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Author Topic: More Gondorian soldiers and characters? Why not. Focused on: ROTK + MOVIE sets.  (Read 2099 times)

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October 31, 2016, 05:05:30 AM
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Floydos

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[3] •Beregond, Captain of the White Company [Gondor]
Strength: 6
Vitality: 3
Signet: None
Companion • Man
While you can spot Pippin, Beregond is strength +2.
Response: If Faramir is about take a wound, wound another [Gondor] Man to prevent that wound.

[2] •Bergil, Son of Beregond [Gondor]
Strength: 5
Vitality: 2
Ally • Home 3ROTK • Man
At the start of each turn, if you can spot Beregond, heal Bergil.
Skirmish: Exert Bergil to make Pippin strength +2.

[3] •Irolas [Gondor]
Strength: 7
Vitality: 3
Signet: None
Companion • Man
Knight.
Response:
If a [Gondor] knight is about to take a wound, discard a [Gondor] fortification to prevent that.

[3] Swan Knight [Gondor]
Strength: 7
Vitality: 3
Signet: None
Companion • Man
Knight.
Each time Swan Knight wins a skirmish, you may exert a minion.

[4] •Guards of the Tower of Gondor [Gondor]
Strength: 7
Vitality: 3
Signet: None
Ally• Home 5ROTK • Man
To play spot 2 [Gondor] Men.
While you can spot Denethor, he takes no more than 1 wound during each skirmish phase.

[3] Ranger Bowman [Gondor]
Strength: 7
Vitality: 3
Signet: None
Companion • Man
Ranger.
Archery:  If you have initiative, discard 2 cards from hand to wound roaming minion.

[4]Faramir's Company [Gondor]
Strength: 8
Vitality: 3
Signet: None
Companion • Man
Archer. Ranger.
To play spot 3 [Gondor] Rangers.
While you can spot another Ranger and a roaming minion, fellowship archery is +1.
Skirmish: If you have iniative, discard 2 cards from hand to wound Man or a roaming minion Faramir's Company is skirmishing.

So, few companions and/or allies are completed. What about some other [Gondor] cards?

Possessions:

[2] •Trebuchet of Minas Tirith [Gondor]
Possession
To play spot 2 [Gondor] companions.
Plays to your support area.
Manuever: Exert [Gondor] Man to place a [Gondor] token here (limit once per phase).
Archery: Remove 2 [Gondor] Tokens from here to discard a top card from your draw deck, you may discard shadow card what twilight cost is less than twilight cost of revealed card.

Exerting in manuever phase represents "loading" of the rock into the trebuchet. Archery phase represents that "random" hit from the trebuchet "somewhere" in the enemy area


« Last Edit: November 14, 2016, 06:00:16 AM by Floydos »

November 12, 2016, 05:15:29 PM
Reply #1

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Really nice cards. Especially like the theme with Beregond/Bergil/Pippin. It's also great to have some allies that actually have ROTK sites. Some of the wording is a bit off, I've listed some points below:

[2] •Bergil, Son of Beregond [Gondor]
Strength: 5
Vitality: 2
Ally • Home 3ROTK • Man
At the start of each fellowship turn, if you can spot Beregond, heal Bergil.
Skirmish: Exert Bergil to make Pippin strength +2.
This should be: "At the start of each turn" or "At the start of each Fellowship phase".

[3] •Irolas [Gondor]
Strength: 7
Vitality: 3
Signet: None
Companion • Man
Knight.
Response:
While a [Gondor] knight is about take a wound, discard [Gondor] fortification to prevent that.
This should be: "If a [Gondor] knight is about to take a wound, discard a [Gondor] fortification to prevent that."

[4] •Guards of the Tower of Gondor [Gondor]
Strength: 7
Vitality: 3
Signet: None
Ally• Home 5ROTK • Man
To play spot 2 [Gondor] Men.
While you can spot Denethor, he takes no more than 1 wound during each skirmish phase.
Each time Denethor loses a skirmish, wound this ally.
I think you could shorten this to: "Denethor takes no more than 1 wound during each skirmish phase."
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