Okay, so the point of this deck is to abuse Future Sight to its utmost. You run massive mana ramping. Which means that Future Sight plays anything from the top of the deck. Topdeck a land? Sensei's Divining Top! Then you go for either Phage, the Untouchable/Crimson Wisps, Tendrils of Agony, or something like that.
// Deck file for Magic Workstation (
http://www.magicworkstation.com)
// Lands
4 [ON] Flooded Strand
2 [ON] Polluted Delta
4 [A] Underground Sea
4 [A] Volcanic Island
2 [A] Tundra
// Creatures
1 [
LE] Phage the Untouchable
// Spells
4 [CS] Rite of Flame
2 [ARE] Enlightened Tutor
1 [PLC] Damnation
1 [10E] Pithing Needle
2 [SC] Tendrils of Agony
3 [SHM] Crimson Wisps
4 [FE] High Tide (1)
4 [SHM] Manamorphose
4 [VI] Helm of Awakening
2 [9E] Spellbook
4 [4E] Dark Ritual
4 [5E] Brainstorm
4 [ON] Future Sight
4 [CHK] Sensei's Divining Top
I usually open the combo off with a turn 3-4 High Tide. Then, you run through the deck