I just played a game with this deck, and wow, did I add 8 burdens at once. For the inexperienced players I will run it down in more detail.
I start with Isildur, Gimli and Gloin. Why those starters? Isildur is a very versatile ringbearer. He is strong and he can endure some things. He is pretty high on resistance with scroll and if you don't face corruption you could use
Scroll of Isildur to play those rings back you need.
Ring of Guile to grab an event,
Ring of Fury to heal.
Gimli is there to draw cards.That is the most important element. Cycle as much as you can.
Gloin is there for the same purpose, cycle as much as you can. They are not your standard Dwarves, they are pure as a support for the shadow. Make not too much twilight and transfer wounds in to threats and threats in to threats. So before people really start dying hard, you could be able to survive. Just move once per turn, and try to built up the pressure on the opponent's fellowship.
How is that to be done? Well, there are, as mentioned, a few keycards.
Enquea: the main goal of him is of course to add burdens. Force the fellowship to move to
Mithlond when they are wounded and see the burdens to pile up.
He is also nice to remove some keyconditions when necessary.
Lingering Shadow: well, obvious.
Wounded + heal = burden.
Mithlond makes sure your opponent heals, it is not an option. So even more burdens are added.
But how to make sure the fellowship moves again?
Forced March! This card is essential. Make sure you have another condition out and discard it to make the fellowship move again. You need to have Enquea out, or a few lingering shadows.
The more the merrier of course. It doubles the effectiveness.
Other cards?
Freeps:
Ring of Fury = heal
Ring of Guile = events back
Scroll of Isildur = resistance or rings back
Out of Darkness = card drawing
Sharp Defense= very strong dwarves!
Armor of Khazed = wounds are threats, threats stay threats!
Shadow
Ghastly Host = possible extra nazgul
They feel the precious = try to keep Enquea alive
Unforgiving Depths = free of charge, extra condition to be discarded in the case of
Forced March, extra condition for Lackey, and possibility to swap
mithlond back in your adventure deck.
Cantea = possible threatadder, and keypossession killer
Lemenya = potential shadow
Namarie killer
Nelya = obvious
Blackland Observer = an Orc and he adds threats, what not to like?
Orkish Lackey = spread some wounds to those who are unwouded and bear a
Lingering Shadow.
So there you have it, a fun deck, that can hurt a lot. This very morning I played a game vs a Troll Swarm deck, survived till site 5 a number of 7 trolls, 2x keyward, once with
relentless warg.
At site 5 I forced him to march. Durin, Dain and the man from Lake Town had a
Lingering shadow. 5 companions had a wound, some more than 1.
Mithlond appeared, but this sanctuary became his doom. 8 burdens added instantly!