquëa, Lieutenant of Morgul
1x Úlairë
Lemenya, Eternally Threatening2x Úlairë
Nelya, Third of the Nine Riders1x Úlairë Nertëa,
Dark Horseman1x
Web2x
A Dark Shape Sprang4x
Captured by the Ring4x
Horribly Strong2x
Sudden Strike4x
Deceit4x
Evil-smelling Fens1x
Incited1x
Not Alone4x
Not Easily Avoided2x
Not This Time!1x
Promise Keeping1x
They Stole It4x
Treacherous Little Toad3x
Saruman, Servant of SauronTried to be really really tricky with both sides. Super very tricky.
The fellowship is based on a this combo:
Resolute Halfling +
Son of Drogo heal and discard down to 3 cards, then you take a
TSON stacked on another
TSON to regain initiative, then you stack it again then rinse repeat. With that you can heal a lot of wounds and remove a lot of burdens each turn (the rule of 4 keeps it from going infinite... oh well). Setup is rather fast with Somethign Slimy and
SFTF. The Deagols help get weapons (and the palantir, which is awesome), but are mainly here for
Her Sneak.
Once all this is going, I try to win skirmishes with Merry +
Fates Entwined, the OP one ring,
Slinker and
Baggins Heirloom.
Naked Wastes are trying to save me once
Cavern Entrance hits me with a reality punch. Sometimes it works
The shadow is trying to put
Treacherous Little Toad onto key companions, then kill them with
Saruman, SOS +
Isengard Ruined + some form of wounding. It is not great, but it's something I'm not bored of (yet).
Would not play it in league.
Maybe I'll add some
Dagger Strike to increase the chance of getting the combo going. Also maybe I'll change shadow. Losing so shamefully that I delete the deck is not out of the question either. Also may add more sites that trigger
Not Alone, because that card is just awesome. If nothing else, building this deck was worth it for realizing how powerful
Not Alone is.
Here are some replays where I did not lose: (played 5 games since I started working on it, won 3, so not as bad as I want it to sound, in the first 3 I had a different shadow, that's why I show these)
http://www.gempukku.com/gemp-lotr/game.html?replayId=B0r0m1r$m9gct7wqxq778tz7http://www.gempukku.com/gemp-lotr/game.html?replayId=B0r0m1r$3gurpdaa4yehay4rThe deck wasn't in its current form. I didn't have Saruman in there, because... reasons.